Tank battling like it's 1977!
(2 player only)
A re/de-make of Combat on the Atari VCS.
Features:
- Flamethrowers!
- 5 other weapons
- rotating turrets
- 7 battlefields
Requires mouse & keyboard
This started off as: "I wonder if I can get the ZX Spectrum font into pico-8?"
I then realised that 16 chars per line isn't particularly practical, and wrote a font editor.
Features:
- edit, save, export fonts for use in pico-8
- change width & height of font characters
- adjust width per character
- cut, copy, paste, undo, nudge
- 8 internal save slots
- exports a .txt file to desktop that will run in pico-8 to use the font in other projects
- uses ZX Spectrum font as initial template
Limitations:
- save/export won't work in browser
- only edits the main 96 characters (i.e. Spectrum font)
- no undo on the file screen!
- fonts are saved internally to cart rom on exiting the file screen, cart must be saved to keep changes.
- can't load external fonts
- exported code is verbose, but I wanted to keep things readable.
Another Space Invaders clone! I just fancied having a go at writing one, and then the particles and themes happened.
Bonus points if you get all the references...
16/10/2022 - minor update - high score, score remains on game over screen
Mouse and keyboard required.
- 2 more groundbreaking fruit types that are purely cosmetic
- fixed snakop's fruit finding ability on the title screen
- still no sound
CTRL+1 - move current line up
CTRL+2 - move current line down
Discovered by accident this morning. I've done a quick search, but can't find it mentioned anywhere.
Left/Right: change shader
Up/Down: change number of nodes
z: shuffle nodes
A cart for messing around with raster patterns. I love drawing shapes without actually drawing shapes, if you see what I mean.
The "shaders" are just simple formulas to select the pixel colour based on distance to the nearest two nodes.
Interlaced scan speed adapts when the number of nodes changes.
2022-03-09 - slight speed improvements, tweaked the adaptive bit.
Navigate with D-pad, or press actual keys if you have a keyboard attached.
First uploaded cart... only took me two years to get around to it.
This started out as a single chain. I read something on here (sorry, can't remember who by!) about cloth simulation and pulling both ends, and this is what I came up with. Not really cloth simulation, but I am still amazed that simple rules can create something so fluid-looking. The "wiggle" was mainly added to stop new links getting stuck, but it makes the whole thing look as though it is underwater.
I'm not planning a jellyfish-based game. Yet.