Per this discussion, I wanted to mockup a potential new idea for the Pico8 editor, to better incorporate some of the undocumented features that are being used more and more often by people. The 32 color extended palette is the major one, which I still think does not play nice with the existing editors, for three reasons:
- Repeatedly tweaking the colors in your art requires you to look up arbitrary numbers and re-type them into a line of code, which introduces a huge delay that makes doing this in Pico8 very unpleasant. Some tools have been coded by other people to help you with this in-game, but I'm talking about the editor itself. The current art tabs don't work with the alt colors at all, and color is important enough that this is kind of making them unusable in their current state. I feel like every game I've played in the past year here has tweaked at least one color from the starting 16 into an alternate, so it's a huge use case.

Be calm. Ring the bell. Remove 108 "Bonnos".
Joya no Kane is an eccentric rhythm game. Hit the bell rhythmically using the shumoku (wooden hammer,) remove Bonnos (Kleshas), and celebrate the New Year.
As the name suggests, this game was inspired by a custom in Japan. Japanese Buddhist temples ring their bells 108 times at midnight on NYE (see https://en.wikipedia.org/wiki/New_Year%27s_Eve#Japan if interested.)
Due to the pandemic, I didn't heard the bells this NYE and felt a little sad. That's why I made this game.
Have fun :)
How To Play
Controlls
Arrow Keys : Move the Shumoku
Rule
Hit the bell with the shumoku when circles that appear at fixed intervals overlap a bolder circle.

Dear Pico-8 Community,
The darker colour palette should be available without fiddling with memory or coming up with detour functions.
@BoneVolt @Krystman
(via YouTube and such... not dissing! You guys are great <3)
Palette switches were cute,
but this whole schebang has flopped into an inefficient knot (as far as I can tell).
...I wish that first-time-carts from total amateurs (like me) could also use "dark-brown", lol.
...And that expert carts don't all use ~double the amount of available colours.
Perhaps I don't understand the memory limitations.
And I do appreciate (and want to preserve) the elegance of "0-15"/Proof of concept/Simplicity didactics etc..
But the cats' been out of the bag for a while.
@zep could you please greenlight "night mode" [EDIT: in the UI or functions].
Maybe its impossible at this rate. Maybe it wasn't intended this way.
Dunno. Shäre ur thoughts...
Trying to be constructive. Or did I miss something?






This is a PICO-8 remake of the Atari 2600 game Haunted House! Can you collect the 3 pieces of treasure and escape the house before losing all your lives or running out of matches? How quickly can you do it?
Use X/Z to light a match - be warned, it won't stay lit for long! You can't see treasure or keys without light, and you can't pick up what you can't see. The monsters in the house will pursue you and will blow out your match if they get close. If they catch you, they'll steal your key and treasure to hide them in the house again.
Use left & right arrows on the title screen to toggle match flicker on and off. If you are a player for whom flashing lights/colors can trigger seizures, you'll want to turn the flicker off.
Baie lekker verjaar en voorspoedige 2021!!!
Die liedjie is my poging om They Might Be Giants se Older na te boots: https://www.youtube.com/watch?v=TdIRrmNN_C
Foreverred is a mod of Celeste Classic that took over a year to develop. Starting as a update to my first mod, Everred, it grew into a full re-imagining of the levels, and eventually into the biggest Celeste Classic mod ever released.
The mod is over three times the size of the original game, and features brand new levels, mechanics, sprites, and music - huge thank you to my friends Augie745 and RubyRed for their wonderful original tracks!
Controls:
Z - Jump
X - Dash
Arrow Keys - Move
E - Toggle Flashing Effects
Lots of credit to Maddy and Noel from EXOK Games for the original game, and to the Celeste Classic Discord for all the help and feedback. Extra special thank you to my developer friends Gonen and Meep, who helped optimize, compress, and fit everything into one PICO-8 cartridge. This project wouldn't have been possible without them.












Steps is a small Minit-like game where instead of dying from time, you die after a certain amount of steps. Explore the cursed island, solve puzzles, and find the hidden coins. Try to run away from the island by finding the Icarus wings as it is the only way to escape the cursed island.
Controls:
- Arrows: to move around
- X: to start the game and activate boots
Tips:
- Try to find different patterns to find secrets (notice different patterns, different wall tiling)
- Try to find the torch before entering dark dungeons
- Some walls are just fake walls where you can walk through them.
- Be careful when using boots in the dark dungeons
Ahmed Khalifa










My second pico-8 game.
It is intended to be a de-make of Konami classic Scrambler.
You can destroy the enemies either with the cannon or the free-fall bombs. Meteorites cannot be destroyed, though.
Avoid colliding with the terrain.
Destroy "F"-marked tanks for fuel. If you run out of fuel you'll crash!
Game includes two very difficult levels.
Enjoy!
Updates:
Jan-3rd 2021
Improved collision detection (now it's pixel-perfect).