MagicChopstick [Lexaloffle Blog Feed] Greave 1.0 <p> <table><tr><td> <a href="/bbs/?pid=125395#p"> <img src="/bbs/thumbs/pico8_mcg_greave-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=125395#p"> Greave 1.0</a><br><br> by <a href="/bbs/?uid=69716"> MagicChopstick</a> <br><br><br> <a href="/bbs/?pid=125395#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hello, everyone!</p> <p>I've put together a little homage to one of the classics of the 1980's arcade scene, <em>Gauntlet</em>. It's only one player (boo!) but it introduces procedurally-generated levels using the <a href="">Quick 'n' Dirty Locally Similar Tiler</a> algorithm I put together a few months ago. Run around, kill baddies, get powerups and treasure, and slowly uncover the deep and complex story of why, exactly, you're doing all of this.</p> <p>This is a 1.0 release, so it's feature complete, probably buggy here and there, needs optimization, and is really bumping up against the token count. 😬</p> <p>Have fun, and let me know what you think!</p> Mon, 06 Feb 2023 04:28:45 UTC qdlst(): a Quick 'n' Dirty Locally Similar Tiler <p> <table><tr><td> <a href="/bbs/?pid=119580#p"> <img src="/bbs/thumbs/pico8_mcg_qdlst-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=119580#p"> mcg_qdlst</a><br><br> by <a href="/bbs/?uid=69716"> MagicChopstick</a> <br><br><br> <a href="/bbs/?pid=119580#p"> [Click to Play]</a> </td></tr></table> </p> <p>Recently, I've been futzing around with the wave function collapse algorithm. The original WFC is a titch heavy for PICO-8, so I've been experimenting with shortcuts and hacks to make something small and light enough to be practical in a PICO-8 game.</p> <p>It's still quite early in development: it's optimized for readability, not compactness, there's probably more performance I can get out of it, and I'm pretty sure I have an off-by-one error lurking somewhere. All that said, it's giving interesting, useful results so far!</p> Wed, 26 Oct 2022 03:39:20 UTC WIP: Spiffy Spaceguy <p> <table><tr><td> <a href="/bbs/?pid=117622#p"> <img src="/bbs/thumbs/pico8_mcg_ssg-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=117622#p"> mcg_ssg</a><br><br> by <a href="/bbs/?uid=69716"> MagicChopstick</a> <br><br><br> <a href="/bbs/?pid=117622#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hello, everyone! This is my first PICO-8 game, started on an airplane with no wifi and finished as a fun little shmup toy while I was out of steam working on my main project. </p> <p>Spiffy Spaceguy is an endless 80's-style side-scrolling shooter. Powerups will either switch your weapon type, power-up your current weapon (if you choose the same powerup style as the weapon you currently have,) or heal you. Different weapons have different strengths and weaknesses; play with all four to find your favorite!</p> <p>While this is <em>technically</em> a work in progress, it's pretty complete. Have fun!</p> <p>(PICO-8 is a delight to work with. I could see never going back to making larger games...)</p> Sun, 18 Sep 2022 20:17:49 UTC