MagicChopstick [Lexaloffle Blog Feed] Built On A Plane Jam: epock <p> <table><tr><td> <a href="/bbs/?pid=125456#p"> <img src="/bbs/thumbs/pico8_mcg_epock-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=125456#p"> mcg_epock</a><br><br> by <a href="/bbs/?uid=69716"> MagicChopstick</a> <br><br><br> <a href="/bbs/?pid=125456#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hello again, everyone!</p> <p>So I was stuck on a plane from DC to San Francisco today, so I did what any rational person in that position would do: I threw a 1-person &quot;build something nifty on a long plane ride&quot; game jam!</p> <p>My last jammy thing was <a href="">qdlst(), the Quick 'n' Dirty Locally Similar Tiler</a> algorithm that I subsequently used to build <a href="">Greave, the dungeon crawler I released this past weekend</a>. Today, for a change, I decided to try my hand at a worldmap builder in the vein of Civilization.</p> <p>Being as I was on an airplane and was not about to shell out good money for lousy wifi, all I had to work with was PICO-8 and the text-based manual. Since I couldn't remember any perlin noise procedures off the top of my head, I had to improvise, which is more fun, anyhow. I decided to go the geological route: I'd build a world by <em>pummeling a blank slate with a bunch of meteors</em>. add a little random noise every ten rounds or so, and you've got yourself a planet!</p> <p>The end result is surprisingly nifty and builds a cool 128x128 world map in a matter of seconds (toggle the real-time viz off by pressing the up button to see the algorithm work at full speed.) Use the left and right arrows to increase/decrease the number of meteor iterations the program goes through.</p> Tue, 07 Feb 2023 04:53:57 UTC Greave 1.0 <p> <table><tr><td> <a href="/bbs/?pid=125395#p"> <img src="/bbs/thumbs/pico8_mcg_greave-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=125395#p"> Greave 1.0</a><br><br> by <a href="/bbs/?uid=69716"> MagicChopstick</a> <br><br><br> <a href="/bbs/?pid=125395#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hello, everyone!</p> <p>I've put together a little homage to one of the classics of the 1980's arcade scene, <em>Gauntlet</em>. It's only one player (boo!) but it introduces procedurally-generated levels using the <a href="">Quick 'n' Dirty Locally Similar Tiler</a> algorithm I put together a few months ago. Run around, kill baddies, get powerups and treasure, and slowly uncover the deep and complex story of why, exactly, you're doing all of this.</p> <p>This is a 1.0 release, so it's feature complete, probably buggy here and there, needs optimization, and is really bumping up against the token count. 😬</p> <p>Have fun, and let me know what you think!</p> Mon, 06 Feb 2023 04:28:45 UTC qdlst(): a Quick 'n' Dirty Locally Similar Tiler <p> <table><tr><td> <a href="/bbs/?pid=119580#p"> <img src="/bbs/thumbs/pico8_mcg_qdlst-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=119580#p"> mcg_qdlst</a><br><br> by <a href="/bbs/?uid=69716"> MagicChopstick</a> <br><br><br> <a href="/bbs/?pid=119580#p"> [Click to Play]</a> </td></tr></table> </p> <p>Recently, I've been futzing around with the wave function collapse algorithm. The original WFC is a titch heavy for PICO-8, so I've been experimenting with shortcuts and hacks to make something small and light enough to be practical in a PICO-8 game.</p> <p>It's still quite early in development: it's optimized for readability, not compactness, there's probably more performance I can get out of it, and I'm pretty sure I have an off-by-one error lurking somewhere. All that said, it's giving interesting, useful results so far!</p> Wed, 26 Oct 2022 03:39:20 UTC WIP: Spiffy Spaceguy <p> <table><tr><td> <a href="/bbs/?pid=117622#p"> <img src="/bbs/thumbs/pico8_mcg_ssg-0.png" style="height:256px"></a> </td><td width=10></td><td valign=top> <a href="/bbs/?pid=117622#p"> mcg_ssg</a><br><br> by <a href="/bbs/?uid=69716"> MagicChopstick</a> <br><br><br> <a href="/bbs/?pid=117622#p"> [Click to Play]</a> </td></tr></table> </p> <p>Hello, everyone! This is my first PICO-8 game, started on an airplane with no wifi and finished as a fun little shmup toy while I was out of steam working on my main project. </p> <p>Spiffy Spaceguy is an endless 80's-style side-scrolling shooter. Powerups will either switch your weapon type, power-up your current weapon (if you choose the same powerup style as the weapon you currently have,) or heal you. Different weapons have different strengths and weaknesses; play with all four to find your favorite!</p> <p>While this is <em>technically</em> a work in progress, it's pretty complete. Have fun!</p> <p>(PICO-8 is a delight to work with. I could see never going back to making larger games...)</p> Sun, 18 Sep 2022 20:17:49 UTC