Wanted : a fool proof way of installing pico-8 on raspberry pi. I need wifi and Bluetooth. Don't want raspian desktop or any other distractions.
All I want is pure, simple, joyful pico-8 bliss.
Stuff I've tried.
- Booting straight to pico-8 via modified .bashrc file.
2 Booting to pico-8 via modified .localrc file.
3 Lakka
4 retopie
5 retrobox.
6 picopi
Really at my wits end. All the above method have flaws, bugs or contrivances.

I am still very new to PICO-8 and saw a few games rendered with polygons.
This lead me to the Trifill Thunderdome benchmark by Musurca.
One thing this benchmark didn't show was the number of tokens for each method which is an important detail considering the limitations of the platform.
Also, I wrote two triangle rasterizers in 163 and 335 tokens respectively which perform pretty decently. They might be an acceptable alternative to ElectricGryphon's super fast triangle rasterizer if you need an extra 2-400 tokens. If you don't, by all mean use his. It is the fastest one I found, and by a good margin!








This is my first ever Pico-8 musical creation. I've been making music for years but I've always wanted to make chip tune compositions and that's one of the things that drew me to the Pico-8 in the first place. This is the sound of me slowly learning the ropes. I hope you enjoy it. :)
This cart includes visuals from a user called @voxeldphoton on Twitter who kindly gave me permission to use his graphical code.

I am having trouble setting the path values for home_path, desktop_path, root_path, and cdata_path to a relative path in Windows. I assume that pico.exe is using the config.txt in its own directory before looking in appdata/roaming, but after every variation of a relative path I have tried, the pico-8 folder is still created in appdata/roaming instead of the relative path.
Variations I have tried:
home_path .
home_path /
home_path ./
UPDATE:
I solved this by using the command line arguments -home . -desktop . in a BAT file.
UPDATE 2:
After troubleshooting a couple more pathing issues, here are my final settings that are working for a portable pico-8 directory I just keep in dropbox:
shortcut:
pico8.exe -home . |
BAT file with dev console:
cmd /k start pico8.exe -home . |
config.txt:
desktop_path desktop/ root_path carts/ cdata_path cdata/ |


This is the game I made for the One Mechanic Game Jam 4. It is my first complete Pico-8 game and has components of a game where you collect objects that fall from the sky and Tetris. The code is a bit messy, but I learned a lot and am very happy with it. Hope you enjoy it!
Controls
Menu: Z to start game.
Game: Z to jump, X to restart from game over screen.
Mechanics
Super simple runner game. Jump over ditches and fences, don't jump over grass. Following these rules will increase your score.
Commentary
Another project-heavy month - I actually finished a GodotEngine game, but it was basically their tutorial game so probably not worth sharing. Also Pride here was right at the end of the month and that took a lot of time out of games stuff. So I tried to be kind to myself and let this slip into the grace period, and I feel good for doing it. Pretty happy with the cow sprite, the others aren't my favourite work but they serve pretty fine. Please enjoy!
itch.io page: here.
Hello all, first time poster, short time user here. I'm not a programmer by any stretch, so my questions are surely going to be pretty ignorant.
Ever since I picked up Pico-8, I've been approaching my programming in a functional matter because it helps me reason about my program, reuse code, and all that fancy compositional stuff that comes for free with functional design. That's not because I'm smart or anything, I just ended up learning some Haskell and now I'm used to thinking functionally.
Anyway, imperative programming is a little foreign to me, but I've always heard people insist that functional programming is inefficient. That's definitely a myth in the compiled world, but I assume that there must be some truth to it if I just go around naively composing functions together in Lua without any idea of what's going on in the metal.
Are there any good resources out there for how to use functional patterns without breaking things down the road? What drawbacks are there to passing arguments through a long chain of functions, instead of just mutating state like the cool imperative kids do? I'll come back with some of my own (ugly) code samples to be a little more specific.
Cheers!





Currently the craze at our local elementary school (on paper), I wanted to recreate the logic as a PICO-8 game:


The German Magazine Eltern has an article about these: https://www.eltern.de/drueck-mich

This was a game jam made for the PIGSquad Summer Slow Jams. Unfortunately, I started at 1:00am the night before the end of the jam. I worked until 3am until I couldn't do math anymore, then picked it up the next morning and put in another 3 hours to get it done before the end of the jam. So... uh... excuse the code. It's game jam code. :)
Pop Shot! is a 4-player arena brawler where you eliminate your opponents by charging up shots and using them to knock your opponents into the spikes. You have 3 lives, and if you lose them all, you turn into a floating skull. While you're a skull, though, you can mash the X button to float just a [i]teensy

Hey!
I've been considering using the generic pause menu along with a few added menuitem() entries to save some space. I'm not crazy about the entry to close the menu being labeled "Continue," when I've got a custom item just below it labeled "Load Last Save," (specifically on my title screen and my player death screen.
Is there a way to change the language of the default pause menu items, or even hide that "Continue" entry altogether in this use case?
Thanks!



Hi there. I made a few tweetcarts recently and thought a PICO♪HERO in 280 bytes would be sweet, so here it is.
As you can hear, it's the first time I play with sfx :\
The game features 60 uniques "tunes".
Press the arrows keys to the beat until the end of your tune.
You can see your score at the top of the screen.
Followed by the title of the game and the number of the tune,
Then the music pattern.
Hope you like it,


Summer Slow Jams 2018 – June
Minigames: The World is Alive
A twist on the classic sliding 15-tile puzzle!
Use UP, DOWN, LEFT, and RIGHT, to slide the tiles. Hold ( X ) or ( O ) and press UP or DOWN to flip tiles diagonally.
There's a couple secret minigames hidden, so please look for them!
Wildlife TV was created by a two team pair for the Summer Slow Jams put on by PIGSquad. We will continue to work on this beyond the game jam as not all of our ideas were realized in time for the deadline.