My entry for LOWREZJAM 2021. Fly throught the loophole to defeat psychohedron.
Epilepsy warning: psychohedron contains flashing lights
At the end i run out of tokens so there are some parts unpolished. Map generation is a little buggy. I hope you enjoy it!
Controls
Left/Right arrow to move
Z to shoot
X to jump/use jetpack
Down arrow to fastfall/drop from platforms
v1.1 changelog
+Deleted final boss, now the game is an infinite arcade with score.
+Added score at game over
+Added new random backgrounds (58 patterns, 4 palettes and 4 effects)
+Added new block
+Reduced heart drop when u kill enemies, but now hearts appear in the map (and maybe a surprise!)




I noticed that load() supports filenames without extensions and will pick filebasename.p8 if it exists, else filebasename.p8.png (I didn't exactly try the priority order, as there is only either a .p8 or .p8.png in my distributed game folder).
However, reload() won't work with a file basename. It needs the .p8 or .p8.png extension. When distributing a game both for p8 and png though, you don't know in advance what you'll need, and would need to create two versions of the code, one reloading files in .p8, the other reloading files in .p8.png, for both versions to work. I actually wrote a string replacement script to support them both!
It would be nice if reload() supported file basename like load() for this reason. I don't know if this is a bug report or a suggestion, but I would expect reload() to be consistent with load() so I opened this thread in the bug section nevertheless.




PICO-1k JAM demo invitation 🥳
Organized by @Liquidream, PICO-1k JAM invites you all to submit a game, demo or tool for PICO-8 in 1024 characters or less at https://itch.io/jam/pico-1k in September 2021. No sprites, no maps, no sfx or music. Just 1024 characters of code.
Below is a little demo-invitation by @p01 featuring the mandatory starfield, a twister scroller, and a software sound synthesizer generating ~1min of music with 4 channels, and one ton of love for the PICO-8 community in 976 characters (counting the label).
Be wild, have a little fun at PICO-1k JAM
— 💌 @p01




It’s the classic stand-off show-down game now in PICO-8.
(please reset your 'best' if it is 0, I need to fix the bug still sorry)
BUTTONS
Player 1 - x
(optional) Player 2 - a
TIPS
At the main menu, you can reset your wins/losses. You can also reset your 'best' which in turn will decrease the difficulty while keeping your wins/losses in tact.
Try to get 10 in a row!
Howling Void is a roguelike game based on Lazy Devs Academy's Porklike.
While spelunking some random cave, you find the ruins of an ancient bunny civilization that was powered by a mysterious golden carrot. You decide to explore the depths of this old warren to find the carrot for yourself.
Controls: Arrow Keys to move. X to open the menu and Z to back out.
Interact with things by bumping into them! And remember that enemies move when you do so plan carefully!


Hello all.
This is the current version of a metroid fan game I've been working on for a while, hope you enjoy.
Z is shoot, X is menu, arrow keys move, and Up jumps. Rest is up to you to figure out.
I'd like to eventually finish this project, especially with how much more I know about pico 8 and programming compared to when I first started this project. My original goal was to see how much stuff I could fit into a pico 8 cart, as that's always been an interesting topic to me. My next goal will probably be to condense what is already on the cartride so I can have more wiggle room adding the rest of the game. Anywho, good luck, the game softlocks after you fall into the long water pit area with the eyeballs.








This is my entry for LOWREZJAM 2021, still incomplete and it will be mostly a POC of a complete game.
The game is a tribute to the Natsume's SNES classic "Wild Guns" and is inspired by the gameplay in that game.
In "Golden Star Sheriff" as the new sheriff in Dodge City your duty is to chase and get rid of a big band of thieves that have taken over the city and it's sorrounding areas.
Current state of the game (JAM Version) is going to be a tweaked version of the full game as there's been not enough time to have multiple levels in place, so it will take place only in the first level, Dodge City streets, chasing for "Perro Loco", the lowest ranking bandit chief in the band. The game is tweaked so you can play several times the phase with increased odds rather than actually advancing phases...




My submission to Bored Pixels Jam 8. It ranked #3 overall.
The theme was "you are not the hero," thus, in this game you play the damsel in distress. Lead the equally brave and simple-minded hero through the dungeon and try not to die while he does heroic things like slay monsters, collect loot, and spout glib one-liners.
Hi folks. This is my first game created within PICO-8. I love it, growing up in the UK with a ZX Spectrum this makes me feel really nostalgic. The inspiration for this cart is an old game from 1983 but it's not that similar as that one was more action based.
Seeing as I have some disability I wanted to create a game you can play with one hand and turn based (so no quick reactions required). Hopefully it's got some merit but (and maybe it's just me) I do think it's quite challenging.
A little tip; there are some very subtle visual clues so when it seems you are stuck look hard.
Anyway, good luck and thanks for reading.


