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Cart [#53895#] | Copy | Code | 2018-07-01 | Link
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The evil Chiro Empire has captured all of the other Dragon Eggs! It's your job to save them!

P#53896 2018-07-01 14:39 ( Edited 2018-07-19 16:21)

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First play through was great! Everything feels and sounds really good! I started and played right through to the finish and didn't expect what was at the end at all! The only gripe I have is the boss battles seem a little easy but other than that it feels great!

P#53898 2018-07-01 17:25

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It's a masterpiece created with pico-8.
I had so much fun, while playing and forgot all my problems.
The secound level is challenging and takes a little more time, because there a so less checkpoints, but I really like that.
I don't finish the game yet, but will try it tomorrow again.

P#53915 2018-07-02 17:35 ( Edited 2018-07-03 11:39)

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Fun game! I sat down and wasn't bored until I finished. My only real gripe is that the bosses went down in one hit, but it was otherwise pretty fun!

P#53920 2018-07-02 21:58

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Great game, thanks!

P#53937 2018-07-04 12:49

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This is really fantastic!

P#53951 2018-07-05 08:30

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This is a very well thought out game. Great job. I have completed the first mission so far. Forgot what the code was for the second though...

P#54049 2018-07-10 10:43

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Pretty neat little metroidvania-ish game. A few thoughts:
Pros:

  • Interesting use of rectangular half-screen rooms to fit more in.
  • Minimap was nice.
  • Nice sprites and textures.
  • Good use of particles.
  • Music, while simple and maybe a little repetitive, never got annoying.

Cons:

  • Enemy balancing issues
    • Skeletons (especially the red and white ones) were WAY more of a struggle than any other enemy. There didn't seem to be a good way to deal with them besides spamming jump and attack before they got to you and hoping it hit. They never really give you a window of attack.
    • The bosses, meanwhile, could be easily dispatched by standing in place and spamming the attack button since they orbit around you. This is less of a problem in challenge mode when they can withstand one hit.
  • A lot of similar-feeling rooms. ("Oh look, it's almost identical platform tower #7" or "Haven't I been on this broken lava bridge with jellyfish before?") Some more varied room layouts would be more interesting and make them feel more distinct.
  • While this seemed to be going for a Metroidvania type of gameplay, the first level didn't really seem to have many/any places where you could revisit an earlier area and do something you couldn't before now that you had a new ability. Once you'd been through an area you were completely done with it (unless it had a locked door). The challenge level does a lot more interesting stuff with this.
  • Aerial shooting is kinda finicky due to how quickly your character falls.
  • The abilities were rather predictable (This is minor, they still worked fine they just didn't bring anything original to the table.)

Even with those issues, it was overall still quite nice!

P#54083 2018-07-11 15:02 ( Edited 2018-07-11 15:05)

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Lovely game!

I do agree a bit with Josiv's comments regarding balance.

Also seems double-jump almost always useful and the fire blast (sorry may have the wrong name) rarely is useful.

Secrets would be a hoot too, adding another layer.

P#54166 2018-07-14 15:05

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Really sweet game!

Played it through right away and everything felt just right, and so well put together; especially the level layout. A little marvel!

P#54171 2018-07-14 21:13 ( Edited 2018-07-14 21:13)

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I was moving to the left in a boss fight and somehow got moved into and stuck in a room with bricks that spells out "NIL" (next to the boss in the lower-left) and there was no way to exit or progress. Having a function to respawn at the last checkpoint would have really been appreciated. I had to restart in the PICO-8 and that lost all my progress.

P#54188 2018-07-15 11:27

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Great little game and a good advert for what Pico-8 is capable of!

P#54259 2018-07-18 10:19

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Great game, masterpiece for sure! Congrats Mash!

P#54297 2018-07-19 16:21

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