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SmartAlloc

I make soulless GaaS games by day, and cute lil' indie games by night.

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Cart #oblivion_eve-11 | 2024-04-06 | Code ▽ | Embed ▽ | No License
164

Oblivion Eve

A roguelike action-platformer where you use upgradeable weapons to combo powerful enemies to their doom!

Overcome tough fights, platforming challenges, puzzles, and more in your effort to free the titan who is incarcerated in the shifting prison's depths.

Gameplay Overview

Each time you venture into the shifting prison, the layout of the rooms will be randomized. And there's no map to guide your way, either - you'll need to do your best to navigate as the prison itself fights against you - by moving rooms, making you double back on yourself, and putting powerful enemies in your path.

At the heart of the prison lies an enchained titan, who will fight against your every attempt to free them. For each of the four gems you destroy, you'll break one of the chains binding them. Find the titan four times, shatter all four chains to fully liberate them, and claim victory!

And remember to use your ABC's: Always Be Comboing!

Advanced Overview

Each of the five weapons has a different moveset, featuring attacks with varying properties. As you progress through the prison, you'll get the ability to upgrade your attacks, by raising or lowering several properties:

  • Size: How large the weapon is, which makes it easier to hit foes.
  • Damage: How much enemy HP the weapon will remove on hit.
  • Meter Gain: How much meter you gain on hit, which transforms you into stronger forms, and allows you to use ultimate attacks.
  • Duration: How long the attack will stay out, making swings spin longer, and stabs go further.
  • Recharge Rate: How long it is until you can use another attack afterwards.

Controls

Arrow Keys: Move Character, Move Menu Selection
πŸ…ΎοΈ (Z): Jump, Choose Menu Selection
❎ (X): Attack, Previous Menu
Enter: Pause Menu

Credits

Coding, Sprites, Design: SmartAlloc
Music: extar
Sound Effects: Munchkin
Uses thisismypassword's shrink08 minifier

Thanks to bikibird, freds72, heracleum, josiah winslow, mazzetip, merwok, miss mouse, p01, pancelor, smalltestaccount, smellyfishtiks, and thisismypassword for tons of help throughout the development process.

Additional thanks to merwok, ohhcurtains, redlink, rey k, spiderware, and yokoboko for playtesting and feedback.

Changelog

1.0.0: Initial release
1.0.1: Small bug fixes and balance changes
1.0.2: Fixed issue where the same lore page could be picked up multiple times
1.0.3: Ultimates scale better at higher combos, replaced some rooms, added option to clear game data, fixed issue where a some graphics were partially cut off, fixed issue where game would crash when resetting cart during a run
1.0.4: Fixed issue where you could obtain the last two lore entries early, fixed issue with music resuming after ultimates, reworded tutorial text for clarity
1.0.5: Updated music, lowered boss health, buffed damage reduction upgrade, increased axe smash attack cooldown, decreased axe damage
1.0.6: Made it so sword and spear side strong attacks have a better angle, increased boss laser size, replaced that annoying attack where a boss pulls a hammer from below

Download

Here's a link to download all the carts, for players who want to run the game offline.

Feel free to share your high scores in the comments below!

High Scores:

  • Arrito: 16980
  • Potater Hands: 14124
  • randomgoober: 13168

Best Times:

  • Arrito: 3:31
  • Potater Hands: 4:56
  • randomgoober: 6:38
P#142641 2024-03-08 23:26 ( Edited 2024-04-18 17:44)

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Cart #littleeidolons_1-16 | 2023-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
72

Little Eidolons

An open-world rpg where you can catch, train, and battle with over 100 varieties of monsters!

Gameplay Overview

Gameplay is performed by navigating the overworld until you encounter either a wild Eidolon or an opposing trainer, which transitions the game to battle mode. Battle mode uses turn-based mechanics across a grid to allow you to fight - until all foes are defeated!

If you (the little wizard guy) fall in battle, it's an immediate game over! So you'll want to use the rest of your team members to protect them. But there's benefits to getting the finishing hit - if they defeat a wild Eidolon, you'll catch it and add it to your team! And if they defeat a trainer or their Eidolons, said character will drop an Eido Gem, an item you can have a unit pick up during battle to permanently enhance them.

Explore Mode Controls

Arrow Keys: Move player
❎: Pull up team menu, which allows you to view your Eidolons, and toggle party members

Battle Mode Controls

Arrow Keys: Move Cursor
πŸ…ΎοΈ: Select character, choose a space for them to move, or an enemy/ally for them to perform an action on
❎: Deselect character, pull up unit info sheet

Stat/Types Overview

A Special Note

There's an extremely rare class of Eidolons known as albinos - you'll immediately pick them out because they're usually white or light grey. If you see one, you should totally take the chance to catch them and show them off! (They're the counterpart to the Pokemon series' Shiny Pokemon.)

Credits

Coding, sprites, and sfx were made by SmartAlloc

Music was made by Gruber and Oto

Uses UltimaN3rd's Binary Save System

Uses thisismypassword's shrink08 minifier

Cover art was made by Redlink101

Additional thanks to FReDs72, Heracleum, merwok, ultiman3rd, AcousticLemmon, null, pancelor, morgan, and SquidLight for help, beta testing, and feedback.

Changelog

1.0.1: Resolved an issue where a speedy player could input a second action before a unit's first one finished.
1.0.2: Resolved an issue which allowed players to teleport their units.
1.0.3: Added a new menu theme, compliments of Oto!
1.0.4: Fixed spawn intersection issue, legendary respawn issue, and modified the way the X button affects enemy range display and enemy details display. In addition, buffed the action 'Maximum Jelp'.
1.0.5: Resolved an issue where game bugged out when multiple button presses where made after catching an eidolon, and one where you could teleport the evoker after defeating a foe.
1.0.6: Minor map and volume changes

P#124298 2023-01-14 19:50 ( Edited 2023-01-25 14:15)

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NOTE: The full game has since been released, and can be found here: https://www.lexaloffle.com/bbs/?pid=124298#p


I'm finally ready to show off the beta version of my first game - a monster catching/training/fighting game called Little Eidolons!

It features a huge explorable overworld map, over 100 variations of Eidolon you can catch, and over 50 moves!

I'd love it if people would be willing to check it out and tell me what ya think, so I can make the final version as awesome as possible!

The save files are compatible with future versions as well, so you don't have to worry about losing your monsters when updating to the release version~

Cart #littleeidolons_1-16 | 2023-01-24 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
72

Gameplay Overview

Gameplay is performed by navigating the overworld until you encounter either a wild Eidolon or an opposing trainer, which transitions the game to battle mode. Battle mode uses turn-based mechanics across a grid to allow you to fight - until all foes are defeated!

If you (the little wizard guy) fall in battle, it's an immediate game over! So you want to use the rest of your team members to protect them. But there's benefits to getting the finishing hit - if they defeat a wild Eidolon, you'll catch it and add it to your team! And if they defeat a trainer or their Eidolons, said character will drop an Eido Gem, an item you can have a unit end their turn on during battle to permanently enhance them.

Explore Mode Controls

Arrow Keys: Move player
❎: Pull up team menu, which allows you to view your Eidolons, and toggle party members

Battle Mode Controls

Arrow Keys: Move Cursor
πŸ…ΎοΈ: Select character, choose a space for them to move, or an enemy/ally for them to perform an action on
❎: Deselect character, pull up unit info sheet

Stat Overview

Each Eidolon has 5 stats, which are as follows:
[8x8]
Attack: Each point increases damage dealt by 10%
[8x8]
Defense: Each point decreases damage taken by 10%
[8x8]
Accuracy: Each point increases the chance to hit by 10%
[8x8]
Evasion: Each point decreases the chance of enemy attacks to hit by 10%
[8x8]
Movement: Each point allows to Eidolon to move an additional space on their turn

A Special Note

There's an extremely rare class of Eidolons known as albinos - you'll immediately pick them out because they're usually white/light grey and and pink or red eyes. If you see one, you should totally take the chance to catch them and show them off! (They're the counterpart to the Pokemon series' Shiny Pokemon.)

P#123736 2023-01-05 15:28 ( Edited 2023-11-05 04:44)