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I'm working on a simple space invaders clone to teach a workshop this october.

This is what I've got:

INVADERS GAME:

Cart #invaderwip5_02-0 | 2022-11-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Update 1:

  • Added lives can't lose em yet.
  • Added ufo

Update 2:

  • Added levels
  • Added level transition

Update 3:

  • Added game over
  • Scaling difficulty with levels

Update 4:

  • Added start screen
  • Capped level difficulty
  • Changed reset from O to X
P#117971 2022-09-26 03:54 ( Edited 2022-11-10 00:00)

1

Alright, outstanding, @dani-0TB !

Yes indeed. The invaders do not descend a vertical row unless they are touching the left or right edge. So if you shoot a whole column in that area the invaders will not descend until the NEXT column touches there.

Also the original Space Invaders moves one invader at a time. It's pretty neat to watch when you look for it.

https://youtu.be/MU4psw3ccUI?t=23

[16x8]

Gold star work !

P#117990 2022-09-26 17:36 ( Edited 2022-09-26 17:38)

This is strange, getting ready for bed. If you look at the post above and its date I did not just write 2-minutes ago. @zep, this is something to investigate. I've seen this strange phenomenon before.

P#120297 2022-11-08 03:56

These are very passive invaders - they don't fire back! But keep going developing this. It's a good start.

Although, maybe you should look at the link @dw817 provided and go for the "classic" invader sprites...

P#120382 2022-11-09 15:58 ( Edited 2022-11-09 15:59)

Yes for now it's what I've got, next step will be adding the barriers and then shooting. Maybe with some 2 hit system, so the red saucer kills you with one shot and the invaders with two.

P#120406 2022-11-09 22:55

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