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Cart #particle_editor-0 | 2024-03-20 | Embed ▽ | No License
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A small particle editor that I made while learning the Picotron API. It allows you to save particles with the .prt extension. It works like the map, gfx and sfx editors, creating the /ram/cart/particles folder and the /ram/cart/particles/0.prt default file in the current cartridge. The editor does not save the particle logic, so you must copy the particles.lua to your project and call create_emitter by passing the unpoded prt file.

How to install?

To install in the toolbar, create the file /appdata/system/startup.lua and copy the following lines.

create_process("/appdata/system/apps/particles.p64", {argv={"/ram/cart/particles/0.prt"}})

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=143962#p)
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Cart #psychohedron-2 | 2022-12-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My entry for LOWREZJAM 2021. Fly throught the loophole to defeat psychohedron.

Epilepsy warning: psychohedron contains flashing lights

At the end i run out of tokens so there are some parts unpolished. Map generation is a little buggy. I hope you enjoy it!

Controls
Left/Right arrow to move

Z to shoot

X to jump/use jetpack

Down arrow to fastfall/drop from platforms

v1.1 changelog

+Deleted final boss, now the game is an infinite arcade with score.
+Added score at game over
+Added new random backgrounds (58 patterns, 4 palettes and 4 effects)
+Added new block
+Reduced heart drop when u kill enemies, but now hearts appear in the map (and maybe a surprise!)

[ Continue Reading.. ]

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