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Cart #staffboy-7 | 2023-06-16 | Code ▽ | Embed ▽ | No License
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!! IMPORTANT NOTICE !!
The game has now a dialog system (in French only at the moment)
It allows me to start implementing some story-telling stuff and tutorial.
For non-French speakers, just ignore it, controls are still the same!

I'm so happy to share my first PICO-8 game: Staff Boy!
I spend a loooooot of time finding how to implement sophisticated platformer gameplay on PICO-8.

Our hero is Yupan, who is lost in an Inca temple with a magical staff, so he's able to fire AN AGING BEAM ON THINGS (and beings...)!

Have fun, don't hesitate to share some feedback.
Be sure that update are coming, but first the cart has to be optimized ^_^"

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Cart #beckon_the_hellspawn-3 | 2023-07-19 | Code ▽ | Embed ▽ | No License
290

Beckon the Hellspawn - by LokiStriker

Survive against hordes of relentless creatures by using your arcane powers to defeat them. Gather their essence and use it to increase your magical prowess! Use the beacons lure them and defeat them, but be warned, the more time passes, the stronger they get. Your mission? Survive until "It" arrives. When "it" arrives, destroy it.

Controls

This game supports touchscreen and mouse (as press/click and drag) as well as directional input. (This includes WASD) Confirmation requires you to press "Tap on the Screen", "Left Click" or pressing of the "X" key or button. Additionally, one may access options within the "Pause Menu" by pressing the "Enter" key or by pressing the "Menu" button (On android this button is a small rectangle). In there you'll find a option to turn off the music, or just have drums available when playing the game.

[ Continue Reading.. ]

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Cart #guwohekibu-1 | 2023-02-10 | Code ▽ | Embed ▽ | No License
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Cart #memory_bird-0 | 2023-02-08 | Code ▽ | Embed ▽ | No License
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Press CTRL+P to see the "bird".
The bird is the rightmost pixel in the memory usage.

🅾️ to jump

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Cart #glidergame-0 | 2023-02-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Rather than a bug it is a help post.

In my keyboad I have to press [alt gr]+ [7]or [0(zero)] to type surly brackets {}

But, in pico 8 edu edition [alt gr] + [7] and [0] captures image or toggles keyboard cursor..

Is there any alternatives to type {} rather than copying and pasting ??

NOTE: I am usin a "Q Turkhish keyboard"

I don't want to do complicated things :(

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Cart #regioni-8 | 2023-02-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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solo un piccolo cart per aiutarmi a imparare

aprire il menu per attivare la modalità "quiz"

bird sprite adapted from @SirTimofFrost's picobirds :>

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Roguelike Pro is a roguelike for the PICO-8 fantasy console.
Do runs in proceduraly generated levels, earn coins, gear up, do more runs until you are strong enough to defeat the boss.
Hit the (x) button to exit the level and return to the main menu.
Hit the (y) button to stay and let the enemies move.

Please bear with me, it was the first time that i did create pixel art.

v1.2 (thx to @dw817)
-added "hold" button to let enemies move while player stays still

v1.1 (thx to @Verb)
-fix armor bonus so it wont become lifedrain
-fix hp costs

v1.0
-first release party

v0.1.4
-added savegames

v0.1.3
-changed menu colors to brighter ones
-added a minimum space when spawning enemys, so they won't agro on spawn (thx to @dw817 )

v0.1.2
-changed price for HP upgrade to 15

v0.1.1.1
-changed coins received from 1-3 to 1

v0.1.1
-add boss fight so there's a real goal to achieve.
-block exiting level when infight

[ Continue Reading.. ]

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14 comments


Cart #elliotteste-23 | 2023-03-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #wrapper-2 | 2023-02-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Description

My first pico-8 game. A short puzzle game about moving squares on a grid.

Changelog

[1.0.1] 2023-02-11

Added

  • Implemented wild card game pieces that act as both a green and a red game piece.
  • Implemented wild card goals that act as both a green and a red goal.
  • Added documentation to code under code tab [1] that explains how to create levels.
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Cart #mot_raymarch2-3 | 2023-02-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I updated my ray marcher to use RGB colours internally and random dither back to 16 colours.
This should allow me to add things like partially transparent surfaces, or atmospheric fog at some point.

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Witch Match

A classic match-3 game

Cart #witchmatch-0 | 2023-02-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #fonipijuyu-0 | 2023-02-07 | Code ▽ | Embed ▽ | No License

1 comment


Cart #jegihusofi-0 | 2023-02-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

SEIZURE WARNING - FLICKERING IMAGES!

Developer Explanation

First of all love is love! Support the human rights of human beings!

This is a flicker palette expansion demo that uses 49 colors of an available 136 "colors" to animate a randomized, circular rainbow "video wipe" style effect. This is achieved by drawing two different colors on the same pixel in quick succession to dazzle your senses into tricking your brain into thinking it's seeing more colors than Pico-8 can actually draw. It looks okay at 30 fps but really benefits from 60 fps.

Apparently there is historical evidence of arcane "Super CGA" video cards using this method to expand the color palette of old 16-color monitors from a bygone era. Cool stuff. Most of the CGA cards like the CGA board that went into the IBM PC XT back then were only displaying four colors at time so there wouldn't have been much incentive to write a piece of software that actually used this technique.

This GIF image example is 30 fps since capturing a GIF at 60 fps only shows one half of the frames so the effect is lost in the conversion. This 30 fps example is also slow enough to give an idea of how the effect is achieved: each band of colors is actually three bands wide. The code runs at 60 fps which looks 100% better than the example GIF.

[ Continue Reading.. ]

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Cart #kifetobeke-4 | 2023-02-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #mcg_epock-0 | 2023-02-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hello again, everyone!

So I was stuck on a plane from DC to San Francisco today, so I did what any rational person in that position would do: I threw a 1-person "build something nifty on a long plane ride" game jam!

My last jammy thing was qdlst(), the Quick 'n' Dirty Locally Similar Tiler algorithm that I subsequently used to build Greave, the dungeon crawler I released this past weekend. Today, for a change, I decided to try my hand at a worldmap builder in the vein of Civilization.

Being as I was on an airplane and was not about to shell out good money for lousy wifi, all I had to work with was PICO-8 and the text-based manual. Since I couldn't remember any perlin noise procedures off the top of my head, I had to improvise, which is more fun, anyhow. I decided to go the geological route: I'd build a world by pummeling a blank slate with a bunch of meteors. add a little random noise every ten rounds or so, and you've got yourself a planet!

[ Continue Reading.. ]

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1 comment


In order to expand Pico-8's scope of influence and interest, I was wondering if it was possible to compile a Pico-8 cartridge to a new kind of EXE. Not one that requires Windows as it can now but runs perfectly well in DOSBOX ?

https://en.wikipedia.org/wiki/DOSBox

Is this possible ?

4 comments


Cart #yifujiwode-0 | 2023-02-07 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #memview-1 | 2023-02-06 | Code ▽ | Embed ▽ | No License


This is an application that looks at the memory of the PICO-8.

Left-Display previous byte
Right-Display next byte
Up-Increment memory address
Down-Decrement memory address
o-Decrement memory address by 8
x-Increment memory address by 8

The code has a string and number stored to find in memory.
There is also a graphic and sfx to locate in memory.
I initially made this to look at the lua code and answer a few questions I had like what the endianness of the CPU is (it is little-endian if I worked things out correctly). Perhaps there are other things that can be found about the CPU. Maybe I could add a way to poke values in to test things.
I whipped this up and added a few features to make things a bit easier. Do whatever you want with it. If the BBS gave me the option I would have put it as CC0, but I selected CC4 because it was closest.

[ Continue Reading.. ]

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