I'm noticing crackling or popping noises during music playback in the 0.2.0i web player, either on the BBS or standalone web. I cannot reproduce the noise for the same carts in PICO-8 native. For me this is noticeable and unpleasant, discovered in both the recent Pico Driller and Star Anise Chronicles.
Anyone else hearing this? I can try to record it if that helps.
Chrome 81.0.4044.138, macOS 10.15.4.
Introducing our first Pico-8 game, a small point-and-click adventure: Forgotten Hill Pico
You’ve been assigned a strange task: find the creature that escaped from the lab. Can you take Pico back to its cage?
My code is pretty rough and not-optimized at all, but it works :)
Special thanks to @Nodepond for the very useful Pic2Pico tool and @Level27Geek for Simple Textbox Framework.
Music Evil by @Gruber from Pico-8 Tunes Volume 1
Thanks to Lexaloffle Games for Pico-8, it's a lot of fun!
Version History
Join Squirt as he jumps and bounces in the sky through varying times of day, on his way to Cloud Land.
Controls:
Left/Right--------------Move
Hold Z------------------Small bounce
Hold X------------------Regular bounce

A game where you control a bat and use echolocate to see the things in the shadows.
some objects restart the game when you touch them so be careful!
echos will bounce off of all objects except the player and air.
use ⬆️⬇️⬅️➡️ to move and ❎ to echolocate.
currently the cart is mainly a play/test area cuz I am working on the map.
Feel free to post any echolocation art in the comments!
Feel free to make your own play area and share it but YOU MUST:

I'd just like to share that I implemented a tracker for the Gamebuino inspired on PICO-8's tracker. It is a bit more primitive, as the Gamebuino console only supports 10-bit audio. Furthermore to keep CPU load acceptable, some pragmatic choices had to be made in generating the audio samples. For example, all calculations are integer-based and only 8-bit multiplications are used. Custom instruments are also not fully supported. In particular, you cannot layer effects, e.g. apply a Vibrato effect on top of a Slide, or vice versa.
However, my tracker supports all instruments and effects available in PICO-8. With that, it is able to reproduce most PICO-8 songs. At least, I successfully managed to render all the songs that I tried to port.
In particular, I want to thank the following PICO-8 users for sharing their carts/music under a Creative Commons license:
- @Domarius: Alex Kidd
- @Gruber: For his music in The Lair and Winter Golf

Flappy Ducky was made for the OneLevelGameJam on the weekend of 2020.02.02.
Your goal is to find all bread on the map. You have to return all the bread to finish the game!
You can flap equal to the number of feather you have. Bring your lady duck flowers to gain more feathers.
Don't forget to post your time, let's see how can be the flappiest ducky!
Controls:
X - Flap your wings
C - Glide in the air
Social and other stuff:
🎤 Twitch
☕ Ko-fi link
🐦Twitter
📷 Instagram
🎮 Itch.io

Please add volume controls.
This is actually two requests: volume controls for the PICO-8 native apps, and volume controls for the web player (exported and BBS). BBS games in particular are always at full volume, and I rely on web media players to give me a volume setting I can adjust on a per-player basis.

Pilot, your brother is a polar explorer. He got in trouble!
Just take him home!
Hints:
- First, learn to land your aeroplane;
- Lightning and birds do not damage you plane while it is on the ground;
- Low throttle->low fuel consumption;
- Storm clouds can be passed above;
- And... just take your brother home!
The game can be completed in ~7-10 min...
I will be glad your feedback.
Binary builds are here: https://instead.itch.io/aa
P.S. This is my first PICO-8 game. PICO-8 is awesome. :)
https://www.youtube.com/watch?v=8LT7JFxVNpA
Changelog:
1.9
- repair chance reduces.
1.8
- hard mode balance;
- repeat key delay fix.

My entry for #RNDGAME2020 jam!
"Map of loss" is a game inspired by classic lunar lander and pirate games, where the player like a god of wind, helps a small pirate crew in their search for treasure!
How to play:
Hold/Release the directional keys, to move the ship.
Press the X key to start/restart the game.
How fast the ship goes depends on how long you hold each key.
Your compass is broken! Instead of pointing north, it points you to the direction where the treasure is located.
Unfortunately, there are wicked gods trying to ruin your deeds, try to outplay them!
When you approach your target, try to move VERY slowly or you might crash!
How much time did it take you to find the booty? :)

Due to the preprocessor parsing numbers differently than Lua, here are some issues:
Valid code (1e-3 is a valid number in Lua):
a=1e-3 |
Invalid code (1e-3 is parsed as 1 e - 3 by the preprocessor):
a+=1e-3 |
Invalid code (2b is an invalid number in Lua):
a=1+2b=3 |
Valid code (2b is parsed as 2 b by the preprocessor):
a+=1+2b=3 |






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