Recently, I've been futzing around with the wave function collapse algorithm. The original WFC is a titch heavy for PICO-8, so I've been experimenting with shortcuts and hacks to make something small and light enough to be practical in a PICO-8 game.
It's still quite early in development: it's optimized for readability, not compactness, there's probably more performance I can get out of it, and I'm pretty sure I have an off-by-one error lurking somewhere. All that said, it's giving interesting, useful results so far!
Hello, everyone! This is my first PICO-8 game, started on an airplane with no wifi and finished as a fun little shmup toy while I was out of steam working on my main project.
Spiffy Spaceguy is an endless 80's-style side-scrolling shooter. Powerups will either switch your weapon type, power-up your current weapon (if you choose the same powerup style as the weapon you currently have,) or heal you. Different weapons have different strengths and weaknesses; play with all four to find your favorite!
While this is technically a work in progress, it's pretty complete. Have fun!
(PICO-8 is a delight to work with. I could see never going back to making larger games...)