Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Hello! I'm a research student at the New Mexico State University, and I've been analyzing the usage of different IDE's used in game-development related classes (Digital Game Design, Senior Projects, Intro to Game Design/Programming, etc.).

I was recommended PICO-8 by my professors, and I quickly became addicted to messing with this fun, simplistic software.

However, I was wondering if any teachers, professors, or students have had any experiences with PICO-8 in the college classroom. What class was it used in, and how was it implemented?

I asked a similar question to the TIC-80 community, and I would love any insight about either software! Also, if available, would you guys be willing to share some sample projects (while crediting the creator, of course)?

Thank you for sharing!

1
22 comments


This is a cut down version of the variable inspector I wrote a while ago. It's a bit more limited, but a lot more light weight. And there's a way to use it even if you have no tokens to spare (described below).

You use it to view Lua table variables:

  1. Run your game
  2. Press Esc to break into it
  3. Type: dinsp(variable)

Then use the mouse to expand values and scroll wheel to scroll up/down.

Code snippet follows (for some reason I can't use the code formatting tags):


poke(0x5f2d,3)cursor()pal()clip()function dadd(n,v,i,p)add(lines,{n=n,v=v,x=type(v)=="table"and"+"or" ",i=i},p) end function dexp(l,p)if l.x=="+" then for n,v in pairs(l.v) do p+=1 dadd(n,v,l.i.." ",p)end l.x="-"end end

function dinp()local x,y,b,w=stat(32),stat(33),stat(34),stat(36)line(x,y,x,y+2,10)if btnp(❎) then local i=(y-10)\6+1 local p=s+i local l=lines

[ Continue Reading.. ]

20
1 comment




Cart #yowawefiwi-0 | 2021-07-25 | Code ▽ | Embed ▽ | No License


This brings up an error at line 21. I genuinely have absolutely no idea what it means.

1 comment


Cart #pic_os-3 | 2022-05-01 | Code ▽ | Embed ▽ | No License
20

This is my biggest pico-8 project so far!

Switching between windows by clicking on them gets buggy when there are more than two windows. I recommend either using the icons at the bottom, or not having a lot of windows open.

It would be great to see if others could build on this and make it better. If you want to do that, here is the cart:

20
13 comments


Say a player has a way to design a custom painting in a game. This painting should persist between playthroughs, and be stored on the spritesheet.

I know that this should be done via cstore(), but I simply do not understand how.

function painting()
  -- code for modifying sheet through sset() here --
  cstore(A,A,L)
end

What I actually need is the values for A and L.
Cheers in advance.

3 comments


I was told that this may not be too helpful but I thought I'd upload anyway.

Cart #particle_exploder-0 | 2021-07-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

Its basically some code to turn an area of the sprite-sheet into an explosion. I haven't referenced other peoples work on this so if there is a better implementation I apologise.

Feel free to reuse any or all parts.

10
1 comment


Cart #nicobrush-0 | 2021-07-25 | Code ▽ | Embed ▽ | No License
3


Add Color to the palette with right_click on one of the colors/empty spaces

3
1 comment


BBS: can't edit posts anymore. There is just an endless waiting cursor after hitting "publish".

1
1 comment


Cart #portalsaurus-1 | 2021-10-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14


Cart #portalsaurus-0 | 2021-07-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

Intro

Recently I decided to dig into portal renderers and start to build my own, inspired by this excellent write-up of BUILD. This is currently work in progress, no guarantee it will turn into a full game but thought it was interesting enough to share.

I used a lot of stuff from other projects

[ Continue Reading.. ]

14
5 comments


Quick mod tonight: Celeste 2 Long!

This mod removes the length limit for Lani's grappling hook. That's it.

I know this isn't much compared to my normal mods but I had this idea and it worked pretty well, enjoy!

Cart #celeste2_long-0 | 2021-07-25 | Code ▽ | Embed ▽ | No License
13

All credit for the original game goes to Noel, Maddy, and Lena https://mattmakesgames.itch.io/celeste-classic-2

get it? Celeste 2 long? ...too long? Anyone?

13
7 comments


Cart #zugehuwefe-0 | 2021-07-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

1
0 comments


Hi i implemented an online leaderboard using this method: https://www.lexaloffle.com/bbs/?tid=42526. And I managed to get it to work. I can't embed it here because it requires setup on the browser side but if you are interested you can play it here: https://maxall41.itch.io/the-heist. Though the in-game leaderboard can be a little bit glitchy due to the difficulties of parsing json data in PICO-8.

1
0 comments


Cart #wandered_wip-0 | 2021-07-24 | Code ▽ | Embed ▽ | No License
1


Decided to make a game about exploring a bunch of islands. Obviously needs a lot of work, but it's a start.
Hold S or (<) P2 to see the map.
Use P1 arrow keys to move.
Hold X or (X) P1 and press any of the P1 arrow keys to place/destroy a platform on water.
To do:

  • Add Scenery (e.g. trees, plants, etc.)
  • Add crafting + resource management
  • Make music
  • Make player look not trash
1
0 comments


Cart #noclip5_card-0 | 2021-07-24 | Code ▽ | Embed ▽ | No License
4

4
0 comments


Hey everyone, here's my first Celeste Classic 1 mod: Celeste Flip!

It's based on my Celeste Classic 2 mod Celeste 2 Flip Hard Mode: https://www.lexaloffle.com/bbs/?tid=43821

Use X or V to flip gravity! (Z or C to jump and arrow keys to move.)

Cart #celeste_flip-0 | 2021-07-24 | Code ▽ | Embed ▽ | No License
17

All credit for the original game goes to Noel, Maddy, and Lena https://mattmakesgames.itch.io/celeste-classic-2

17
4 comments


Cart #volcana-0 | 2021-07-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
94

Descend into a volcano and hunt for an ancient treasure.

A Celeste Classic mod by Kris De Asis, gonengazit, taco360, and RubyRed, to celebrate the game's 6th anniversary.
Original game by Maddy Thorson and Noel Berry

94
38 comments


Cart #blocked-5 | 2021-10-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9


v.5:
IT WAS SO LONG LIKE 2 MONTHS I'M SO SORRY PAOKPXCOKZVOPKZXPVOZCKPVKCX

  • Added music;
  • You can return to the main menu through the menu (press enter);
  • You can also return to the main menu through the game over screen by pressing Z;
  • Changed the ball theme, its now not so bally (idk how to say that lol);
  • Made some minor changes.

Special thanks to:

  • MarkGamed: engine and some other help
  • Merwok: help with inarea function
  • SquidLight: help with fitinboard function
  • Sim: code simplifying (damn he is a genius at this)
  • ReeceGames: one of themes

Blocked! is the 2nd version of Bricked!

In this version there are a bit different rules and controls:

[ Continue Reading.. ]

9
4 comments


Cart #spacewar-0 | 2021-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

5
2 comments


Cart #frogsamurai-0 | 2021-07-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

It's my first step into programming. the code might be all over the place, and the game itself is too simple to be called a game. Feel free to give me advices and new projects ideas

5
0 comments




Top    Load More Posts ->