Treefella
About
Treefella is a Pico-8 game inspired by the mechanics of the NES side-scrolling brawler, Kung Fu.
Development log
Treefella's development was documented in a series of YouTube videos, which can be viewed in this playlist.
You can also just watch the summary / retrospective video below!
Controls
←→
- Walk left or right
↓
- Crouch
↑
- Toggle overdrive mode
O
(Z/C keys)- Punch, or throw a wide fireball when in overdrive mode




A game I made for a game jam at work. Theme is "What's this button do?".
There was an optional restriction of "60 Seconds to Win".
You need to try to rescue a drowning swimmer by chaining together the items in the correct order.
Main inspiration were the old GROW flash games by eyemaze.
Thanks for trying it out :)






You are a geneticist isolated from the world on an island rich with specialized genetic material, perfect for crafting the ultimate being, whether that means for good or evil is up to you.


In order to grow your homunculus and tailor its traits of virtues or vices you must complete 3 phases of the game several times.
Phase 1 - Gathering

Explore the island and gather the plants that you want. Each plant provides the genes connected to a specific virtue. Find the clipboard in Laboratory Room 1 to learn which plants hold the key to which virtues.




My first pico8 game, hope you enjoy!

Game:
- Flap with Z, X, up arrow key or touchscreen
- Avoid the green pipes just like Flappy Bird
- Change birds in start screen using left/right arrow keys
Credits:
- Game by nanikore
- Lazy Devs shmup tutorial - learned a lot about pico8 and lua
- https://www.lexaloffle.com/bbs/?tid=3549 - touchscreen support
- https://www.lexaloffle.com/bbs/?tid=42875 - scrolling background






A clone of Haxeflixel's Flappybalt.
The source code of this game can also be found here
Controls
Just press Z, X, C or V
Changelogs
2025-01-01
After a long time, I finally decided to release this game by adding the following features that I had proposed:
- Independent move of new saws at enter.
- To make saws unstable and shoot out when a set of saws is full.
I tried adding sound effects but nothing convinced me, so I decided to put just a sound effect when losing. I'm not very good at making sound effects. If anyone is up for making some that fit or composing some piece of music, it is welcome.





Requires mouse & keyboard
This started off as: "I wonder if I can get the ZX Spectrum font into pico-8?"
I then realised that 16 chars per line isn't particularly practical, and wrote a font editor.
Features:
- edit, save, export fonts for use in pico-8
- change width & height of font characters
- adjust width per character
- cut, copy, paste, undo, nudge
- 8 internal save slots
- exports a .txt file to desktop that will run in pico-8 to use the font in other projects
- uses ZX Spectrum font as initial template
Limitations:
- save/export won't work in browser
- only edits the main 96 characters (i.e. Spectrum font)
.jpg)



If I view a post on the BBS and scroll down to the bottom to post a comment, there are two buttons: Submit, on the left and Preview, on the right.
If I click Preview I'm taken to a new screen. The first issue is that I've just clicked a Preview button but I'm not shown a preview just a larger text box. To actually see the preview I have to scroll down and click the Preview button again.
Which brings me to the second issue: The Preview button is now on the left and the submit button, now called Publish Changes, is on the right. I would expect the buttons to still be in the same place and the number of times I've almost posted half a comment because I almost clicked Publish when what I wanted was Preview are many.
Minor issues. Not the end of the world if it never gets fixed—at this point fixing it might cause as many or even more mistakes than not fixing it so maybe it's just not worth doing—but thought I'd point it out anyway.



Controls
Use the z, x, and arrow keys to navigate through the menus.
The Game
This game is about buying and selling goods and traveling between outposts There are two types of goods: contraband and normal trade goods. The rules of the game are simple, you have 300 days to make as much money as possible and have the outposts up to level 3. Leveling outposts is completed through "outpost requests". These will upgrade the outposts so that they produce more.
The "hard mode" of the game is to complete all the outposts without selling any contraband.
itch.io page




Hello all.
I'm probably missing something really important but I'm trying to put a gradient sky on my game.
I spotted some code I thought would do the trick in another thread.
```
poke(0x5f5f,0x3c) -- 0x3c is the colour of the blue sky to be replaced.
pal({[0]=0x82,0x82,0x84,0x84,4,4,0x89,0x89,0x8e,0x8e,0x8f,0x8f,15,15,0x87,0x87},2)
memset(0x5f70,0xaa,16)
It's supposed to do a sunset gradient-styled sky, but I only get this: |


