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Cart #zarchy_engine_v3-0 | 2023-07-29 | Code ▽ | Embed ▽ | No License
21

Version 3 is now out! Sprites now have the correct dimensions with relation to camera distance.

Remember the game Zarch for the Acorn Archimedes? Or Virus for the Amiga system? Well, this is a graphical engine for making games that carry that 80s 3D nostalgia feel. Press Z for particles.

It has support for 3D polygons and particles.

Go to: https://github.com/tpnk-dev/zarchy-engine-pico8 for the documentation

Based on catatafish's zedwolf and freds72's Ghost Rally. Thanks for the pico-8 discord for helping me throughout the process.

Token count for the engine: around 3072
Token count for the terrain generator and memory decoder: 444

P#100779 2021-11-25 02:19 ( Edited 2023-07-29 05:11)

1

Very nice! This really nails that Zarchy look & I love that you've got procedural generation in there too.

I hit a crash in the sorter while moving down and to the left, looks like something to do with world wrapping. (I remember that being a pain to get right)

P#100942 2021-11-28 15:45
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dang
very cool ;)

P#101894 2021-12-07 16:48
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Super nice!

I also remember Conqueror using the exact same landscape code (courtesy of David Braben).
https://www.gamesdatabase.org/game/atari-st/conqueror

P#102098 2021-12-08 23:35 ( Edited 2021-12-08 23:40)

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