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Cart #monument_peaks_hackathon-0 | 2024-02-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

This is a cart that I created as part of a team in 24 hours for the 2024 Binghamton HackBU Hackathon! I worked on the combat and gameplay, and my partner Liz worked on the procedural generation for the map in the background. Right now, it's very unfinished - there's a lot of stuff that I didn't get a chance to add, including changing enemy types based on the map, and what's there is often very unpolished. Still, this works as a good example of the potential of procedural generation in a PICO-8 game, and we will hopefully develop this more in the future!

Gameplay:
Find the four monuments, defend them, and save this land!
Once you find a monument, get close to it in order to summon the enemies you need to defeat
Use O to attack with your sword, and X to do a flaming dash attack.
The dash consumes 25% of your mana on use, which can be regenerated by standing in a mana pool

P#141627 2024-02-18 16:49 ( Edited 2024-02-18 16:49)

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Cart #blastroom-0 | 2023-01-31 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
16

Hello! I've been playing around with the Pico 8 for a while, and I thought I'd sit down and try to create a full game myself! I coded this in about 4 days. It's an arcade-like experience, loosely inspired by Disc Room and Pigments, but it takes that general game structure in a new direction. There's twelve different levels to try to survive in, each with their own obstacles, powers, and goals.

Controls should be explained in-game. Have fun playing, and good luck earning the highest medals!

Thank you to Heracleum and the PICO-8 Discord with help optimizing the game's draw loop.

P#125098 2023-01-31 22:58 ( Edited 2023-01-31 23:02)

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