A small particle editor that I made while learning the Picotron API. It allows you to save particles with the .prt extension. It works like the map, gfx and sfx editors, creating the /ram/cart/particles folder and the /ram/cart/particles/0.prt default file in the current cartridge. The editor does not save the particle logic, so you must copy the particles.lua to your project and call create_emitter by passing the unpoded prt file.
How to install?
To install in the toolbar, create the file /appdata/system/startup.lua and copy the following lines.
create_process("/appdata/system/apps/particles.p64", {argv={"/ram/cart/particles/0.prt"}}) [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=143962#p) |
My entry for LOWREZJAM 2021. Fly throught the loophole to defeat psychohedron.
Epilepsy warning: psychohedron contains flashing lights
At the end i run out of tokens so there are some parts unpolished. Map generation is a little buggy. I hope you enjoy it!
Controls
Left/Right arrow to move
Z to shoot
X to jump/use jetpack
Down arrow to fastfall/drop from platforms
v1.1 changelog
+Deleted final boss, now the game is an infinite arcade with score.
+Added score at game over
+Added new random backgrounds (58 patterns, 4 palettes and 4 effects)
+Added new block
+Reduced heart drop when u kill enemies, but now hearts appear in the map (and maybe a surprise!)


