An homage to our favorite guy, the one and only Emil Grubak Schmalfeldt ❤️
Made by four friends on a rainy day in Odense, Denmark on the 24th of September, 2022.
Credits & Thanks
To crank out a fun game in a single day, we build upon the engine and assets from Harold's Bad Day by @biovoid. This game would not have been possible without it!
The Team
- Christian Kudahl (code, design)
- Andrew Skjellerup (design)
- Jeppe Due Hunsdahl (music, sfx)
- Kasper Meyer (art, janitorial work)

I'm working on a simple space invaders clone to teach a workshop this october.
This is what I've got:
INVADERS GAME:
Update 1:
- Added lives can't lose em yet.
- Added ufo
Update 2:
- Added levels
- Added level transition
Update 3:
- Added game over
- Scaling difficulty with levels
Update 4:
- Added start screen
- Capped level difficulty
- Changed reset from O to X

Here's a flute I made for a track in my current project. I tried to capture the breathy harmonics that happen on the attack of a note. After the note is held, it goes into a looping tremelo.
I didn't switch on the reverb here, but I am using it with medium reverb on the pattern in my track.
For a softer sound, you can use the fade-in effect (4), or alternate between fading in and hard attack for more variety in sound. I've also had success with using a fast arpeggio between 2 notes for a trill effect.
Feel free to use it in your projects under CC4-BY-NC-SA license. Enjoy!

My family like the online word game Waffle but wanted to play more than once a day. So I wrote them this version in Pico-8. Along the way I reimagined it as an 8-bit console title with sound effects, music, particles, multiple levels, ramping difficulty, and a final “boss battle” that you unlock by completing all the preceding levels.
How to Play
Scrambled words are arranged in a grid. Unscramble all the words by swapping pairs of letters. You have a limited number of swaps to complete each level. Run out of swaps and you have to try again. Complete the level with swaps left over to score points.

Dart-07
A scrolling shooter. As the Dart-07 you fight on Emerald Islands, Outpost in Space, and in the interstellar Phoslar Mine |
This is a PICO-8 game, which I made during Basic Shmup Showcase event organised by Lazy Devs Academy.
You can play it here and on https://beetrootpaul.itch.io/dart-07 .
⚠️ Please be aware this game is under development. Mission 1 is complete and ready to play, but you enter missions 2 and 3 on your own risk 😄
If you want to take a look at the codebase, please visit https://github.com/beetrootpaul/dart-07 (the code inside PICO-8 carts of this game is minified, therefore not suitable for reading).

This is a tool for creating and editing splines within your game. I used this initally for a shmup i was working on where I wanted to create an intresting enemy flight pattern.
The black area represents a 128x128 screen.
Just click in the points you want then press CTRL+C to copy to clipboard This will copy all points to the clipboard as a string.
This string can be then used within your game.
This is what I use it for.
You can test out pasting of splines here. Also this cart has code for handling the splines.

Hi @zep:
I was giving this some thought and think it would be good and interesting to have the ability to import a picture to sprite-sheet (or memory) directly through the import command thus:
import("?.png",0xe000,0x2000)
So in this case a file-box would appear and you can select importing a 128x128 16-color PNG directly to memory contents 0xe000. It could be a picture or an 8192-byte data file saved as a PNG.
And the opposite could also be true:
export("?.png",0x6000,0x2000)
Which would also open a filebox and this time give you a chance to save off the current screen as a single 128x128 16-color PNG file.
Defaults are memory location 0x6000 and length of 0x2000, so if you chose, export("?.png") it would save memory location 0x6000 (screen) length of 0x2000 (8192-bytes) to external file of user choosing.
' save 0xe000-0xffff to png
function savedata()
print("save your world data")
export("?.png",0xe000)
end
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Matrix code rain, fit in 𝟸̶𝟺̶𝟼̶ 161 characters.
changelog
2022-09-24 : Thanks to @shy help and insight on P8SCII Control Codes, managed to squeeze it in 161 characters (174 for tweeter).
1day1k
You successfully hyperspaced behind the enemy bug alien invaders to their incubation caves, but alas - your ship's controls are horribly damaged. It only fires when you turn and when you turn it slowly gets faster and faster. What's more, you can't stop the ship...
Try to take out as many of the enemy egg-pods before you crash into the cave walls.
Use LEFT and RIGHT to steer - and shoot.
Made for the Pico1K game jam 2022. The game fits into 1KB of compressed PICO-8 code thanks to cutting out anything extra and to Shrinko-8's minifying mode.
This is the same as the entry, but without the code minification and some explanatory comments added.
"How it works" summary

First pass at a physics engine for a sailing game I've been thinking of.
Left and right turn the tiller/rudder/whatever it's called.
Up and down changes the rowing speed.
X raises sails, Z lowers sails.
In an actual game, you could sail around between islands, getting cargo (changing mass which effects physics engine), upgrading ship parts, getting food for crew (effecting rowing power), using magic to change wind direction.
It sometimes gets stuck when you're rowing against the wind and trying to turn into it. I'm pretty happy as a first pass. Had to review a lot of trig and diff-eq stuff from college.






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