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I have an Anbernic RG351V and it's been running PICO8 wonderfully over the past year. It's my primary PICO8 console.

However, I just updated it to v0.2.5e and now when I launch PICO8 (which boots into Splore) I hear the boot music but no display on the screen. No combination of key presses seems to turn on the screen.

The RG351 uses the Raspberry Pi version of PICO8.

I've followed the same update instructions as I have for the past several versions.
https://retrogamecorps.com/2020/11/12/guide-pico-8-on-retro-handhelds/#351ELEC

Up until now, it's been great and just trying to figure something out...or learn what type of animal needs sacrificed to make it work.

I know this is a very device-specific question but figured I might not be alone. Any thoughts or insight is appreciated.

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Cart #sussy_gussy_platformer-1 | 2023-01-06 | Code ▽ | Embed ▽ | No License
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Cart #dorotka23-0 | 2023-01-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Hi, im learning Pico8 and i think its so coll, sorry for my poor english.

Im triying to make something like classic arcade game, the problem is i dont know how to make my char climb the 4 ladders.

im so happy and excited to learn more, i posted this because im stuck for 4 days trying a lot of things but didnt work for me.

Every little step is a big step for me.

thank you ^^

Cart #testarcd-0 | 2023-01-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Cart #amogussandbox2-0 | 2023-01-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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it is amogus sandbox 2 new cartridge with more blocks

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Cart #wudupimibu-0 | 2023-01-06 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a work-in-progress exploration of pico-8.

There is nothing fancy so far, just a ship, its missiles, and a bunch of enemies. Expect some bugs here and there, enemies exploding on their own for one!

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Het all!

It seems I'm on a cover kick.

Here is the lobby theme from Sweet Home by Capcom!

Cart #sweethome-1 | 2024-03-03 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is one of my favorites. It's a real shame this game never saw a release outside Japan, until fans translated it years later.

As always, let me know how you like it!

Updated 03/03/24

Slight formatting change for compatibility with latest version of Pico-8

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I took a small leap into a multicart game - one cart for the title/intro, another for the main game - so 2 carts in total. I've never tried this before and didn't think much of it until I go to uploading it to the BSS so it will get into Splore any whatnot. This is new territory for me but I know it's something folks do all the time. The docs are not very clear on how to handle it for the BBS.

Here's what I think I have to do...

  1. Export the 2nd cart as a PNG: game_cart2.p8.png

  2. Upload game_cart2 first so it can get an ID from the BBS: #mygame2

  3. Once I have that ID, go into game_cart1 and add the load("#mygame2") call in the proper spot, in this case when the player press a button to start the game.

  4. Export game_cart1 as a PNG and upload that to the BBS as a full release game so it has a thread and everything else. This is the cart that will be the one people see in Splore and on the BBS...right?

So assuming those steps are correct, how do I upload a cart to the BBS without it getting a thread?

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NOTE: The full game has since been released, and can be found here: https://www.lexaloffle.com/bbs/?pid=124298#p


I'm finally ready to show off the beta version of my first game - a monster catching/training/fighting game called Little Eidolons!

It features a huge explorable overworld map, over 100 variations of Eidolon you can catch, and over 50 moves!

I'd love it if people would be willing to check it out and tell me what ya think, so I can make the final version as awesome as possible!

The save files are compatible with future versions as well, so you don't have to worry about losing your monsters when updating to the release version~

Cart #littleeidolons_1-16 | 2023-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Last month I did "Tiny Code Christmas" (#lovebytetcc), and it was lots of fun, so I decided this month to try #genuary.

The idea is simple: every day you get a prompt from this website, and do some programming art based on it.

Or not. Since I'm a few days late, I decided to begin at prompt #1, "perfect loop":

Cart #genuary2023_01-0 | 2023-01-05 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

This was something I threw together rather quickly, just to get started. I used some of the ideas that I already used in #lovebytetcc, but tried to make sure that they all would loop back to zero after 8 seconds (length of pico8 standard gifs).

It could probably be done more intelligently, by restricting the time variable and making the animations based on that, but I just wanted to get something out of the door quickly.

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Cart #mikoball-1 | 2023-01-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A little game i made based on the popular game "Space Ball" on scratch.mit.edu. the link is: https://scratch.mit.edu/projects/103128232/
Made by micapolos

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Cart #runningout-0 | 2023-01-05 | Code ▽ | Embed ▽ | No License
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Hi, friends!

Here's a demo featuring 5 glorious channels of lo-fi audio! Making a chipbreak-style tune in Pico-8 has been in the back of my mind ever since @carlc27843 discovered the undocumented PCM channel, and now I can finally check this off my list! After almost 2 years! 😅

All the drums are samples, triggered by watching the tracker with stat(56). The samples are then fed to the PCM channel by monitoring the buffer with stat(108). I'd originally planned on building a 5-channel tracker from this demo, but I had a tough time getting the samples to sync consistently. I'm not sure if that's because of my own shortcomings, or maybe because as @zep literally said, the sync is "not perfect".

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Hello.

While this could be worked into a Pico-8 cart I wanted to ask first if someone could explain the answer to this question.

The premise is a simple one.

You are in a game show and you are given 3-doors to choose from. Behind two of the doors are goats, which I'm assuming you can't take home as a pet, yet the 3rd has a brand new car in it, your prize for choosing correctly.

And you don't know which item is behind each door.

So let's suppose you choose the first door and as you are reaching for it you are STOPPED by the host who opens the third door revealing a goat. The host then asks you would you like to continue to open the door you chose (the 1st) or would you like to change and choose the 2nd one instead.

The answer we are looking for is what is the chance of choosing the car at this point ?

Initially you have a 1 out of 3 chance of choosing the car.

Yet according to what is considered the most intelligent person in the world, not me, sadly, :) , they said after the 3rd and only the 3rd door is open revealing the goat, that you have a 2 out 3 chance for picking the car.

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Cart #sokobird-2 | 2023-01-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Arrow Keys : Move / Push
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C : Confirm / Menu
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X : Rewind
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32 Levels to solve !
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The game will auto save your progress

 

Welcome to Sokobird !

Sokobird is a sokoban game based on Yoshio Murase levels.
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These levels are small (no more than 8x8), and contains only 3 boxes to push, but can be delightfully tricky and surprisingly difficult to solve.
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As I choose the 64x64 resolution to work with, and also to save the player progression, I had to discard some levels.
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v1.2 changes :

  • Some levels are reorganized.
  • Finishing the game will not longer erase your score.

Thank you all for your feedback !

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Cart #gameboy-2 | 2023-01-25 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I made a little Game Boy!
This is also some sort of controller test, I guess.

⬆️, ⬇️, ⬅️, ➡️, 🅾️ & ❎ are present.

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Cart #pisurv-4 | 2023-01-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Small experiment of survivor game
vitamined update

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Cart #sprite_composer-2 | 2023-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is a utility to create animations in pico 8.

Here are some gifs to explain how to use it:

  1. You can press the 'transp' button to change the transparency project. This will also become the background.
  1. After selecting an animation, you will enter the frame editor. You can select a sprite to include in your animation by holding 'a' and clicking the screen. The project starts with a sprite sheet made of random shapes that can be combined but you are can drag a sprite sheet png into the project to use that one instead.
  1. If you press 's' and click the screen, you will go to the snip manager. Snips are chunks of the sprite sheet smaller than 8x8 that you can create and include in your animation. Creating a snip in one animation will make it available in others too

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Cart #nexus_zero_update-0 | 2023-01-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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In NexusZero, you play as a Replicant in Philip K. Dick’s/Ridley Scott’s/Denis Villeneuve’s (take your own pick!) Bladerunner universe. The objective is to recover several memory fragments scattered across the city. While looking for these, you must avoid Bladerunner patrols (or escape them once detected). These are marked by flickering yellow lights, unless they are chasing you (i.e. you have been detected), in which case they are displayed as flashing blue and red lights. Obviously, your own location is the centre of the green crosshair.

One twist is that the Bladerunners know where your memory fragments are located, whereas you initially don’t. They will show up as pulsating green square icons once you have come close enough to detect them. When following normal patrol routes (i.e. when they are not chasing you) Bladerunner units visit the corresponding locations at irregular intervals, so observing their movement patterns may give you a hint as to where the fragments have been deposited.

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Cart #doterineba-0 | 2023-01-03 | Code ▽ | Embed ▽ | No License
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