Oblivion Eve
A roguelike action-platformer where you use upgradeable weapons to combo powerful enemies to their doom!
Overcome tough fights, platforming challenges, puzzles, and more in your effort to free the titan who is incarcerated in the shifting prison's depths.
Gameplay Overview
Each time you venture into the shifting prison, the layout of the rooms will be randomized. And there's no map to guide your way, either - you'll need to do your best to navigate as the prison itself fights against you - by moving rooms, making you double back on yourself, and putting powerful enemies in your path.
At the heart of the prison lies an enchained titan, who will fight against your every attempt to free them. For each of the four gems you destroy, you'll break one of the chains binding them. Find the titan four times, shatter all four chains to fully liberate them, and claim victory!
And remember to use your ABC's: Always Be Comboing!
Advanced Overview
Controls
Arrow Keys: Move Character, Move Menu Selection
π
ΎοΈ (Z): Jump, Choose Menu Selection
β (X): Attack, Previous Menu
Enter: Pause Menu
Credits
Coding, Sprites, Design: SmartAlloc
Music: extar
Sound Effects: Munchkin
Uses thisismypassword's shrink08 minifier
Thanks to bikibird, freds72, heracleum, josiah winslow, mazzetip, merwok, miss mouse, p01, pancelor, smalltestaccount, smellyfishtiks, and thisismypassword for tons of help throughout the development process.
Additional thanks to merwok, ohhcurtains, redlink, rey k, spiderware, and yokoboko for playtesting and feedback.
Changelog
1.0.0: Initial release
1.0.1: Small bug fixes and balance changes
1.0.2: Fixed issue where the same lore page could be picked up multiple times
1.0.3: Ultimates scale better at higher combos, replaced some rooms, added option to clear game data, fixed issue where a some graphics were partially cut off, fixed issue where game would crash when resetting cart during a run
1.0.4: Fixed issue where you could obtain the last two lore entries early, fixed issue with music resuming after ultimates, reworded tutorial text for clarity
1.0.5: Updated music, lowered boss health, buffed damage reduction upgrade, increased axe smash attack cooldown, decreased axe damage
1.0.6: Made it so sword and spear side strong attacks have a better angle, increased boss laser size, replaced that annoying attack where a boss pulls a hammer from below
Download
Here's a link to download all the carts, for players who want to run the game offline.
Feel free to share your high scores in the comments below!
High Scores:
- Arrito: 16980
- Potater Hands: 14124
- randomgoober: 13168
Best Times:
- Arrito: 3:31
- Potater Hands: 4:56
- randomgoober: 6:38
Little Eidolons
An open-world rpg where you can catch, train, and battle with over 100 varieties of monsters!
Gameplay Overview
Gameplay is performed by navigating the overworld until you encounter either a wild Eidolon or an opposing trainer, which transitions the game to battle mode. Battle mode uses turn-based mechanics across a grid to allow you to fight - until all foes are defeated!
If you (the little wizard guy) fall in battle, it's an immediate game over! So you'll want to use the rest of your team members to protect them. But there's benefits to getting the finishing hit - if they defeat a wild Eidolon, you'll catch it and add it to your team! And if they defeat a trainer or their Eidolons, said character will drop an Eido Gem, an item you can have a unit pick up during battle to permanently enhance them.
Explore Mode Controls
Arrow Keys: Move player
β: Pull up team menu, which allows you to view your Eidolons, and toggle party members
Battle Mode Controls
Arrow Keys: Move Cursor
π
ΎοΈ: Select character, choose a space for them to move, or an enemy/ally for them to perform an action on
β: Deselect character, pull up unit info sheet
Stat/Types Overview
A Special Note
Credits
Coding, sprites, and sfx were made by SmartAlloc
Music was made by Gruber and Oto
Uses UltimaN3rd's Binary Save System
Uses thisismypassword's shrink08 minifier
Cover art was made by Redlink101
Additional thanks to FReDs72, Heracleum, merwok, ultiman3rd, AcousticLemmon, null, pancelor, morgan, and SquidLight for help, beta testing, and feedback.
Changelog
1.0.1: Resolved an issue where a speedy player could input a second action before a unit's first one finished.
1.0.2: Resolved an issue which allowed players to teleport their units.
1.0.3: Added a new menu theme, compliments of Oto!
1.0.4: Fixed spawn intersection issue, legendary respawn issue, and modified the way the X button affects enemy range display and enemy details display. In addition, buffed the action 'Maximum Jelp'.
1.0.5: Resolved an issue where game bugged out when multiple button presses where made after catching an eidolon, and one where you could teleport the evoker after defeating a foe.
1.0.6: Minor map and volume changes
NOTE: The full game has since been released, and can be found here: https://www.lexaloffle.com/bbs/?pid=124298#p
I'm finally ready to show off the beta version of my first game - a monster catching/training/fighting game called Little Eidolons!
It features a huge explorable overworld map, over 100 variations of Eidolon you can catch, and over 50 moves!
I'd love it if people would be willing to check it out and tell me what ya think, so I can make the final version as awesome as possible!
The save files are compatible with future versions as well, so you don't have to worry about losing your monsters when updating to the release version~
Gameplay Overview
Gameplay is performed by navigating the overworld until you encounter either a wild Eidolon or an opposing trainer, which transitions the game to battle mode. Battle mode uses turn-based mechanics across a grid to allow you to fight - until all foes are defeated!
If you (the little wizard guy) fall in battle, it's an immediate game over! So you want to use the rest of your team members to protect them. But there's benefits to getting the finishing hit - if they defeat a wild Eidolon, you'll catch it and add it to your team! And if they defeat a trainer or their Eidolons, said character will drop an Eido Gem, an item you can have a unit end their turn on during battle to permanently enhance them.
Explore Mode Controls
Arrow Keys: Move player
β: Pull up team menu, which allows you to view your Eidolons, and toggle party members
Battle Mode Controls
Arrow Keys: Move Cursor
π
ΎοΈ: Select character, choose a space for them to move, or an enemy/ally for them to perform an action on
β: Deselect character, pull up unit info sheet
Stat Overview
Each Eidolon has 5 stats, which are as follows:
[8x8] | |
[8x8] | |
[8x8] | |
[8x8] | |
[8x8] | |