Hello!
I've just started working in P8 and I've noticed that audio doesn't seem to work inside the editor or while running the game. However, it does work when I'm using Splore. I've looked through the forums but haven't been able to find anyone else who's had an issue like this, so I hope it isn't just an issue with my computer.


Acceler-8
A small Pico-8 Motorcycle racing game with procedurally generated tracks. Compete against 7 other racers, but watch out for the cars!
Also available on Itch.io.
Special thanks to Nette for cleaning up some of the bad pixel art for this cart!
Z/C to drive, X to brake, Arrow keys to steer.
Apparently, I accidentally deleted this post a while ago, whoops!
Features:
- Procedurally generated tracks with hills, curves and field objects
- 3 Different Regions
- 6 Bike Styles
Update:
3.0
- Racers now change lanes and dodge cars!
- Racers should spread out a bit more.




Sorry if this has already been posted, got a false positive for virus detection on Win10 when installing voxatron 0.3.5b.

Microsoft Windows 10 Home
Version 10.0.18362 Build 18362
Unsure if there's any other info I should jot down to help reproduce the issue, or if this is a big issue at all, but I thought I should report the issue in case it was important!
Are there any plans to support the ARM64 architecture? 64-bit OSes for the Raspberry Pi and other boards are becoming more popular, and at present the only way to run PICO-8 on a 64-bit Pi OS is to install Raspbian in a chroot, use a hack in the .Xauthority file, and run PICO-8 from within the chroot.
That is not a satisfactory solution. No OSes exist for the Pi that have a mixed userland (Raspbian is 32-bit only) so the most practical solution is to put together an ARM64 build for PICO-8.
If you don't have easy access to a 64-bit image to build on, there is one based on Gentoo that comes with a desktop and toolchain out of the box: https://github.com/sakaki-/gentoo-on-rpi-64bit
Only you have the source code, @zep! What do you think? :P










Please, help me!
on my laptop Voxatron not working!
My Laptop have:
-4 GB Ram
-Lots of memory
-Intel core i7
-Intel grapics
Is this graphic card error?
This message is shows if me running Voxatron:
The application has not been started properly (oxc000007b).
Sorry for spelling and other errors, I'm from Poland.
And again, please help me.
Im really buyed this app.
19 dollars = 76 zl



Lob! Lob! Lob!
In the year 30XD, there were... a bunch of tanks... that started... fighting!
Lob! Lob! Lob! is a Pico-8 demake of Scorched Earth, with mechanics that should be familiar to anyone who's played that game, or others like it (e.g. Tank Wars, Worms, etc...). It is a turn based tank battle game, where you select a weapon, set your angle and power and let it fly!
The game has support for up to 8 players or AI bots, in hot-seat multiplayer. Try out all seven weapons and 5 utilities!
Pixels, Design, Music and SFX by Nette
Also available on Itch.io.
Controls
Camera Mode:








Welcome to my first full PICO-8 project! Pick up your trusty bow and show us just how worthy you are of your title through 11 levels of orange-shooting fun.
CONTROLS: left/right to aim, X to shoot (hold to charge and then release)
Playing through all 11 levels shouldn't take very long, but progress after each level is saved so you can quit and come back later on if you need.
Looking for a challenge? See if you can get a perfect shot count on each level! (Tip: use the 'Reset level' menu option to quickly retry levels if you miss a shot)






Remember Bounceball Deluxe? That game that took the world by storm and unexpectedly got millions of downloads and worldwide critical acclaim? No? Weird. Well, after making that and being instantly promoted to celebrity status, I didn't stop working, despite having enough riches to live off the game's success alone. No, in between the TV interviews, I was making a couple other games, just for fun. But those two went totally under the radar. And fans of Bounceball were left wanting more. Well, nobody knew it, but I was also secretly working on a third project. And now, it's out of hiding. The highly anticipated next installment in the Bounceball series is finally here: Bounceball: Golf! This spinoff/sequel includes many exciting features such as:


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Alright, my first Pico-8 game is live!
This is Ground Control, a game where you pilot a spaceship to a landing pad and conserve fuel to rack up points!
You may recognise this game from the "Game Development with Pico-8" fanzine.
The core gameplay is from that, as I used it to get to grips with Pico-8.
However, there are some added elements, namely:
- A fuel system
- Multiple levels
- A scoring system with save-able high scores
- An indicator for if you're going too fast to land
- Some extra visual details
I figured I should share my first creation, so I hope you like it!


HELLO and welcome back to another exciting week of Applecart.
When we first started, we wanted you programmers out there to give us your own rendition of Apple ]['s own Saucer Attack, an old 6502-assembly Apple ][ game that was originally read in the computer by audiocassette.
There were two entries total, found HERE and HERE.
The week after that we had a new competition, to make a game called Saucer Invasion, slightly different from the above. In this case we had a bonus, a video to look at so we could indeed see the original game, its instructions, presentation, and operation.
Youtube video of Saucer Invasion
So there were two entries on this one, and you can find those HERE and [[b]HERE



TO LOAD THIS CART in Pico-8, in immediate mode type:
load #bo |
BOMBER for the Apple ][ computer has always been one of my favorite quick-shot 6502-assembly machine-language games, and at 32k it was a marvel for what it did.
Using no BASIC code at all, neither Floating Point nor Integer and purely in machine-language it had a jet come from the right-hand side of the screen to soar to the left while a tank below plodded from left to right.
Your mission: to bomb the tank. But it wouldn't be easy. While the initial tank that appeared followed a fairly steady course, the ones to follow were tricky to hit as they sometimes even went in reverse.




Submission for this week's Applecart. Thanks again, @dw817, for posting these challenges and including me in the fun! :-)
I didn't have as much time to work on this one as I did on Saucer Invasion, which is why this is still posted as WIP. Graphics are, well... let's just say they could use some work! Also, there's no sound yet.
BUT! You can press X or O (C or Z by default) to drop a bomb, and if it hits the tank you get a nice pretty particle explosion. I don't even have scorekeeping in there lol. The plane goes at a constant speed for the whole game. Each time a tank is spawned it gets a random speed and direction.
