Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Cart #dungeonofnumeromancy-1 | 2023-11-28 | Code ▽ | Embed ▽ | No License
22

Description:

Dungeon of Numeromancy is a dungeon crawler with math-based combat.
You battle your foes by answering mathematical quiz questions, where correct answers unleash powerful spells that damage the monsters. Answering incorrectly and the attack will fail, allowing the monster to strike.

Controls:

  • Arrow-key: Movement
  • X: Selecting the answer

Story:

Math is the core to our reality and to the magic itself. An unexplained anomaly appeared in the depths of a dungeon and disrupted the very foundation of magic. The esteemed Math Mage Guild has called upon you, a promising young Math Mage, to venture into the treacherous dungeon and restore the balance of the magical world. Can you rise to the challenge?

[ Continue Reading.. ]

22
3 comments


I can't wrap my head around this issue, because it really seems like there is none, and I feel like either I am going schizo or PICO-8 is.

I'm working on a prototype platformer to learn a bit.

Basically, the logic of the animation I came up with is making a timer that could count up to 10 by 0.5 per frame in the update() function (so, basically, a timer that went up by 1 every two frames).

I then set up my commands function so that every time i press either left or right, the player not only moves in that direction, but also changes sprites in its spr() function (the player sprite is saved in the PL table under the SPT variable).

This is done by calling a custom function, anim() in the if statements of the commands() function. anim() is a custom function that basically changes the PL.SPT (the player sprites) based on the value of the timer I spoke about earlier.

So far so good. Surely not the most efficient way to pull this off, but still, glad I worked it out. Except I didn't, because even though it works with the left button, I CANNOT get it to work with the right button. I just cannot find a reason for the left button to work and for the right button not to, but it just doesn't and tbh I'm going crazy because I really can't see an issue with my code (except extremely high inefficiency :D).

I know this is not the best way to pull off the animation, but now its beyond my point. I REALLY wanna know what's wrong with this code above all else.

ALSO the AND X<10 in the BTN if Statements are useless, I already realized that.

[ Continue Reading.. ]

6 comments


Cart #mazeguy3-0 | 2023-07-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

The third instalment in the beloved Maze Guy trilogy. Featuring keys, crates, actual puzzles, and not really any mazes. Also there's no undo button (sorry).

Have fun ✌️

9
1 comment


Cart #kumatori_panic-5 | 2023-08-20 | Code ▽ | Embed ▽ | No License
20

Kumatori Panic!

This game is an entry for the A Game By Its Cover 2023 jam! Original famicart design is Kumatori Panic! by Eat Sleep Meep!

Check their cart and other works out!

Versions:

0.1 - Jam version released for AGBIC 2023
0.2 - Fix Endless loop bug (hopefully).

Gameplay

Kumatori Panic! is a combination of Sokoban type entity pushing and Bejeweled like color matching. Gather all the chicken before they ran off! Connect 3 or more matching ones to gather them into the coop!

Bump into the chickens from a direction to push them, if nothing is in the direction you are pushing.

[ Continue Reading.. ]

20
1 comment


Cart #dirupufehi-1 | 2023-07-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Mr.E: "You can choose which you like."

No right answer.
Only your choice.

9
5 comments


Cart #outvain1-0 | 2023-07-29 | Code ▽ | Embed ▽ | No License
151

Hello everyone! My first game is now available!

It includes;

  • Mini-sized Metroidvania
  • Gimmicks such as Keys-Key doors, Upgrades, and breakable Rocks
  • Combat against enemies, both on ground and in the air

So if you are fond of them, I hope you to play and have fun!

I had been inspired by these works;

  • Nerdyteacher's platformer tutorial - Not to mention, the great masterpiece
  • UCHU MEGA FIGHT by uchuzine - caused me to get into pico-8
  • Lazydev's Shmup tutorial - learned some nice function from this
151
41 comments


English version (French below) :

Amelia's Castle is a eight-handed game made by Camille Hébert, Djeneba Soumare, Laure Favre & Sayadyna Mehraik. We made this game as part of a group project in our school. We are from Ada Tech School in Paris, France.

Translation of the main page : Help Amelia to save her kingdom by finding the antidote that will dispel the purple smoke.

We were inspired by the universe of games on Pico-8 such as Celeste and Rainmaker and also by the animated series Steven Universe. Our gameplay is based on a level of the first game Rayman. Rayman has to climb as fast as possible before being swallowed by water (here for more context: https://www.youtube.com/watch?v=gOtb5YnYrYk&t=56s). We designed this game in two weeks without knowing anything about Pico-8 and the Lua language. It was our first project as a team and we learned a lot about what is programming with Lua.

Enjoy ! :)

Cart #ameliascastle-0 | 2023-05-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6

[ Continue Reading.. ]

6
2 comments


Cart #snowy_dog-0 | 2023-07-28 | Embed ▽ | License: CC4-BY-NC-SA
12


Work by digital monkey school Student M. 11 years old
Camp Summer 2023
Enjoy snowy scene...

12
6 comments


Cart #bokijopopaman-0 | 2023-07-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
10

A simple fan made remake of a classic.

Controls

Press X and a direction to shoot web. Hold and press the x to shoot a longer web.
The web must attach to the building. Now press up to move up.
Spooderman can also climb on solid surfaces and during a fall can move left and right.

Rules

Climb up and disarm the SuperBomb, stop enemies and smaller bombs and collect point.
Enemies and bombs can cut your web, doing so will make you fall.
Capturing thieves and disarming bombs will give you points.

Behind the scenes

My son is a huge fan of classic Spider-man games and the Atari version is difficult for him.

[ Continue Reading.. ]

10
1 comment


Hone your cart hacking abilities with this HackTheBox-like cart!

Simple premise:
You control a square which can move around the screen.
Your goal is to move out of the top left corner and after, without triggering btnp(), get back into the top left corner.
Sounds simple enough.
In fact, I will even let you look at the code!
It is very difficult, so I made an easier version of it for you to try out first.
You will need to download the cart to solve the challenge.

Have fun solving this challenge!

Easier version (try this one first!):

Cart #hacking4_1-0 | 2023-07-28 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Solution:


Go to a different location, using the btnp() keys you have set;
Press esc, to enter the terminal;
Create a function which takes in an argument. Inside the function make p= the argument;
E.g.:

function t(k)
 p=k
end

Call the function and as the argument use the table:{x=0,y=0} or {y=0,x=0};
Modify the _draw() function like so:

function _draw()
 cls()
 move_pl(p)
end

Type resume and hit enter.

[ Continue Reading.. ]

2
2 comments


Cart #dopotegewe-0 | 2023-07-27 | Code ▽ | Embed ▽ | No License
3

3
3 comments


Cart #slimerclimber-0 | 2023-07-27 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

This prototype was made for Pico-View, a monthly web-zine hosted on NerdyTeachers.com.

This month's prototype is named "Slimer Climber", a vertical platform jumper featuring platforms that have an oscillating width as the main obstacle.

Go ahead and tweak, add, re-theme, and build whatever you want on this for your own vertical platforming game!

Don't forget to share it here on the BBS with the tag "prototype-party" so we can see what you were inspired to create. And keep your eyes out for more in the coming issues of Pico-View!

Read the full issue here:
Pico-View #7 July 2023: Coming Soon

4
0 comments


Cart #modul_8-5 | 2024-05-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
18

Modul-8 allows you to create music in PICO-8 with three channels of 2OP PM synthesis.

Features

With a look based on PICO-8's built-in tracker, Modul-8 was created to be as simple as possible to not only save CPU space but also make it more accessible when it comes to inputs. The tracker uses both standard PICO-8 buttons and mouse input; while the arrow keys are used to move across the grid and the O/X butons (Z/X keys) are used to cycle through notes, the mouse is used to control the instrument and playback options. Pressing both buttons at the exact same time will delete the note the cursor is on. While the PM synthesis Modul-8 uses is very basic, it still allows you to craft some interesting sounds by controling the volume, ADSR and frequency multiplication of both operators. Tunes created with the tracker are always looped, but the overall lenght of the track and the loop point of each pattern are adjustable.

[ Continue Reading.. ]

18
9 comments


Starting out in PICO-8 game dev, I wanted to make something thrilling, as I hadn't seen many action games for the platform. I was craving a PICO-8 game with twitchy combat, high difficulty, and satisfying game-feel and visual polish.

So, over the last few months, I've been developing Icebreaker, a skill-based arena brawler. I'm really happy with how this final build turned out, and I hope to continue developing the idea into the future. Thanks for checking this project out, and your feedback and constructive criticism is highly appreciated!

Cart #rakuwiyonu-5 | 2023-07-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
16

Follow on Itch.io: https://wsasaki01.itch.io/
Follow Icebreaker's development on Github: https://github.com/wsasaki01/icebreaker

[ Continue Reading.. ]

16
5 comments


Cart #kadaratuz-0 | 2023-07-26 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
13

GENESIMS

A simple evolution simulator where you feed your creature with different kinds of food and watch it change step by step. When you feed your creature a total of eight times, it will complete one step in its evolution and level up. Complete all five levels in total to rise up the food chain and eventually reach the perfect organism!

DISPLAY

The timer in the upper left corner of the screen is a cooldown to feed your creature again. At the top right of the screen, you can see how many of each type of food you have given to your creature at the current level.

In the lower left corner, there are three different buttons according to their colors to send different types of food. In the lower right corner is an indicator that shows you how close you are to the next level, and it advances a little with each new food. At the bottom of the screen, the middle number indicates your level.

[ Continue Reading.. ]

13
6 comments


Hello,

I have created a level editor for PICOHOT mods. Here is the link. Enjoy!

0 comments


Cart #hungrypotato-3 | 2023-07-27 | Code ▽ | Embed ▽ | No License
14

Hungry potato

Description:

In "Hungry Potato", you play as a lovable potato with an insatiable appetite. Your mission is to help the famished spud capture falling food while evading many pesky enemies.

Controls:

  • Left Arrow: Move Left
  • Right Arrow: Move Right
  • X Key: Jump
  • Z Key: Turn on/off music

Features:

  • Several Enemies: You encounter a variety of critters which are progressively more challenging to dodge.
  • Hunger Berserk: If the hunger grows over a threshold, the potato goes into a hungry frenzy, allowing it to devour all enemies and invulnerability at the cost of a quickly decreasing score.

[ Continue Reading.. ]

14
5 comments


I'm happy to upload my PICO-8 animations collection "Bizarroïd" in here!

Cart #bizarroid-3 | 2023-07-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
31

It is a project that I started more than 1 year ago to get better with PICO-8. As someone who struggles with big and complex projects, I thought making a collection would allow me to see the end of a big thing since its easier to make lots of small animations than to make one big game.

Features

  • 40 animations, mostly abstract, but a few are figurative.
  • the possibility to randomize the color palette, "to renew your staring experience"

Controls

⬅️➡️ arrows to go through animations
⬆️ arrow to display the settings screen
⬇️ arrow to hide title of current animation

[ Continue Reading.. ]

31
11 comments


Cart #goingastray-2 | 2023-07-29 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
15

"For souls that have lost their way, like a cat going astray."

Going Astray

Going Astray is a platformer metroidvania-esc game about a cute small cat with the goal of saving souls. It is one of the submissions for the,'A Game By Its Cover 2023' Game Jam, where one famicase cartridge was chosen from ,'My Famicase Exhibition' to be the main inspiration / theme for the creation. The chosen cart for this game is, 'Going Astray' by PhantomZ2.

How To Play

Left Arrow / Right Arrow - Move
Up Arrow - Interact W/ items in game
Down Arrow - Respawn to last checkpoint
C / Z / N - Toggle Running
X / V / M - Jump (While Running)

[ Continue Reading.. ]

15
11 comments


Cart #statgenerator-0 | 2023-07-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Instantly generate stats for a D&D or OSR Character!

Supports the following rolling methods:

  • 3d6
  • 3d6 rerolling 1's
  • 4d6 dropping lowest value die
  • 4d4+2 (It's listed in the For Gold & Glory manual so I included it.)

Enjoy!

2
1 comment




Top    Load More Posts ->