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This is a combined feed of all Lexaloffle user blogs. For Lexaloffle-related news, see @zep's blog.

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Cart #picorush-6 | 2021-05-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

based on boardgame rush hour

lead the red car to the exit

21/05/04 0.6
36 levels in 4 different difficulty modes
level selection
ranking
pico8 menu item (restart level and select level)

21/05/02 0.4
9 levels of easy mode
title screen

21/05/02 0.2
bugs fixes
moves counter

21/05/02 0.1
initial commit

P#91391 2021-05-02 12:21 ( Edited 2021-05-04 09:32)

Cart #kesuhboji-0 | 2021-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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P#91386 2021-05-02 10:04

Cart #pitarubesu-0 | 2021-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

just a small lil starfield! i didn't use any type of perspective code, just tlines, just to keep things simple on myself

Cart #radagerb-0 | 2021-05-02 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

i also made a variant of it as a 248-char tweetcart! it loses the shading but hey, i'm proud of it anyway!

P#91379 2021-05-02 01:17

Cart #cliffside_practice_mod-0 | 2021-05-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

A simple practice mod I made for RubyRed's Cliffside

Controls:
S and F: previous/next screen
A: toggle gemskip
D: retry

If I update the cart it'll probably be updated on github
https://github.com/uShldGetCeleste/Cliffside-practice-mod

P#91371 2021-05-01 22:03 ( Edited 2021-05-01 22:09)

Cart #fnf_menu-3 | 2021-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
54


Cart #fnf_select-5 | 2021-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #fnf_gameover-0 | 2021-05-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #fnf_tutorial-4 | 2021-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
54

Cart #fnf_dad-3 | 2021-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
54

Cart #fnf_pico-3 | 2021-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
54

Cart #fnf_milf-3 | 2021-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
54

Cart #fnf_roses-4 | 2021-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #fnf_ugh-3 | 2021-05-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
54

This is a low-res demake of Friday Night Funkin' made in PICO-8 for Pico Day 2021.

We tried to stay as faithful as possible to the original game while working within PICO-8's limitations, so we hope you enjoy :)

[UPDATE 05/04/2021]

  • Fixed most (if not all) desync issues
  • Added normal difficulty for all songs
  • Added downscroll option in the pause menu
  • Made M.I.L.F. less ear piercing :)

NOTE FOR MODDERS:
If you would like to mod the game, check it out on GitHub: https://github.com/cklidify/pico-night-punkin
The README includes relatively in-depth explanations on how to get started with making a mod of your own!

CONTROLS

Arrow Keys, ESDF or SDNM on Keyboard
Left, Down, Y, B on Xbox Gamepad
Left, Down, Triangle, Circle on Playstation Gamepad

CREDITS

Programming/Music - Carson Kompon
Art - Chris West

SPECIAL THANKS

ninjamuffin99
PhantomArcade
evilsk8r
KawaiSprite
moawling

Go back the full-ass game while you're here!

P#91361 2021-05-01 16:18 ( Edited 2021-05-10 04:28)

Cart #perasunoru-0 | 2021-05-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

This is a simple demo that draws a spinny spiral in PICO-8's rainbow colors.

I used the "Approximating log" function described on the PICO-8 wiki, but I added a step where it interpolates between values to achieve some degree of smoothness.

To achieve 30fps operation, every frame, only 1/4 of the screen is drawn, and the bottom half of the screen is always mirrored and flipped from the top half.

P#91356 2021-05-01 15:22

I've recently created a cart and I have next to no clue on how to publish carts! I've put them out on something but when I go to the "carts" tab in my profile, they don't show up. Could someone please help me with this problem.

P#91352 2021-05-01 04:08

Just little music, animations are generic and fit every music and are made from someone else.

Cart #shortmymusic-0 | 2021-04-30 | Code ▽ | Embed ▽ | No License
2

P#91349 2021-04-30 22:37 ( Edited 2021-04-30 22:37)

So, as most of us know, .p8 cartridges consist of sections. lua,gfx,map, etc etc. Well, I found this other section named gff. I just wanted to know what it did, since it doesn't seem to directly correlate to anything you can edit. I'm just asking since I'm making a cart generator in Python so I need to know if gff is an important memory region.

P#91334 2021-04-30 18:09

Hi all,
I'm using, from a LUA script, to draw the current room the method:

old_draw = _draw
function _draw()
    old_draw() -- draw the room and objects
    ...
end

It's great to draw the current room with just a function call.
But can I change the current room from LUA script code to draw the another room calling old_draw() function?
If not, can I draw directly another room without change to it?

Thanks in advance.
Best regards.

P#91328 2021-04-30 16:11

Cart #ocelotsafari-0 | 2021-04-29 | Code ▽ | Embed ▽ | No License
1

welcome to the ocelot safari!

enjoy the ocelots, and do let us know if you find any long-lost relics deep in the jungle :)

instructions

  • hold Z to drag things
  • arrow keys to move
  • retrieve the lost gemstone of Tezcatlipoca! some say it’s as far as fvkgl-sbhe meters deep in the jungle!

tips

  • we'll leave you some new tools at the initial drop point, if the ocelots steal your gear
  • ocelots can crawl through vines and trees -- they're tricksters!
  • be sure to bring some matches; the nights are long and dark, and who knows what lurks in the jungle...

tutorial

I didn't make the time to make an interactive tutorial, so here's a video instead:

And here's a gif showing how to use each tool:

(light a fire by bumping matches into wood)

good luck in there!


postscript

  • This was made for the Ludum Dare 48 compo in 48 hours. (plus minor bugfixes; read changelog here and here). Rate my entry! https://ldjam.com/events/ludum-dare/48/ocelot-safari
  • My initial goal was to make a game exploring how items feel if you have no inventory system or "use item" button, and I'm happy with the results. Sometimes movement can feel a bit awkward, especially at the start, but that's what the whole game is built around, so I think it's fine.
  • I really like how the nighttime and the ocelots make it a visceral struggle to advance deeper and deeper into the jungle.
P#91318 2021-04-29 22:01

Pico-Paint

This is Pico-Paint, a small experiment trying to reproduce a classic painting program in pico-8.

Cart #picopaint-1 | 2021-04-30 | Code ▽ | Embed ▽ | No License
2

Instructions

Use the mouse to move the cursor around.

LMB : select
RMB : cancel

X : change tool

Z : clear screen

E / D or Up / Down : change paint color

S / F or Right / Left : or mouse wheel : change brush size

How to save

Press Enter or P to open the menu. Select the "Save artwork" option. A .gif file should be saved to where you configured Pico-8 to save gifs (Desktop by default). If you are running the web version, a pop-up should appear containing the gif. Right-click it and select "Save as..."

⚠︎ - Sometimes, the gif won't save. In that case just try again.

Changelog

1.0 : main release
1.1 : added save option

P#91302 2021-04-29 15:51 ( Edited 2021-04-30 16:18)

very soon!!

P#91298 2021-04-29 15:18

oh cool pico8 is a blog too.

P#91297 2021-04-29 15:14

Cart #kagezamurai-9 | 2021-05-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

Save Hime(a princess) from the attack of Ninja assassins!

Left & Right key: Move
Z: Attack
X: Short dash

Added:
Rating your play skill on the result screen.
達人(Tatsujin:Grandmaster) > 名人(Meijin: Maser) > 凡人(Bonjin: Ordinary)

P#91281 2021-04-29 06:02 ( Edited 2021-05-12 15:55)

Cart #fourier_series_drawing-3 | 2021-04-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

draw your shape and watch the rotating vectors do it over!... or go wrong
(it doesn't show for drawing with too many points)

  • ➡️ to add rotating vectors, ⬆️ to change the view
P#91279 2021-04-29 05:23 ( Edited 2021-04-29 07:54)

Cart #combination-0 | 2021-04-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
8

left/right to move
down/z/x to drop
press x to restart when game is over

the physics engine comes from URL https://www.lexaloffle.com/bbs/?tid=36182

P#91274 2021-04-29 03:06 ( Edited 2021-04-30 01:49)

Im working on a puzzle game where you use keys to unlock locks and i want to make it so when you collect keys the lock and the key disappear but i dont know how

Cart #blobworldpuzzlegame-0 | 2021-04-28 | Code ▽ | Embed ▽ | No License
1

P#91263 2021-04-28 21:01 ( Edited 2021-04-28 21:45)

Cart #hails-0 | 2021-04-28 | Code ▽ | Embed ▽ | No License
1

I was pretty surprised to find that there aren't many isometric games here...

so I decided to have a go at making one :)

Not much to see here. Just 4 rooms of nothing.

P#91262 2021-04-28 20:34

Cart #birajigohu-0 | 2021-04-28 | Code ▽ | Embed ▽ | No License
5
Made for Ludum Dare 48 - Deeper and deeper

Nice weather for camping, but what's that? Treasure?
Time to start digging through the digits and get back before barbecue is ready.

P#91257 2021-04-28 16:57 ( Edited 2021-04-28 16:57)
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