smithothy [Lexaloffle Blog Feed] Combat <p> <table><tr><td> <a href="/bbs/?pid=134726#p"> <img src="/bbs/thumbs/pico8_combat-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=134726#p"> combat</a><br><br> by <a href="/bbs/?uid=50456"> smithothy</a> <br><br><br> <a href="/bbs/?pid=134726#p"> [Click to Play]</a> </td></tr></table> </p> <h3>Tank battling like it's 1977!</h3> <p><em>(2 player only)</em></p> <p>A re/de-make of Combat on the Atari VCS.</p> <p>Features:</p> <ul> <li>Flamethrowers!</li> <li>5 other weapons</li> <li>rotating turrets</li> <li>7 battlefields</li> </ul> Thu, 21 Sep 2023 20:12:59 UTC Font editor <p> <table><tr><td> <a href="/bbs/?pid=133458#p"> <img src="/bbs/thumbs/pico8_fontedit-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=133458#p"> fontedit</a><br><br> by <a href="/bbs/?uid=50456"> smithothy</a> <br><br><br> <a href="/bbs/?pid=133458#p"> [Click to Play]</a> </td></tr></table> </p> <p><strong>Requires mouse &amp; keyboard</strong></p> <p>This started off as: &quot;I wonder if I can get the ZX Spectrum font into pico-8?&quot;<br /> I then realised that 16 chars per line isn't particularly practical, and wrote a font editor. </p> <h3>Features:</h3> <ul> <li>edit, save, export fonts for use in pico-8</li> <li>change width &amp; height of font characters</li> <li>adjust width per character</li> <li>cut, copy, paste, undo, nudge</li> <li>8 internal save slots</li> <li>exports a .txt file to desktop that will run in pico-8 to use the font in other projects</li> <li>uses ZX Spectrum font as initial template</li> </ul> <h3>Limitations:</h3> <ul> <li>save/export won't work in browser</li> <li>only edits the main 96 characters (i.e. Spectrum font)</li> <li>no undo on the file screen!</li> <li>fonts are saved internally to cart rom on exiting the file screen, cart must be saved to keep changes.</li> <li>can't load external fonts</li> <li>exported code is verbose, but I wanted to keep things readable.</li> </ul> Thu, 24 Aug 2023 07:25:34 UTC Space Invadops <p> <table><tr><td> <a href="/bbs/?pid=117903#p"> <img src="/bbs/thumbs/pico8_invadops-2.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=117903#p"> invadops</a><br><br> by <a href="/bbs/?uid=50456"> smithothy</a> <br><br><br> <a href="/bbs/?pid=117903#p"> [Click to Play]</a> </td></tr></table> </p> <p>Another Space Invaders clone! I just fancied having a go at writing one, and then the particles and themes happened.</p> <p>Bonus points if you get all the references...</p> <p>16/10/2022 - minor update - high score, score remains on game over screen</p> Sat, 24 Sep 2022 15:14:05 UTC Flow thing <p> <table><tr><td> <a href="/bbs/?pid=111435#p"> <img src="/bbs/thumbs/pico8_flow_smithothy-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=111435#p"> flow_smithothy</a><br><br> by <a href="/bbs/?uid=50456"> smithothy</a> <br><br><br> <a href="/bbs/?pid=111435#p"> [Click to Play]</a> </td></tr></table> </p> <p>Mouse and keyboard required.</p> Sat, 07 May 2022 07:30:54 UTC Snakop minor update <p> <table><tr><td> <a href="/bbs/?pid=108348#p"> <img src="/bbs/thumbs/pico8_snakop_v1_1-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=108348#p"> snakop_v1_1</a><br><br> by <a href="/bbs/?uid=50456"> smithothy</a> <br><br><br> <a href="/bbs/?pid=108348#p"> [Click to Play]</a> </td></tr></table> </p> <ul> <li>2 more groundbreaking fruit types that are purely cosmetic</li> <li>fixed snakop's fruit finding ability on the title screen</li> <li>still no sound</li> </ul> Wed, 09 Mar 2022 21:39:54 UTC Code editor - move line up/down <p>CTRL+1 - move current line up<br /> CTRL+2 - move current line down</p> <p>Discovered by accident this morning. I've done a quick search, but can't find it mentioned anywhere.</p> Thu, 25 Nov 2021 22:52:23 UTC Voronoi shader thing <p> <table><tr><td> <a href="/bbs/?pid=98057#p"> <img src="/bbs/thumbs/pico8_voronoi_shader_1-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=98057#p"> voronoi_shader_1</a><br><br> by <a href="/bbs/?uid=50456"> smithothy</a> <br><br><br> <a href="/bbs/?pid=98057#p"> [Click to Play]</a> </td></tr></table> </p> <p>Left/Right: change shader<br /> Up/Down: change number of nodes<br /> z: shuffle nodes</p> <p>A cart for messing around with raster patterns. I love drawing shapes without actually drawing shapes, if you see what I mean.<br /> The &quot;shaders&quot; are just simple formulas to select the pixel colour based on distance to the nearest two nodes.<br /> Interlaced scan speed adapts when the number of nodes changes. </p> <p>2022-03-09 - slight speed improvements, tweaked the adaptive bit.</p> Thu, 30 Sep 2021 20:16:11 UTC zxspectrumkeyboardviewer <p> <table><tr><td> <a href="/bbs/?pid=95440#p"> <img src="/bbs/thumbs/pico8_zxspectrumkeyboardviewer-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=95440#p"> zxspectrumkeyboardviewer</a><br><br> by <a href="/bbs/?uid=50456"> smithothy</a> <br><br><br> <a href="/bbs/?pid=95440#p"> [Click to Play]</a> </td></tr></table> </p> <p>Navigate with D-pad, or press actual keys if you have a keyboard attached.</p> Thu, 29 Jul 2021 20:26:21 UTC net_smithothy <p> <table><tr><td> <a href="/bbs/?pid=86545#p"> <img src="/bbs/thumbs/pico8_net_smithothy-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=86545#p"> net_smithothy</a><br><br> by <a href="/bbs/?uid=50456"> smithothy</a> <br><br><br> <a href="/bbs/?pid=86545#p"> [Click to Play]</a> </td></tr></table> </p> <p>First uploaded cart... only took me two years to get around to it.</p> <p>This started out as a single chain. I read something on here (sorry, can't remember who by!) about cloth simulation and pulling both ends, and this is what I came up with. Not really cloth simulation, but I am still amazed that simple rules can create something so fluid-looking. The &quot;wiggle&quot; was mainly added to stop new links getting stuck, but it makes the whole thing look as though it is underwater.</p> <p>I'm not planning a jellyfish-based game. Yet.</p> Sun, 17 Jan 2021 23:09:33 UTC