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Cart #picorush-6 | 2021-05-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

based on boardgame rush hour

lead the red car to the exit

21/05/04 0.6
36 levels in 4 different difficulty modes
level selection
ranking
pico8 menu item (restart level and select level)

21/05/02 0.4
9 levels of easy mode
title screen

21/05/02 0.2
bugs fixes
moves counter

21/05/02 0.1
initial commit

P#91391 2021-05-02 12:21 ( Edited 2021-05-04 09:32)

I love these sliding block puzzles! Unfortunately, it appears that level 3 is unbeatable due to overlapping vehicles? This issue is present in both versions 3 and 4, and version 2 only has one level.

Overall though, good presentation! The art is nice and it's clear what you need to do

P#91469 2021-05-04 05:02
1

thank you for playing the wip and taking the time for your input !
i added 36 levels and double check them.

after adding ranking for each stage based on the number of moves, i must define a clear ending, like finishing all the stages in rank S.

rank meaning:
S : == minimal number of move
A : <= minimal number of move x 1.2
B : <= minimal number of move x 1.4
C : <= minimal number of move x 1.6
D : <= minimal number of move x 1.8
E : <= minimal number of move x 2
F : > minimal number of move x 2

the first stage has 14 minimal moves and the last one 51 !

perhaps I should add a game over too if you exceed the minimal number of moves x 3

P#91475 2021-05-04 08:02 ( Edited 2021-05-04 22:05)

oh perfect! i've gone through all the beginner stages so far — SSSBSSBBS

the "restart level" menuitem is GREAT, thank you!

if you do include a game over, make sure you prominently display how many moves people have left! it's a traffic jam, so maybe after a certain number of moves you're late for whatever it is you were on your way to?

also, are you using a solver to figure out the minimal number of moves?

P#91502 2021-05-04 18:37

no, it's an old japanese board game from the 70's I ported to pico8, so the challenges already exist.

P#91509 2021-05-04 21:56

ah, it's essentially a version of https://en.m.wikipedia.org/wiki/Klotski which appeared decades before the "Rush Hour" board game. computerized solvers do exist, so if you run out of prewritten puzzles and want to add more, or want to experiment with larger board sizes, you definitely can!

P#91518 2021-05-05 06:25

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