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Cart #kwave-0 | 2021-11-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

This is a test using mouse's coord capturing and a little animation using distance from mouse + a sine wave to make it look cool hehehe.
I've been doing some tests and mini games on pico 8 for a while, but never uploaded any of it. I'm posting this demo just to learn the process of setting up a cart online.
Cya \o

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2 comments


In short, this code works:

function _init()
    poke(0x5f2d,3)
end

function _update()
    if stat(30) then
        -- prints the pressed key
        local key=stat(31)
        printh(key)
    end
end

And this doesn't:

function _init()
    poke(0x5f2d,3)
end

function _update()
    if stat(30) then
        -- prints nothing, not even a blank line
        printh(stat(31)
    end
end
2 comments


Cart #thanksgiving_jo560hs-0 | 2021-11-26 | Code ▽ | Embed ▽ | No License
4


happy thnksgiving everyone!

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0 comments


Cart #monochromeninja_sandbox-24 | 2022-01-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
13

Welcome to PICOCRAFT, a Minecraft demake with extra features! This is my second finished PICO-8 cartridge. If there's features you would like to see in this or bugs that you find, PLEASE PLEASE PLEASE leave a comment! I hope you like this. :)

Changelog

1/30/2022: v1.17.1 Fixed Destroyer bug where they weren't destroying the blocks above them (it was destroying the block above the player, oops).
12/15/2021: v1.17 Added Bombs, DBombs (Destroyer Bombs), and made those damage you in Health mode if you're too close. (This will probably be the final major 1.x update, since I hit the token limit while coding this. Still, I'm proud of how far I've come with this!)
12/11/2021: v1.16 Fixed mining air playing the mining sound in creative mode, added coordinate overlay (in pause menu), added Health gamemode (don't fall too far!), and saving the gamemode. (To convert a prior save to this version, append "#1#1" to the end.)
12/10/2021: v1.15 Gamemode selection updated, weak mode added (no placing/breaking blocks), creative mode updated (break blocks instantly with your fist).
12/9/2021: v1.14 Conveyer-Springs added!
12/8/2021: v1.13 Orbs now stack (2x Speed Orb --> 2x the speed!) and work when placed in the world, and the OMNITOOL has been added -- a combo of the three main tools.
12/4/2021: v1.12 Added Creative Mode, accessible through the pause menu!
12/3/2021: v1.11 Added Orbs, vertical Movers, and made it so that mining Movers or open Doors give you the default version of themselves (e.g. open Doors give closed ones).
12/2/2021: v1.10.2 Fixed A BUNCH OF FEATURES NOT EXISTING (see below changelog for why).
12/2/2021: v1.10.1 Fixed max crafting/smelting not EXISTING WHAT
12/2/2021: v1.10 Changed controls from ESDF to WASD! YAY!!
11/30/2021: v1.9 Added skin chooser in pause menu! (To convert a prior save to this version, append "#1" to the end.)
11/28/2021: v1.8 Fixed buggy box moving, and added color blocks!
11/28/2021: v1.7 Added max crafting/smelting! Craft a whole bunch. (Note: This effectively just speeds up pressing Z a bunch of times -- even if you would use the last of an item, it's not entirely sure if you would, so play it safe and leave a slot open.)
11/28/2021: v1.6.1 The v1.6 bug fix caused performance issues after using a world with a LOT of Movers, so I fixed that. :)
11/28/2021: v1.6 Fixed bug with Block Movers not updating after being moved. Now you can make spaceships!

[ Continue Reading.. ]

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9 comments


CTRL+1 - move current line up
CTRL+2 - move current line down

Discovered by accident this morning. I've done a quick search, but can't find it mentioned anywhere.

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2 comments


Cart #zarchy_engine_v3-0 | 2023-07-29 | Code ▽ | Embed ▽ | No License
25

Version 3 is now out! Sprites now have the correct dimensions with relation to camera distance.

Remember the game Zarch for the Acorn Archimedes? Or Virus for the Amiga system? Well, this is a graphical engine for making games that carry that 80s 3D nostalgia feel. Press Z for particles.

It has support for 3D polygons and particles.

Go to: https://github.com/tpnk-dev/zarchy-engine-pico8 for the documentation

Based on catatafish's zedwolf and freds72's Ghost Rally. Thanks for the pico-8 discord for helping me throughout the process.

Token count for the engine: around 3072
Token count for the terrain generator and memory decoder: 444

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4 comments


Did anybody ask to be annoyed by some beeps and boops in their PICO-8? If you did, here you go!

Cart #ice_cream_truck-0 | 2021-11-24 | Code ▽ | Embed ▽ | No License
7

The animation is inspired by old "learning computer" toys that sound like ice cream trucks.

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3 comments


Cart #modajimowi-0 | 2021-11-24 | Code ▽ | Embed ▽ | No License

0 comments


Cart #tejuzzure-0 | 2021-11-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Does pico-8 not support Lua's // (floor division) operator?

> PRINT(15 / 8)
1.875
> PRINT(15 // 8)
SYNTAX ERROR
12 comments


Cart #ccbeta-3 | 2021-11-23 | Code ▽ | Embed ▽ | No License
1


This is a platformer I have been working on for a while. It's based on a game I'm working on in Scratch 3. Both are currently a work in progress.

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1 comment



LIST OF MODDED GAMES


"PICOA RACE" (11-23-21) written by @hijongpark.
Genre: Classic Arcade Remake, Topview Rotating Shooter

The changes are:

  • Increase ships to 9
  • Change fire button to (O)
  • Auto-fire (hold (O))
  • Move with up arrow key
  • Half-speed of original

You can find that HERE: https://www.lexaloffle.com/bbs/?tid=45449


"MONSTER EYE" (12-02-21) written by @hanswolo
Genre: Turn-based JRPG

The changes are:

  • Increased speed of map navigation

You can find that HERE: https://www.lexaloffle.com/bbs/?pid=101256


[ Continue Reading.. ]

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11 comments


Cart #picothello-0 | 2021-11-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

Just a quick one made this morning. It implements the rules for the classic game Othello (aka Reversi) and has a computer player with customizable difficulty.

Enjoy!

3
3 comments


Cart #floatyship-0 | 2021-11-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

I made this for https://itch.io/jam/the-one-button-game-jam

have fun

2
1 comment


Would anyone help me make a game cause I tryed so many times and its not working.

1 comment


Cart #picoarace-1 | 2021-11-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

This is a demake of Midway's only vector scan arcade game 'Omega race'.

Bounce around the arena and destroy all droids.

Since the original game had a spinner to rotate the ship, I added mouse control mode to rotate and aim as fast as spinner.

Due to resolution and cpu limitation the number of droids and mines are limited to 10 and 6.

Anti-aliased vectors by elice and freds72.

https://www.lexaloffle.com/bbs/?pid=49754

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11 comments


Cart #tweetgario-0 | 2021-11-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3


My entry for the TweetTweet Jam, a demake of the browser game Agario that fits in two tweets! Use the arrow keys to move the center dot. Touch smaller dots to eat them and become larger, but slower, and don't get eaten yourself. Source code below, just copy/paste into your PICO-8 code editor and the game will run.

p={}l=64x=61y=l::_::b=btn()r=rnd
cls(7)a=all
if(#p<4)add(p,{x=0,y=0,s=9})
z=(b\2%2-b%2)/p[1].s*3w=(b\8%2-b\4%2)/p[1].s*3if(p[1].x==0)x-=z y-=w
for n in a(p)do if(n.s>l)run()
if n!=p[1]then if n.s==9then
n.s=r(10)+2c=1v=1if(r(2)<1)c=-1
if(t)v=-1
n.x=c*l n.y=v*l end
while n.t==nil do
for m in a(p)do
t=r(2)<1if(t and m!=n)n.t=m end end

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=100660#p)
3
0 comments


Cart #boulderdashttj-0 | 2021-11-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

Boulder Dash TTJ

My 7th annual #TweetTweetJam entry is: Boulder Dash TTJ 💎
An attempt to demake the classic Boulder Dash in just 560 chars, using NO art assets!

CONTROLS

  • ⬆️⬇️⬅️➡️ = Move

FEATURES

  • 🎲 RND Cave Levels
  • 🔊 SFX
  • 🍎 Dodgy Collision & Physics*
  • 💎 Diamond Score
  • ♻️ Auto-Restart on Death (and Win)

*(Alas, I could only fit in basic collision & gravity - so no object "spill over", no boulders pushing and no explosions - sorry! 😕)

GAME ORIG SOURCE CODE (560 chars)

s=mset
g=mget
x=2y=3t=0z=0k=0cls()?"웃◆●◆●\#5::",17,2
?"\#4░\vh░",8,2,0
?"🐱",17,0,5
memcpy(0,6^13,▤)::_::cls()s(x,y,0)a=x
b=y
p=btnp()a+=p\2%2-p%2b+=p\8%2-p\4%2c=g(a,b)
if(c<4)x,y=a,b
if(c==3)z+=1?"\aszx5e1"
if(z>8)s(15,9)
s(x,y,2)for i=0,239do
v=16-i\16h=i%16if t<1then
c=rnd{0,1,1,1,1,1,1,1,3,4}
if(h<1or h>14or v<3or v>15)c=7
s(h,v-1,c)elseif t%3==0then
c=g(h,v)d=g(h,v+1)
if(c>2and c<5and d<1)s(h,v+1,c+2)s(h,v)
if c>4and c<7then
if d<1then
s(h,v+1,c)s(h,v)elseif d==2then
run()else
s(h,v,c-2)end
end
end
end
map()?"\^w9◆"..z
flip()
if(x>14)run()
t+=1goto _
6
5 comments


Cart #gumitenuso-0 | 2021-11-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This is a personal project that I slapped together to help practice toki pona vocab. As such, the features are fairly limited, and I don't ever expect to fully release it.

Controls:
Arrow keys to move.
Z to confirm.

1 comment


Ghost Game

Designed and created by Jacob J (who is 5). Coded by Bungleboy (who is not 5).

A strangely satisifying game about haunting 100 guests and a few completely generic busters not related to any known IP.

Enjoy.

Cart #ghost_game-2 | 2021-11-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

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3 comments




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