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Cart #defeatthehero-0 | 2023-07-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Press Z to increase your attack power and press X to attack the hero. Your attack power must always be 1 above the hero's defense to deal damage. How quickly can you defeat the hero?

0 comments


Cart #warinokiyu-0 | 2023-07-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #gacko_nim64-1 | 2023-09-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

NIM⁶⁴

This is a creation of the game Nim for pico8. Nim is a 2 player, mathematical game of strategy (well sort of). It includes the following features:

  • Two forms of Nim are available - Simple or Single Stack Nim and Normal Nim with multiple stacks
  • Beautiful chill music by @Gruber
  • A campaign of sorts to work through
  • Working AI and many different stack variations
  • Single games. All games should be winnable.
  • Low res mode because 128 is too much! 8)
  • A fireworks show!

CONTROLS

Should be easy to follow - Turn based game so no rush.

[ Continue Reading.. ]

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4 comments


I'm not sure if this is a bug or a deliberate limitation, but it seems that coresume call silently drops everything but the first argument, passed to the yield or return in the coroutine. When you

cor=cocreate(function()
 yield(1,2,3)
 return 4,5,6
end)

s1,a,b,c=coresume(cor)
s2,x,y,z=coresume(cor)

, all of b,c,y,z will be nil. In standard lua passing multiple values out of coroutine is widely used quirk, so it would be nice to have it on PICO-8 too.

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4 comments


Hi people,

I have PICO-8 around about several years now, but never published any game on it.

This year I have a concept of minimalistic choice-based adventure. and I wonder if Pico-8 requisites are capable of moving what I have in mind.

What I wonder is how many full-screen, full-color illustrations are capable Pico-8 of storing, before consuming the whole memory, or starting using any multi-cartridge solution.

Also, each illustration will have a minimal 2 frame animation on them. That could be done with sprites, but yeah, the concept is how many locations like this can I store.

Thanks!

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4 comments


I found some confusing behavior when trying to put multiple if/while shorthands on the same line, e.g.:

if (x1) if(x2) print('true')
print('anyway')

This prints 'anyway' only if x1 is true - whereas I would've expected it to print 'anyway', well - anyway.

It looks like line breaks only terminate a single if/while shorthand, causing the next line to be inside the other shorthand.

It used to be that this code was generating a runtime error, but now it just silently does something really unexpected instead.

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So, im on my PS4 browser and the search system just wont let me search, i dont know why! Please fix this, @zep

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Cart #project_echidna-1 | 2023-07-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
38

Summary

Project Echidna is a short skill based RPG(?) where you explore an abandoned laboratory to recover an old prototype. In this game multiple enemies can fight you at once, so plan your battles accordingly! Lure enemies into corners and fight them one on one, or avoid them altogether. If you are very skilled, you can fight them off all at the same time! There is no Leveling system, there is no output randomness, it is just your ability to fight with the tools you have.

Overworld Enemies

Enemies can see you if they have line-of-sight or you get too close. If they touch you they will engage in a battle! Multiple enemies can engage at a time, so be careful!

Battle!

[ Continue Reading.. ]

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Cart #evil_game-1 | 2023-07-14 | Embed ▽ | License: CC4-BY-NC-SA

Chose and play the evil game!
HAAAAAAAAAAAAAAAAAAAAAAAAAAA!

0 comments


Cart #ontheredslime_googroker-0 | 2023-07-14 | Code ▽ | Embed ▽ | No License
18

I have risen from my slumber to participate in the GMTK Game Jam. On The Red Slime is a five-minute documentary about the plight of this small and unappreciated creature. Use the arrow keys to move, and Z to hurry along text.

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Hello Community!

I wonder if any of you can enlighten me as to the under the hood differences of loops that I am encountering.

does anyone know why this works:

function iterate(tbl,fnc)
  for o in all(tbl) do
    if fnc=='u' then
      o:update()
    elseif fnc=='d' then
      o:draw()
    elseif fnc=='h' then
      hit_test(player,o)
    end
  end
end

while this only works for update and draw but not for testing the collision?

function iterate(tbl,fnc)
  for i=1,#tbl do
    local o=tbl[i]
    if fnc=='u' then
      o:update()
    elseif fnc=='d' then
      o:draw()
    elseif fnc=='h' then
      hit_test(player,o)
    end
  end
end

In order for update and draw to work, the program must know that o=tbl[i] is an object with methods. So why does hit_test act like o is nil?

Any insight is greatly appreciated.

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4 comments


Cart #daisy1-2 | 2023-07-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7


In this mod of Metrocubevania by flytrap studios, you play as Daisy! (My cat)
The evil Roborat has disturbed the peace of cat society, and Daisy is bored, so she's going to set out on a fun adventure to defeat him!
The Roborat has set up tin foil balls, grapes, water, and other traps, so it won't be easy!
Luckily Daisy's kitty friends support her mission, so they set up a few things to help her along the way! Scratching posts, litterboxes, and more were set up to hopefully make things easier!
There is also cat food scattered around the map as an optional challenge!
Good luck Daisy!

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6 comments




Cart #oplatformer-0 | 2023-07-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

Arrowkeys to move, x to jump. Collect all 4 coins and head to the exit.

--Possible thanks to SpaceCat.

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2 comments


Cart #motionrec-3 | 2023-07-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
253

MOTION●REC

It is an action puzzle game with the concept of "recording and replaying movements."
Playtime: 5-10 minutes.

STEAM → https://store.steampowered.com/app/2602230/MOTIONREC/?beta=0

control

Press ↑+ ◯ (Z) to start motion recording. Moving during the recording will store the coordinates.

Press ◯ (Z) to play back the recorded motion.

Press ↓+ ◯ (Z) to play back the motion in reverse.


Features

Motion recording

Motion playback

[ Continue Reading.. ]

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this allows you to make an image in pico-8, it also allows you to use the tools in the sprite editor to make a new image, just make sure to save!

--image details
w=16
h=16
palette={0,1,2,3,4,5,6,7,8,9,10,11,12,13,14,15}
--init image
for i=0,15 do
	pal(i,palette[i+1],1)
end
cls()
spr(0,0,0,w,h)
--disable console controll (untill esc is pressed)
function _update()
	flip()
end
2 comments


I've tried the Contact email twice and sending private messages on the social accounts.

Is there another way to get a hold of Lexaloffle support? Do I need to go through Humble Bundle support?

4 comments


Cart #mysteryhouse-2 | 2023-07-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
13

The "first graphic adventure" (according to itself), and the title that launched the game development careers of Roberta and Ken Williams (and launched Sierra On-Line), is now available on the Pico-8. Do YOU have what it takes to become "a guru wizard?"

All text, graphics, and bugs of the game that launched the game development careers of Ken and Roberta Williams have been lovingly ported to your favorite virtual console. Yes, the entire 140K original has been crunched down to a single 60K cart, including save state, with all new hand-drawn images (see "Tools Used" below). The construction of the game is essentially broken down into engine and data, meaning it could be modified or remixed or rebuilt into a new game (detailed blog posts are in the works).

[ Continue Reading.. ]

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Cart #words-0 | 2023-07-12 | Embed ▽ | No License
8

updated this cart by adding a label

To pull the box: get close to it and press "X" button
To push the box just press "up" arrow key

Have fun :)

/Digital Monkey

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Cart #celestetechtrain3-3 | 2023-08-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a little mod I made, teaching and demonstrating some of the cool speedrun tech and glitches celeste has to offer.

If you get really stuck on any level, I have a GIF of the completion of some of the harder levels in the first reply.

More info on some of this tech can be found here: https://celesteclassic.github.io/glossary/

Have fun and game on :3

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