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Hey!

I've been considering using the generic pause menu along with a few added menuitem() entries to save some space. I'm not crazy about the entry to close the menu being labeled "Continue," when I've got a custom item just below it labeled "Load Last Save," (specifically on my title screen and my player death screen.

Is there a way to change the language of the default pause menu items, or even hide that "Continue" entry altogether in this use case?

Thanks!

pause menu
P#53891 2018-07-01 10:35 ( Edited 2018-07-13 10:08)

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Not to my knowledge.

P#54085 2018-07-11 15:37

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Well, you could make a custom pause screen!

if(band(btn(),64)!=0) poke(0x5f30,1)

This line should go in your _update() function. This suppresses the attempt to bring PICO-8's default pause menu. If you modify it like so:

if(band(btn(),64)!=0) poke(0x5f30,1) mode="pause"

it would change states (assuming you even use a state system).

P.S.: If you do use a state system, consider putting the above line in your game update or title update function to prevent activating the default menu when already in the custom menu.

P#54101 2018-07-12 09:17 ( Edited 2018-07-12 09:22)

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Looks like a custom menu might be the solution. Thanks!

P#54139 2018-07-13 10:08

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