Little Eidolons
An open-world rpg where you can catch, train, and battle with over 100 varieties of monsters!
Gameplay Overview
Gameplay is performed by navigating the overworld until you encounter either a wild Eidolon or an opposing trainer, which transitions the game to battle mode. Battle mode uses turn-based mechanics across a grid to allow you to fight - until all foes are defeated!
If you (the little wizard guy) fall in battle, it's an immediate game over! So you'll want to use the rest of your team members to protect them. But there's benefits to getting the finishing hit - if they defeat a wild Eidolon, you'll catch it and add it to your team! And if they defeat a trainer or their Eidolons, said character will drop an Eido Gem, an item you can have a unit pick up during battle to permanently enhance them.
Explore Mode Controls
Arrow Keys: Move player
β: Pull up team menu, which allows you to view your Eidolons, and toggle party members
Battle Mode Controls
Arrow Keys: Move Cursor
π
ΎοΈ: Select character, choose a space for them to move, or an enemy/ally for them to perform an action on
β: Deselect character, pull up unit info sheet
Stat/Types Overview

A Special Note
Credits
Coding, sprites, and sfx were made by SmartAlloc
Music was made by Gruber and Oto
Uses UltimaN3rd's Binary Save System
Uses thisismypassword's shrink08 minifier
Cover art was made by Redlink101
Additional thanks to FReDs72, Heracleum, merwok, ultiman3rd, AcousticLemmon, null, pancelor, morgan, and SquidLight for help, beta testing, and feedback.
Changelog
1.0.1: Resolved an issue where a speedy player could input a second action before a unit's first one finished.
1.0.2: Resolved an issue which allowed players to teleport their units.
1.0.3: Added a new menu theme, compliments of Oto!
1.0.4: Fixed spawn intersection issue, legendary respawn issue, and modified the way the X button affects enemy range display and enemy details display. In addition, buffed the action 'Maximum Jelp'.
1.0.5: Resolved an issue where game bugged out when multiple button presses where made after catching an eidolon, and one where you could teleport the evoker after defeating a foe.
1.0.6: Minor map and volume changes
I'm finally ready to show off the beta version of my first game - a monster catching/training/fighting game called Little Eidolons!


It features a huge explorable overworld map, over 100 variations of Eidolon you can catch, and over 50 moves!
I'd love it if people would be willing to check it out and tell me what ya think, so I can make the final version as awesome as possible!
The save files are compatible with future versions as well, so you don't have to worry about losing your monsters when updating to the release version~
Gameplay Overview
Gameplay is performed by navigating the overworld until you encounter either a wild Eidolon or an opposing trainer, which transitions the game to battle mode. Battle mode uses turn-based mechanics across a grid to allow you to fight - until all foes are defeated!
If you (the little wizard guy) fall in battle, it's an immediate game over! So you want to use the rest of your team members to protect them. But there's benefits to getting the finishing hit - if they defeat a wild Eidolon, you'll catch it and add it to your team! And if they defeat a trainer or their Eidolons, said character will drop an Eido Gem, an item you can have a unit end their turn on during battle to permanently enhance them.
Explore Mode Controls
Arrow Keys: Move player
β: Pull up team menu, which allows you to view your Eidolons, and toggle party members
Battle Mode Controls
Arrow Keys: Move Cursor
π
ΎοΈ: Select character, choose a space for them to move, or an enemy/ally for them to perform an action on
β: Deselect character, pull up unit info sheet
Stat Overview
Each Eidolon has 5 stats, which are as follows:
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