Hey everyone!
I'm a highschooler who loves making things, and am starting a club at my school to teach how to code and build things.
I thought pico8 would be a great starting point - and so I went ahead and wrote a tutorial for a super simple game in pico8 that my friends would be comfortable starting out with. It's not too long - 20 lines of code, and fits in a tweet! I introduce audio and maps too.
Here's what the tutorial looks like - https://www.notion.so/jajoosam/Maze-c06d7ac6968a4402abc0115430a2b6d5
Let me know what you think :)


My computer recently died and I lost a substantial amount of work on this game. I may return to this at some point, but it's unlikely.
I'm gonna have to change up how the gun works to preserve framerate, but that's okay.
The basic bones of the game are here. It needs more to be fun, but we're off to a decent start, I think.
I've seen a lot of threads where people talk about using mini JSON (JavaScript Object Notation) parsers, but there are always caveats about the differences betwen JS and Lua.
I've prototyped a little parser for what I call LTN (Lua Table Notation, pronounced "loot'n"), which effectively gives you the ability to specify a Lua table's contents, in Lua source format, inside a string. For instance, if you had this:
player= { name="lone wanderer", desc="alone.\nwandering.\n", x=123, y=456, attrs= { str=5,per=3,edr=5,chr=3,int=4,agi=3,lck=4, hp=100,mp=20 } } |
You could swap out the outer curlies for Lua's multi-line string braces ("[[ ... ]]") and add a call to my parser, omitting the parens since it's a single string param and Lua lets you do that:
player=ltn [[ name="lone wanderer", desc="alone.\nwandering.\n", x=123, y=456, attrs= { str=5,per=3,edr=5,chr=3,int=4,agi=3,lck=4, hp=100,mp=20 } ]] |



BITTER is a platform action/adventure game. One button jumps and the other button shoots. I have done something I cannot undo. Make your way through the dungeon, defeat enemies, defeat friends, and obtain your goal. I cannot decide your goals for you.
Some things in life are difficult. Some things are not worth the difficulty. Some things are. I can't tell them apart.
Thank you for playing!


Your grandchildren are visiting you at the old folk's home. Relive and pass on your best memories.
Watch the video if you are on mobile: https://www.youtube.com/watch?v=PCfaYTJFmZI
For the #48secret jam themes: dying + time, completed in 12 hours in Pico-8, including all music and art.
Had fun doing 3 quick game vignettes and cramming the sprite sheet full this time. Barely scraped together room for the logo at the end...
Itch.io page: https://tarngerine.itch.io/remember-home




This is my entry for Alakajam #3
> alakajam page
--- GOAL ---
- Your goal is to spread your virus among the different species
- At the end of the game the player with the most virus win the game
- In solo you have to cover 100% of the screen with a minimum number of turns
--- HOW TO INFECT ---
- Select <z> one of your target in the bottom line
- If there's no creature of this shape or color around your virus, you can infect any creature of this type
- When the game start you have no virus so you have to infect a new creature
- Infect is good way to explore new area but it's slow, you can infect only one creature each turn
--- HOW TO SPREAD ---
- Select <z> one of your target in the bottom line
- If you select a creature shape or color that is near your virus you can propagate your virus among many creatures at once.
--- HOW TO REGENERATE ---
- Each spread or infect action spend your target
- If you need more targets select the draw option at the end of the bottom line.
- You can draw up to 6x options at the cost of one turn.







I was playing with some 3D rendering stuff and ended up making a tennis game.
Play against AI or with up to 4 players.
Z to hit the ball. To hit the ball in different directions you need to hit it when it's off to your side. So the further to your right the ball is when you hit it the more it will go left.
X to do a power shot. Whenever you return the ball during a rally you will build up power. You can do a power shot anytime you have power in your meter, but the more it builds up the faster your shot will be.
UPDATE 1.2
- As per Felice's comment I changed the display when a point is scored to make it easier to understand. It will now display PLAYER 1 POINT in blue. There's is also a message above that in orange for things like OUT or FAULT etc.










Title is pretty self-explanatory. I'm very audio-driven, but I'm not good at producing audio.
So, I'm hoping to find someone like-minded to collab a small pico-8 project with.
Basically I want to form a game around the music, because that's how my mind likes to do things.
I can listen to the track(s) over and over and form in my head how the game should play out.
I'm very open to all sorts of styles and all levels of professionalism, even if you don't feel your music is that great, if it's got soul and it's better than what I could do, there could be hope!
If anyone out there is interested, let me know here!




PICO-8 seems to disable the OS screensaver all the time, not just when playing a cart, which is the only time it really needs to, as far as I would guess for most use-cases.
This means if I am using the editor tools to work on a cart, and I walk away for a while, my monitor stays on the whole time, using way more precious electrons than it needs to :O
So feature request: either a config-file option to never disable screensaver, or (ideally) have it only disable the screensaver when running a cart or something :)


Description
The soul of the Moon has been stolen and imprisoned. Guide it to freedom!
Instructions
Directional keys to move.
O key to dash. While dashing, you are invulnerable to spikes and can smash some things.
Version
The current version is 1.1 and features the following changes:
+added corruption toggle in the menu, as is tradition
-changed the placement of the moongates to require 4 keys for the alternate ending
All previously published versions can be found Here.





Be a X-Wing pilot!
Take a seat in the most advanced fighter of the galaxy. Fight against the evil empire!
Use proton torpedo to quickly dismiss enemy forces or your 4 blasters (aiming skill required).
Go through 4 epic missions, from space to Deathstar and back.
Flight Manual

Copyright Notice
Starwars logo/music/... credits to their respective owners. Don't sue me :/
Dev Log
This is a demake of the X68000 Attack of the Deathstar game, (kind of) complete with space/ground/trench missions.
This version departs from the original with a less arcade/grinding gameplay.
The un-minified version can be found (as usual) on my Github page (includes all 3d assets).









Hi football/soccer fans,
Check out this new world cup 2018 official soccer simulator. You'll have so much fun taking your team to the very top of the soccer world cup glory charts :
https://twotimesday.itch.io/soccer-world-cup-2018-official
Lots of love, David Bekham and Maradonna xxx
live love laugh