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A Messenger's Tale

Small RPG by JustFire45

Cart #justfire45_rpg-4 | 2019-01-05 | Code ▽ | Embed ▽ | No License
7

This game is also on itch.io!
[https://justfire45.itch.io/a-messengers-tale]

If you're stuck on a boss, here's a list of all the attacks and how to avoid them: [https://docs.google.com/document/d/1W_Es0RyfjGrkglvmxYQ82PdW34Cisggv8SzUXQCdmUc/edit?usp=sharing]

Plot Summary

The Royal Messenger is asked to deliver a very important letter to the East Kingdom, and stumbles across a rare and powerful artifact.

Equipment

Pieces of equipment are hidden in various places, and can help you a lot in battles. Try finding some!

Weapons
Book - 8 ATK
Baseball Bat - 10 ATK
Shortsword - 12 ATK

[ Continue Reading.. ]

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9 comments


by oprel
Cart #tori-1 | 2019-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Parallel platformer where a you are a bird feeding ground dwelling monsters.

CONTROLS

  • Move: Left and Right
  • Jump: Up or Z
  • Switch: Down or X

Description

Go for the fastest time in individual levels or do an entire speedrun in the Timed Run. Try Remix mode for a change of pace: levels are randomly generated and you can make objects and monsters switch layers with you! If you are stuck on a level, press P to reload the current level from the menu.

I built a level a day in #blocktober 2018: @jasperoprel

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3 comments


Cart #dpmusic1-1 | 2019-01-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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The song Resurrections from Celeste (full game, not the Pico version), remade in PICO-8.

This isn't really the entire song due to memory limitations, but it's still about 3 minutes.
Normally the song transitions between 3 sections based on your progress in the level, this version however has them in the same order as the OST version in one track.

Sprites based on both Celeste and Celeste Classic.
Feel free to use this with credit.

Original by Lena Raine
Celeste
Celeste Classic (PICO-8 Version)

Me

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3 comments


Cart #delta_airlines_trivia-0 | 2019-01-04 | Code ▽ | Embed ▽ | No License
1


I was on a flight that had a multiplayer trivia game.
It was very poorly made.
This is a remake of that game, minus the multiplayer element.
(The real game ended after 10 questions, but this one doesn't have an end state. Everything else is as faithfully recreated as possible.)

https://twitter.com/droqen2/status/1078603071964528640

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3 comments


Cart #supersummer-2 | 2019-01-04 | Code ▽ | Embed ▽ | No License
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~SUPER SUMMER V0.1~
Move left and right with arrows.
Wait for the fruit and make them bounce on your head !
The game is not finished, it may be super hard.

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4 comments


Cart #fishbane-0 | 2019-01-04 | Code ▽ | Embed ▽ | No License
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i remade the dead basics of fishbane in pico-8
what fun!
(took me ~4 hours)

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0 comments


Cart #yozibiboho-0 | 2019-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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My first stab at implementing a classic demoscene fire effect, and indeed, a Pico-8 program in general. Seriously enjoying this!

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3 comments


Cart #brokeneternaldanceengine-1 | 2019-01-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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(Controls: Z/C to hide the interface, X to restart the song, arrow keys to change the animation)

Hello! This is a PICO8 arrangement of 壊れかけの永劫舞踏機関 (Broken Eternal Dance Engine) from the game 連縁天影戦記 ~ Brilliant pagoda or haze castle !

For the card, I made two background animations, one I created myself, and one imported from the Piano Roll Music Visualizer by kittenm4ster

Maybe that later on, I will release a template of this Visualizer where you can make neat animations in sync with the 4th SFX channel.

I also want to thank BusiedGem for the

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I started using Voxatron today and noticed something strange with the designer UI.
Options near the bottom of the screen are cut off, both in fullscreen and windowed mode.

Am I just being stupid and can't figure out how to scroll, or could it be something to do with my resolution or something?

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4 comments


Hello, I'm trying to port over some libraries to kickstart prototyping on voxatron (such as 30log or cpml) and I got a weird issue with functions not finding an upvalue.

Let's say we have a B.lua file and a A.lua file
B.lua contains this:

B = {}

B_mt = {}

local function new()
	return setmetatable({}, B_mt)
end

function B.new()
	return new()
end

function B.draw()
	print("Called",0,0,7)
end

B_mt.__index = B
function B_mt.__call()
	return B.new()
end

B = setmetatable({}, B_mt)

It's basically a global class-ish definition with a constructor, an alias to the constructor via __index and the private constructor which is called internally.

Let's say we have an A.lua script which does:

local b = B()

function _update()
end

function _draw()
	b.draw()
end

It simply gets a B instance and calls its draw function yet it doesn't work on Voxatron 0.3.5. I don't know what are the private/public global/local stuff available on this platform but this kind of pattern doesn't work well. I get this kind of error.

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2 comments


Sorry if this is a duplicate, but I could not find my precise issue in the bugs discussion.

Running

Cart #snowman-5 | 2019-01-01 | Code ▽ | Embed ▽ | No License
11

in Chrome on Windows 7, I notice that if I navigate away from the tab and then back, that while I was not viewing the tab, graphics updates do not proceed. However, music continues. This breaks carts which rely on stat(20), stat(24), stat(26) etc. It is not a problem for me because I prefer to remain engaged with a cart as long as I am playing it anyway, but I am not certain if this issue was present prior to the recent updates or not.

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2 comments


Cart #alphastrike_delux-12 | 2019-01-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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OVERVIEW

Alpha Strike Deluxe is a shoot-em-up in the classic NES style. Shoot your way through 5 levels, destroy everything that moves and save the world from danger. It's a remake of my 2016 game Alpha Strike, now with better code, silky smooth 60FPS and swanky graphical effects!

WHAT WAS CHANGED?

  • no more grid! Every object in the game moves smoothly and isn't bound to the grid now!
  • separate scores and lives for both players!
  • graphical improvements! New sprites for all enemies, some terrain sprites, and swanky graphical effects like trails and explosions! No more 8x8 explosions and tiny spaceship trails!
  • balance fixes! The difficulty curve is now smoother and the game is a bit easier (but not too easy!)

[ Continue Reading.. ]

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2 comments


Cart #tetraminisdeffect-5 | 2019-01-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Paying homage to the 2018 installment of the franchise.
https://twitter.com/tromagon

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Cart #tiny_swordfighter-1 | 2019-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
80

Tiny Swordfighter is a swordfighting game, and it's pretty tiny, but it's got some fun features:

  • Swords
  • Guns
  • Bump-mapped lighting
  • Flowfield pathfinding (solves shared paths for many enemies at once)
  • Auto-save
  • A bossfight at the end

It's pretty close to finished, but I figured I'd try doing a WIP post to get some feedback for final adjustments. I'm nearly out of tokens, but there's still some room to optimize some more out, so I can do a small amount of extra stuff. I know it still needs some sound effects and a bossfight song, but other than that, let me know if you find any problems - confusing stuff, frustrating stuff, broken stuff, tedious stuff, etc.

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23 comments


Cart #turboragestrike_wip-0 | 2019-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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something I've been playing around with for a couple of weeks: shoot bad guys, fly around, do flips, standard 80s stuff. i don't know where to take this, but this cart will probably be a sandbox to try stuff.

missing features:

  • gameplay

the music can be an earworm to some people, be advised.

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2 comments


Cart #mod3_v01-0 | 2019-01-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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beta testing build of Mountains of Demise 3, mostly for personal usage so I can redownload it on my laptop in SPLORE because there's absolutely nothing of interest here

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1 comment


Cart #slicednoise-0 | 2019-01-02 | Code ▽ | Embed ▽ | No License
1

Description

Old project that I decided finishing: It slices the screen (vertically and horizontally) as many times as requested. The slices then recursively slice, with some randomness to their dimensions.

Additionally, graphics mode can be changed. Hold the regeneration button for some trippiness.

And hey, if you like it, check out more trippy stuff on twitter :)

Controls

z,x: regenerate
up,down: change screen mode
left,right: change amount of slices (1 to 6)

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0 comments


Cart #yupewyoke-2 | 2019-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Turbotron is unique among tron games because it has acceleration which makes the classic tron game so much more fun and also more like the light bikes in the original movie. It's a work in progress but please give feedback and enjoy!!

Regards,

James Lee
www.leetwins.online

UPDATE [4th Jan 2019]
-updated minor errors
-reactivated acceleration in single player mode

NEXT UPDATE [soon-ish]
-will clean up code which should fix some current glitches
-will improve A.I. in single player mode to be more 'intelligent' and challenging
-possibly other improvements from users feedback

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Latest version :
Round of polish to make the game more look and sound better as well as some tweaks to make it a little cooler :D

  • More audio
  • Nicer visuals
  • Tweaked audio
  • Keep playing as the ship between levels
  • Asteroids persist between levels and deaths
    Cart #rikusasteroidmus_v2-0 | 2019-01-15 | Code ▽ | Embed ▽ | No License
    2

This is a thing I started a LOOOOOOOOONG time ago. About 2 years. I was really pleased with where I got too but unsure how to add that final level of polish to really finish it.

My plan now is to iterate. Tweak and get this done!!!

Cart #rikusasteroidmus-0 | 2019-01-01 | Code ▽ | Embed ▽ | No License
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[ Continue Reading.. ]

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Cart #fillpatanm1-0 | 2019-01-01 | Code ▽ | Embed ▽ | No License
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the full color "fillp + rectfill" drawing.

about fill pattern drawing old format follow.
URL FILLPDRAW
that's can only 2 color in cell of 4x4 size.

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