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Hi everyone,

Hope you can help. I'm searching, but can't seem to find a solid answer.

I'm trying to find a way to create that ability to walk behind a tree, and in front of a tree, depending on which way you approach it. Does that make sense? Basically, the tree would be displayed in front of the player if they were going down to the tree. Whereas the player would appear in front of the tree if they walked upwards towards it.

I think maybe I have to render the screen in two sections? The stuff above the players x/y position, then the player, then everything below it? But this sounds jolly confusing!

Does anyone have any experience with this? I'd love to get a better moving around situation then I have at the moment where it's really clunky and just stopping dead against any 8x8 object!!!

Help!!

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Good eeeevening!

Delve deep into the Carpathian Count's castle and destroy its evil once and for all! But beware! Bats, zombies, witches, skeletons and more plague his castle's many chambers. Clear out these ghouls and douse all the torches to advance. Then it's time say lights out to the Undead Count himself!

Hi all. I'm a graphic designer in my 50s and this is my first complete game (be gentle, heh). I was inspired by the LazyDevs Shmup tutorial and wanted to make something that felt a little arcade-y but which was a platformer as well. Most of the code came from following the Shmup tutorial code and solutions, coupled with some tips on creating a platformer from Nerdy Teachers. Honestly, I don't know how to categorize this game. Clearly it draws inspiration from Castlevania, but is a single screen wave/level/chamber at a time rather than side-scrolling.

I had a lot of fun creating this. The palette changes required a LOT of planning but it all worked out, and creating the sprites for it all was very satisfying. There are countless things I probably can do better on, code-wise, but I'm happy just to have completed it under the token limit, heh.

[ Continue Reading.. ]

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people have asked us a lot about whether the original PICO-8 Celeste features Granny, so i present OLDESTE, a game about that.

Cart #oldeste-1 | 2022-08-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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(using the smalleste cart as a base: https://github.com/CelesteClassic/smalleste)

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Cart #aliengame-0 | 2022-08-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Controls

Use the arrow keys to move the alien. Use X to open your inventory, X together with Z to select items and Z to use the selected item.

If you want to delete your safe file, try to delete your browser cookies.

Rules

Go on a journey that involves collecting items, talking to cats, shooting slime and bringing honey to a mysterious client. Find your way through the labyrinth and don`t get impaled by the spikes!

Story

Somehow, Ale, the alien, finds himself in New Sock City, where weird things are going on. Immediately, he senses the presence of his arch nemesis Ginger, the ninja! After getting orders of a strange person on the phone, Ale decides to take action and does what he does best - and just drifts along...

Behind The Scenes

I had the idea for this game when I was still in high school, but I never found the time to actually make it. In June 2022, I bought an Anbernic retrogame console and whilst setting it up, I found out about PICO-8. On my days off, I spent a lot of time playing PICO-8 games and reading about this console. After about a week, I decided to make my own game and in my summer holidays I was programming in the evenings as well as creating the sounds and sprites for this game. I had a lot of help with the design from my partner Lea and she composed most of the music, for it is not something I'm good at. In total it took us about 8 weeks to finish this game.

I'm really happy that it was possible for me to realize this project and make Ale a real game character. I am very excited to add more titles to this franchise in the future and I hope to one day release a more sophisticated version beyond what is possible with the PICO-8 engine. I did in fact start to work on a Unity version of Alien Game back in 2020, but had to pause the development due to a lack of time.

Credits

Development, Design, Graphics and Soundeffects:
Morris Roman Glowacki
aka Kultura

Music, some graphics, level designs and sounds:
Lea Nagelschmied

Based on tutorials by:
Dylan Bennett

Part of the code taken from:
Doc_Robs
Mikamulperi
GradualGames

Special thanks to the PICO-8 community!

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TL;DR

Shmup in early WIP. O shoots up. X shoots down. Held and tapped shots behave differently. Don't get hit in the gold ball. Happy pew pew!

The Lowdown

This is a casual game jam game and my project for the LAZY DEVS PICO 8 SHMUP JAM being run on the Shmup Junkies Discord. It's gonna to be slow going as I don't have a ton of dev time to dedicate, but we're having a good time.

This release is titled:
You can do it, Inako! Wait, what's "honest dodging"?

In it, core movement and attacking is implemented and two stationary enemies are firing an early implementation of a bullet pattern. The "Jack" enemies are intended to be mid-tier grunts in the finished title, but the Nightmare King has temporarily buffed them up to proper mid-bosses for this release. Enjoy your brief moment of fame, Jack. Try to take them out while suffering as few hits as possible!

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Cart #affiliatesattack-2 | 2022-08-16 | Code ▽ | Embed ▽ | No License
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I need some ideas for a new game because I kinda wanna make a new game, your name will be credited in the game (or maybe the games post, idk)

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Battle Government Regulators in this exciting fighter!

Unfortunately, you can only do your best to avoid the blows of the regulators, as they run their investigation- There is no attack. However, if you are lucky enough to survive one minute of the investigation, you will have the opportunity to lick the boots of each regulator and advance to the next level!

Survive all three regulators to win the game.

Cart #regulator_rumble-0 | 2022-08-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #crossfire-29 | 2022-08-31 | Code ▽ | Embed ▽ | No License
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hey I'm Aktane - I THINK IVE GOT SOMETHING!!! ENJOY!!!!

Aug 30 - final boss added! ooooo boy! but no boss music yet :)

Aug 29 - Getting used to the music editor and time for some jams! getting there!

Aug 28 - the level gets bigger, now everything MINUS the final boss and the music, and scoring tweaks are in! lots of Quality upgrades, power up is BACK!, we have tuning on the HP of many things, we also have some bullet sealing so you dont get SHOT IN THE ASS by the aimed shot turrets....

Aug 27 - Made Repair faster, added a ton new enemies, put together a new level, enjoy!!!! powerup is down for now but it will be back :)

Aug 24 - Back from Vacation and made the game a bit easier, and LOTS and LOTS of Code Reconfiguring and Bug Fixes... but there's still way more work to be done :) NEW POWERED UP SHIP SPRITE THO! :)

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Cart #yuwowanugo-0 | 2022-08-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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I leave here in the forums a copy of my entry to lowrezjam 2022, Aztec. Code ended up being really messy and there's a lot of things to fix/improve post-jam, but I thought it would be a nice addition to the BBS. It's multicart (has a loader companion) as I needed a bit of extra space in the main cartridge to fit everything.

Cart #aztec-1 | 2022-08-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Tonatiuh, the Sun God is angry! The High Priest Tonauac has decided to invoke the Tanatiuh Cualo, the ritual that will eat the Sun God and placate his wrath, but to achieve it he needs the Jewel skulls to be placed in their right places in Tenochtitlan's Templo Mayor.

While he prepares for the ritual, he sends you, the Aztec prince Guatemoc, into the temple to search for the sacred skulls and place them in their pedestals. Beware the traps and misteries that protect the sacred grounds of the Temple!

Code, SFX & Art by SlainteES
Music & SFx by: VavMusicMagic

Find this game on itch: https://slaintees.itch.io/aztec

Issues and bugs to fix:

  • Jumping whlie climbing continuously reattach you to the ladder if pressing a directional button
  • Some issues with "top of a ladder" state detection can cause you to drop from the top of a ladder
  • Some performance issues randomly due to suboptimal collision detection
  • If dying mid-air ocassionally the game does not make you land before actually dying (rare to happen)
  • Minor sync issues detecting activable objects (particularly Obsidian mirrors, that can be activated a bit earlier than they should)
  • Some more (yes... those again...) ladder issues can end up pushing you inside walls... 1 bugreport so far, but a nasty one... (Really... who decided ladders are cool?)

Fixed Issues:

  • Reset DX velocity to 0 before respawn, you could "move" while respawning because it was not set to 0
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Cart #picohimesama-1 | 2022-08-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Here's a small game jam shmup we created - hope you like it! Small updates in this final version.

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Cart #knutil_replace-1 | 2023-07-27 | Code ▽ | Embed ▽ | No License
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Feature Overview

REPLACE() Replaces the specified string with the specified string.

  • The first argument string replaces all matches to the second argument string with the third argument string.
  • After the fourth and fifth words, you can further specify the search match and the words to be replaced.
  • This function consumes 58 Token.
--"str" becomes "string for replace".
str = replace('[test] for replace', '[test]', 'string') 

This function is included in the KNUTIL library.

release note


v0.2

  • multiple substitutions can be made with a single function call.

v0.1

  • first release

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Cart #pico8gamepad-2 | 2022-08-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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old version

Cart #pico8gamepad-0 | 2022-08-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello, I posted about this on Reddit, but I thought people here would be interested as well. p8modem is a simple general-purpose virtual "modem" for communicating with WebSocket servers from within PICO-8 programs. I have written "picochat", a basic chat program, as a demonstration. You can find picochat here: http://p8modem.net/picochat/

p8modem is capable of sending and receiving packets of max length 128 to and from a WebSocket server. It only works when deployed as a web application, because it uses JavaScript to interact with the PICO-8's GPIO memory and relay packets to and from the server. You can find the source code for p8modem and picochat, as well as information on how to incorporate p8modem into your own programs, on GitHub: https://github.com/joshiemoore/p8modem

I'm happy to answer any questions. I would like to continue improving p8modem, and also meet people interested in using it to develop networked PICO-8 programs/games. Feel free to reach out if you're interested!

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Infinite Dungeon is in very early development. Expect many things to change.
It will be a, well, infinite dungeon. It will probably also have non-Euclidean generation to make sure you don't have to save a large dungeon map on your computer.

Cart #infinitedungeon-7 | 2022-08-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Current features:

  • Multiple players
  • Camera that follows average position of all players
  • Flexible player count
  • Collisions
  • Cool Artwork
  • Bow (more coming soon, like arrow collisions, made by @biteco8
  • Sword
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Cart #icecream-0 | 2022-08-14 | Code ▽ | Embed ▽ | No License
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Made this small game in honor of the ice cream truck that continually circles my house in summer.

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Cart #celestial_defender-3 | 2022-08-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Celestial Defender

Save the universe from ancient celestial beings in this procedural shoot-m-up boss runner!

Or complete 24 custom missions ranging in difficulty from a walk in the park to a chaotic hell!

Controls:

  • Use the arrow keys and Z to select Infinite Mode or a custom mission.
  • Use the arrow keys to dodge the celestial being's energy blasts

Based on a game my brother and I collaborated on a long while back, mostly to experiment with writing music.

Enjoy!

Update 8/13/2023:

  • Added the excellent suggestion to make being closer to the enemy do more damage.
  • Added sound effects
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Cart #topdownai-0 | 2022-08-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is an example of how to do enemies that somewhat follow and try to seek the player.

It works like this:
- each enemy shoots sensors towards the player.
- if a sensor hits a wall, it gets deleted.
- if a sensor exceeds a set amount of time, it gets deleted.
- if a sensor hits the player, a position gets marked as a target for the enemy that emitted that sensor.
- enemies will move to their target positions.
- enemies will roam randomly when the player hasn't been detected.
- enemies have a fov: sensors are emitted only if they are inside the range of this fov.
- if the player gets too close to enemies, they will detect the player, regardless of their fov.

[ Continue Reading.. ]

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Cart #yoto-1 | 2022-08-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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PICO-8 demake of an old Android game of mine: https://play.google.com/store/apps/details?id=com.tobloef.yoto.android

Changelog:

  • v1.01: Fixed the score only counting on the first run.
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