This is Squashy Ball, based off of the tutorial in Picozine #1. As a fun project I decided to enhance the game and make it more enjoyable and less buggy. This is my first try at coding something in this language and I have very little experience coding at all. Any feedback on the game is very welcome! Also any feedback on how to make my code more efficient/better would be good too. Thanks!
In the menu's, press X to go to the selected item, and Z to go back to the main menu. You can press left and right to choose your skin in the options menu, but I haven't worked out changing the difficulty yet so that is not available. For reference, I think the way the game is now would probably be Hard mode, as it is quite difficult.
One thing I would specifically like to ask is: how can I get rid of the trail that appears behind the ball? Specifically with the Christmas skin it is very noticeable, and I would like this to look nicer.
Demo Controls:
Position the pointer in one of the 4 quarters using the arrow keys to change the music.
The music will change depending on which quarter you're in. The check marks in these quarters show which channels are enabled for each quarter.
The changes will go into effect as soon as the pattern ended.
Background Story:
I came up with the idea of having the music chance depending on where you are while still keeping the same song. I quickly ran into an issue. I realized that there was no way to make this happen using just the "music" function.
Later that day I found out about the "peek" and "poke" functions: allowing you to directly read and write to ram. I found out where to find the music pattern section and started mapping it out to get more control over it.
[b]Music in RAM:
TinyKnight is a game that I made for WDBT2. It was a jam that I started with some friends. The idea was that we would all learn to make something in PICO-8 over the weekend. This was my idea.
There's definitely not a whole lot there gameplay-wise and I'd REALLY love to spend more time on the music, but what can I say? I can do more later, but a jam is a jam. Here's the jam version of the game in a "finished" state.

A sequel to Marballs, now with verticality, orbs and jump pads!
Controls:
Roll around with the arrow keys, jump with Z and use X to pause and restart.
Use the pause menu (ESC or enter) to return to the main menu.
To swap to 45° controls choose "swap controls" in the pause menu.
Custom Level Packs
Create and share your own levels using the custom cart below!

1.0.1: Quick fix for the title screen
The main slowdown factor of the whole thing is this:
for x=0,127 do for y=0,127 do if brd[x][y] != 0 then pset(x,y,brd[x][y]) end end end |
I have to copy everything from the board to the screen, every frame. Maybe someone could help with a more efficient way to do that?
Sometimes, very rarely, snakes just crash into themselves when nothing happens. Should maybe fix that.
The stupid AI is surprisingly good at beating me. I should probably practice some curve fever.
Feedback is greatly appreciated!

So I made a tetris clone a little while back, I used the 8x8 spirtes as whole blocks. Which worked well with the flag collision thing, but it couldn't fit on the screen, so I'm back with 5x5 blocks and as far as I'm aware there's no way to use the map + flags for sprites under 8x8 besides maybe a virtual screen that your code scales down. I also started off with all the blocks as ints in an array[ 220 ], but these 1 based arrays are throwing me off, I eventually just scrapped it because the code was a mess and currently have an object { x, y, type } for each block, which really isn't efficient but w/e. Feedback/Criticism welcome, new to Lua and Pico and any suggestions on how you guys tackle collision under 8x8 would be stellar.

Play with the buttons and make your own spoooOOOooky spinning thing.
Great screensaver for baby rooms!
Oh and by the way, the music is an augmented 4th, aka a tritone or the "chord of evil" which was literally banned by the church at one time. :)
edit: oops I just realized I uploaded an old version. This one works...





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