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Cart #segalogogame-0 | 2021-08-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
11

Desc

A de-make of SEGA™️'s logo whenever starting up a game made by SEGA™️ (no wonder)

Controls

Re-start

Press 🅾, ❎ or Z, X to restart the logo

Flip/Unflip

Press ⬅️, ➡️ or the left/right arrow keys to flip/unflip the logo respectively.

SFX

SEEEEEGAAAAA™️!

[sfx]

!™️AAAAAGEEEEES

[sfx]

Weird secret

If you wait 3 minutes without pushing a button, the SEGA™️ logo will jump off the screen like in Sonic CD.

PCM sample version

@rnd made PCM sample version from my request from the comments. Take a listen!

Cart #sega_logo_pcm-0 | 2021-08-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Credits

@Gabe_8_bit (improving the "SEEEEEGAAAAA™️!" chime)

P#96018 2021-08-14 21:19 ( Edited 2021-08-17 21:54)

1

SEEGAAAAA!!! (Very nice cart, btw)

P#96019 2021-08-14 21:33
1

It would be great if you included the original choir sample.

P#96025 2021-08-14 21:49
:: Czarlo

@StinkerB06 I would've, but there's no samples online as far as I know. Although if anybody finds the sample or a sample-er, please comment that here.

P#96027 2021-08-14 22:22
:: rnd
10

I was able to find the raw PCM sample (seemingly encoded at 16000 Hz) in the Sonic 1 disassembly.

Using it (and needing to create a separate tool to port raw 8-bit data into a PICO-8 string), I made a 5512 hz raw 8-bit unsigned PCM file from the sample, converted it into P8SCII, and then wrote some code to stash it into the normally-disabled 0x8000~0xFFFF memory area.

From there, playing it back was the matter of watching how much sound is still in the buffer and filling the rest with the serial() command until the sound is over.

Cart #sega_logo_pcm-0 | 2021-08-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

P#96094 2021-08-16 11:33 ( Edited 2021-08-16 11:39)
:: Czarlo

@rnd That's amazing! I love how you also included the backwards version just for the sake of the original cart.

P#96158 2021-08-17 21:48

Hey @rnd, can you make a PCM sample of this, I want to make something like it in a game I'm making. If you do, I'll make sure to give you credit!
EDIT: I tried to use your tool but I don't know how to use it because I'm not good at anything that's not PICO-8 Lua.

P#96161 2021-08-18 01:19 ( Edited 2021-08-18 01:21)
:: rnd
5

@Gabe_8_bit, I understand. It's written in C and the user needs to compile it from source, preferably in an environment like MinGW or MSYS. (I don't know really how to code for Windows, I'm sorry here.)

Here's the cursed version of the previous cartridge, where the SEGA! sample is replaced with "It's-a me, Mario!".

UPDATE: drew a Nintendo logo in place of the SEGA logo.

Cart #itsa_me_mario_pcm-1 | 2021-08-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5


Old version:
Cart #itsa_me_mario_pcm-0 | 2021-08-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

P#96169 2021-08-18 07:55 ( Edited 2021-08-28 20:08)

@rnd this sounds surreal, great job. Do you think you could create some sort of webapp/app to convert sounds into these PICO-8 strings?

P#96171 2021-08-18 09:39 ( Edited 2021-08-18 09:40)
:: Czarlo

@rnd Could you please record the process of this in a GIF or MP4? I'd love to use this in future projects. (if possible)

P#96213 2021-08-18 21:55

I made a personal tool to convert samples but it seems to be broken... but maybe I should come back to this :o
Fun carts above <B

P#96220 2021-08-19 04:35
4

Cart #sm64_mario_thing-2 | 2021-08-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

I decided to make something with the PCM sample.

P#96272 2021-08-20 19:11 ( Edited 2021-08-20 19:14)

Would it be possible to use this to put our own samples/sfx in PICO-8?

P#96516 2021-08-27 04:03
:: Czarlo

@CarsonK Yes! (well, only samples. sfx() data is out of the question)

P#96745 2021-08-31 22:47

How would you go about converting/compressing a sound file to a usable "PCM" format?

P#97219 2021-09-12 02:22

read the header to find the channel and bitdepth and then convert the data into picoscii chars.
Pico has 256 chars so you might have to compress the bigdepth if it was say 16 or higher.
Although sure people have made tools to do this if that's not your thing.
ya like rnd right above already did it if you want to not make your own

P#97220 2021-09-12 02:46 ( Edited 2021-09-12 02:55)
:: D0S81

who is it?

P#97441 2021-09-17 05:19

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