Simple puzzle game heavily inspired by Gauss-Jordan elimination.
WIP
Instructions:
- Move arrows up and down to move the selection cursor.
- Move left while selecting a row to start the adding process. Move up or down to change the position of the row to add, and then move right to add both rows. The resulting row will change colors depending on the added row.
- Move right while selecting a row to start the swapping process. Move up or down to change the position on which the rows will be swapped.
- Press X or Z while selecting a row either in the main matrix or while adding, to transmute the row and change the color of all elements. X is the reverse operation of Z.

A short puzzle game where you mimic animals to take their form.
Only 11 levels. About 20m of gameplay.
Controls:
- Arrow keys to move
- X to restart the level
- P for menu to skip levels (not recommended)
Game by @sourencho ( @peco)
Music by @notehead
This is my first full game, I would really appreciate feedback and comments :)
itch page: https://sourencho.itch.io/mimic

Posting this because while it's not finished, I think what is there is worth showing.
This is a sort of tribute/love letter to Kero Blaster, I think. I planned it to be a 4 boss metroidvania where you fight bosses, get a new gun that opens new areas, repeat. Unfortunately I ran out of space and ideas shortly after the first boss. Everything up to that is complete and there's a bit more after that's semi-complete.
Let me know what you think. I probably will not finish this, but I would love to create something finished and similar to this someday. There may be some extra, unfinished or removed stuff you can play around with if you mess with the code a bit.
EDIT: Just realized this has the "Put a flip in it!" function added. I didn't make that and I can't recall who did...if you know, tell me and I will credit or remove it as needed.

I've been having a lot of fun making a bunch of tweetcarts this weekend.
Just a little static landscape render.
I was inspired by this scene of a moon over water: https://twitter.com/lucatron_/status/1111025092236959744
It can be animated with a loop, but it's a bit jumpy.
A blizzard with lightning.
I was inspired by some on Discord who was making a similar snow effect.

Hello everyone!
Today I am sharing the results of a personal "game jam" I completed this weekend. I use the inverted commas there because I was very sporadic in terms of my time on the game jam, maybe averaging 4 hours each day... so in reality, I completed this game in about 8 hours.
This was my first proper dive into game programming, and, as a reflection of the project, I'm ecstatic that I was able to get a game made to this level in the amount of time I spent making it.
Things I want to implement next time
- levels
- different mobs
- player lives
Some issues/questions I still have
- I don't fully understand what code should be in _update() and _draw() (that is -- I don't know how or why I should separate code between these two functions.)
- I don't know how to rotate sprites. I wanted to have the character rotate without having to create a different sprite set.
- I didn't figure out how to reduce speed when travelling diagonally.
Special thanks

I've made a math games for my Daughter.
I am did not want to focus on the art side (not my strong point). So I have heavily modified the Jelpi demo (just kept the sound and the beloved Jelpi).
Dear @zep is it ok if I use jelpi and his music for this cartridge?

Help Mortimer, a necromancer apprentice, to travel to the great Necropolis. Resurrect the dead ones along his pilgrimage. But beware! They know no more master.
Little Necromancer is a Puzzle Adventure Game inspired by classics like "Adventures of Lolo" or "Ghosts'n Goblins".
Controls:
Little Necromancer is playable with keyboard, gamepad or smartphone.
Collect skulls and press ❎/[x] to resurrect the dead ones.They could destroy foes,pillars or...you!
Collect orbs to open the portals of the 12 levels.
If you get stuck,hold 🅾️/

Happy Easter PICO-8 community!
Edit: Now with sound!:)
Edit 2: Now with cute chicky sounds
/ Sebastian Lind ( @Elastiskalinjen)
Slushies 3 was a game I wrote in 2003 for the Casio color graphing calculator. I've reproduced it for posterity as accurately as possible after recovering the original source code and converting it to Lua. Since the original game relied on some "tribal knowledge" of inside jokes and rules that aren't told to you anywhere, I've added a commentary system to act as your guide through this hilariously imbalanced game, and you'll get a little bonus if you make it to the end of the game after accessing 100% of them.
I hope you enjoy it!
Join Squirt as he jumps and bounces in the sky through varying times of day, on his way to Cloud Land.
Features character and level animation, 60fps gameplay, over 150 unique screens of platforming, and a simple ending-- all in under 280 characters!
Controls:
Left/Right---Move
Z------------Small bounce
X------------Regular bounce
Z+X----------Super bounce
Reset Cart---Retry
This is the first game I made for Pico-8 (or for any platform, for that matter...). I wasn't originally planning to try and fit a game in this small a size, I was just working on a platformer game test, but then I came across the concept of tweetcarts and things went in an unexpected direction. I planned to upload the release version a long time ago, but wanted to fit a couple more things in.

Virtual tarot cards. The cards are arranged in a 3D sphere that can be manipulated. Because of the way the sphere works, the cards are naturally arranged into 'spreads' for readings. Basic linear paths, crosses and multi dimensional timelines are all possible. There's some help text in the pause menu that I'll put it here, too.
spin⬆️⬇️⬅️➡️ cards
around and stop❎
when it feels right.
hold❎ to reveal the
glowing card.
spirits speak through
the symbols.
twist/align🅾️+⬅️/➡️ to
change spreads, explore
different paths.
🅾️+❎ to shuffle and
start a new query.
push/pull🅾️+⬆️/⬇️ to






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