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Foreverred is a mod of Celeste Classic that's been in the works for over a year. Starting as a update to my first mod, Everred, it grew into a complete reimagining, and eventually into the biggest Celeste Classic mod ever released (and potentially one of the largest single-cart pico-8 projects).
The mod is over three times the size of the original game, and features brand new levels, mechanics, sprites, and music (huge thank you to my friends Augie745 and RubyRed for the absolute bops they made)!
Controls:
Z - Jump
X - Dash
Arrow Keys - Move
E - Toggle Flashing Effects
Lots of credit to Maddy and Noel from EXOK Games for the original game, and to the Celeste Classic Discord for all the help and feedback. Extra special thank you to Gonen and Meep, who helped optimize, compress, and fit everything into one PICO-8 cartridge. This project wouldn't have been possible without them.
v1.1 patch notes: https://taco360.itch.io/foreverred/devlog/289748/foreverred-v11-small-update-out-now


Gemskip stuck at 300m...
Either I'm stuck or I need to learn those fancy spike-manip strats? hmmm


@Jerry_Boy You can beat the whole game without getting it :) The game explicitly acknowledges the route at the end screen, as it's a popular challenge run in vanilla Celeste Classic and many of its other mods. It might require some extra knowledge of speedrun-tech though.


40:58 normal first playthrough
One of the greatest mods of all time!
Edit: improved to a 22 second try!


Is there an actual thing you have to grab for the golden reddish, or do you just do the level deathless.


Finally managed to do Gemskip, what a nightmare, but really fun and accomplishing



@HouseinTheTrees posted the patch notes here: https://taco360.itch.io/foreverred/devlog/289748/foreverred-v11-small-update-out-now


Mod review: 10/10 My favorite mod by FAR, there are so many different layers and challenges and easter eggs (Im looking at you snake) in one mod.
The difficulty progression is perfect in the main levels themselves, I love the last level with the reference to normal Celeste, it gives a really good feel to the ending.
I love all the different challenges the mod has to offer and I have yet to lose interest in the mod or be at a loss of things to work towards.
After I beat my first any% run with a time of like 1:30.00 I was hooked.
Since then I have done 100%, Gemskip, 100% Gemskip, and I just finished any% deathless when posting this. I've put way too many hours into this mod (30ish) and am going for true skip next.

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