Fill with sand is sand/dust puzzle game. In each level you have to create a mechanism that solves the puzzle.
Each level can be solved usually in multiple ways (tested).
Simulation is deterministic - same inputs yield same results (if not let me know and I have to fix it). Framerate should be stable no matter what you do.
The game is unfinished but it's already playable. Feedback is welcome. Have fun!
- +2 levels
- new feature: prohibited materials
- +1 level
- added small delay to cursor movement for more precise painting
- added tutorials/showcases to levels 2-5
- initial commit
@assemblerbot nice! I like this kind of puzzles.
Small note, first impression I had before understanding how plants worked:
for a beginner Level 2 could be quite hard to get and could lead to early ragequit ;)
But after that it's fun, I'm at level 10 right now
Thank you! That's why I've released work in progress version. Ok so, I'll build a kind of mini-showcase in first levels about how that works. Also the background in the main menu will be similar kind of showcase.
@phil thank you for feedback. Levels are not sorted by difficulty yet. I'm planning to add few less difficult levels so the player can adjust to the game mechanics.
Regarding the controls, well I can add mouse support but I wanted to create "the true pico-8" game that can be played on any machine the pico-8 runs. One thing comes into my mind - some kind of very short delay after the first impulse when cursor moves may help to move by one pixel and paint more precise shapes.
I've updated the game and added changelog to keep track of changes.
played all 16 levels, and i want more. it has joined the league of puzzle games where i want to make computers using them. controls are a bit fiddly, but pause interrupts/keyboard/mouse could change that. ie. ❎ fills, 🅾️ removes, P opens the current menu.
level 8... whyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyyy
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