Z / Left Mouse Click - summon tower
Hold X / Right Mouse Click - sell tower
The game is released on Steam: https://store.steampowered.com/app/2152410/WitchCraft_TD/
Steam version has achievements, new enemies, balance changes, small interface updates, music update.
Tileless main image is implemented with this snippet by @spellcaster https://www.lexaloffle.com/bbs/?tid=38884










Work-in-Progress game for the Basic Shmup Showcase.
Controls:
- ARROW KEYS to move
- Z to fire bullets
- X to fire s.weapon

I want to import my MIDI file into Pico-8,
and there will be a little error with using Denote or Midi2pico.
So I want to try import each tracks separately.
But I encountered a problem.
If I directly paste music data, it always pastes to the track 1, and covering the track previously posted.
and, I don't know how to move the music of track1 to track2.
Like this.

Is there a way to move all the music of track1 to track2 ?
I had used text editor to open .p8 file.
But I can't understand number rule.



I am working on a little shooter where players can move up and down a fixed track, and can aim a cannon to shoot a projectile at an angle. Ideally, this angle can run parallel to the track, but shouldn't intersect it.
I thought I had the math down, but I am running into an issue where the players' projectiles are able to intersect the track. It appears that, even though I constrain the angles that player cannons can point and fire, players seem to be able to extend and shoot a tiny bit beyond it. Strangely, a simple debug test that prints the angles indicates that they should be parallel to the track in these situations.

Angle constraint formulas:
--player 1 is on the left side, and aims right if p1.a<270 and p1.a>100 then p1.a=270 end if p1.a>90 and p1.a<270 then p1.a=90 end --player 2 is on the right side, and aims left if p2.a<90 then p2.a=90 end if p2.a>270 then [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=116799#p) |

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Roguelite Shmup
Featuring 44 unique upgrades to choose from spread over 3 rarities - no build will be the same
There are also 4 different playable ships with their own playstyle (your unlocks are saved)
Can you weave through the 6 deadly waves of malevolent alien life?
Controls:
Z - (hold) Shoot / Select Item
X - Fire Weapon / Start Game
D-Pad - Move / Choose
Version 3 has arrived!
Changelog
-New common item, Lucky Kitty
-Removed rare item Evil Eye and replaced it with a new item, Elastic Compound
-Reworked items Red Headband and Mint Milk
-Reworked Pineapple playable ship
-Lots of visual improvements
-Critical hits have a new sound effect






Yay, I can still do it... after 35 years of work and family, I've made a game again.
Thanks to my son #2 for additional graphics and design.
Based on Dylan Bennett's βPICO-8 Top-Down Adventure Game Tutorial
Thanks a lot!:)
Features 20 Mobs, 16 Rooms, a secret Yetilevel!
Whip your whip in the running directionβ
Hint: You can move diagonalyβ
Have fun!:)







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Line Of Sight Function
I`ve created a Line-Of-Sight function that should work for most projects. It checks for map-collisions(using flag0 as the collision layer). Please use it and let me know what you do with it!
I was inspired by this post: https://www.lexaloffle.com/bbs/?tid=48889
But i wanted a simpler starting point for my own approach. A Line Of Sight check is a good starting point for you own approach but also involves some math. So to bypass that step use my function:

UPDATE 16/9/22
added a optional length-variable. Use it to define a max "range" of the that line. Keep in mind that the function already neglects far away points.
Also added a new break point for perfomance.
function can_see(x1,y1,x2,y2,length) --x1 and y1 are the point of view,length is the max distance of the two points local max_length=length or 1000 local xvec=0 local yvec=0 local len=0 local ret=true [ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=116768#p) |

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Updates:
Revision 7 (0.1.1) - Minor changes, and bug fixes:
- Tweak: Mana Burst now grants a new Frog Bomb upon completion. Other effects are removed.
- Tweak: Triples shots now deal less damage.
- Tweak: Sprial shots now deal more damage.
- Tweak: Final Boss's health increased by 30%.
-
Tweak: Now Lina can move between transitions.
- Fix: Frog Bombs are now consumed when used.
- Fix: 3rd Witch now summons correct minions.
- Fix: Final enemies death will not cause immediate stage change.
- Fix: Frog Bombs now should be less performance killers.
Revision 6 (0.1.0) - Full Jam Release









I'm new to PICO-8, and am trying to get a basic top-down movement system. So far I have this:
left = btn(β¬ οΈ) right = btn(β‘οΈ) up = btn(β¬οΈ) down = btn(β¬οΈ) xspd = (num(right) - num(left)) * player.speed yspd = (num(down) - num(up)) * player.speed if fget(player.x + xspd, player.y) == 0 then xspd = 0 end if fget(player.x, player.y + yspd) == 0 then yspd = 0 end player.x = player.x + xspd player.y = player.y + yspd |
num()
takes in a boolean, and outputs a number (true being 1, false being 0)
The problem I have, is that I'm trying to stop the player if they hit a wall (The wall's sprite having flag 0), and I'm not sure what to do. Does anyone know what's going on?

PICO-1K Jam 2022
The 2nd annual PICO-8 1K Jam (#Pico1k) has now started! π₯³
π https://itch.io/jam/pico-1k-2022
You have until the end of September to make cool things in PICO-8
...by using only 1K (1024) Compressed Bytes of code ποΈ
No pre-defined Sprites, Maps, SFX or Music data allowed.
ALL content must be created using code.
It can be a:
πΉοΈ Game
ποΈ Demo (Animated or Interactive)
π οΈ Tool or Utility
...whatever you can fit within 1KB, basically!
It's a relaxed, non-competitive jam, running for a whole month.
Please refer to the PICO-1K Jam page for Rules, FAQ & Resources & more info.



"Gravity Wrangler"
Each world hurtles into the deep, feigning a wandering heart, accelerating their demise. What would they think if they realized that, through the eons, I was the only one standing between them and the frozen abyss...
279 characters
m,o=128,{}for i=1,9 do o[i]={rnd(m),rnd(m),0,0}end::_::for i=1,18 do for j=1,64 do pset(rnd(m),rnd(m),rnd(m)<1 and rnd(3))if(i<10 and j<10)a=o[i]b=o[j]x=a[1]-b[1]y=a[2]-b[2]d=sqrt(x^2+y^2)+.1a[3]-=x/d/999a[4]-=y/d/999 end a[1]+=a[3]a[2]+=a[4]pset(a[1],a[2],i%9+7)end flip()goto _ |
Carlae is a itsy-bitsy snake in πΉΜΆπ½ΜΆπΌΜΆ 358 characters, named after the cute tetracheilostoma carlae, but tetracheilostoma was kind of a mouthful.
changelog
2022-09-24
- shaved 18 characters



DESCRIPTION
A.N.N.A. SYSTEMS OPERATIONAL.
PATIENT STATUS IS CRITICAL. MASSIVE INFECTION.
BEGIN PROCEDURE AS SOON AS POSSIBLE.
GODSPEED.
CONTROLS
Directional Keys control menu navigation and the A.N.N.A. CANNON. Press Z to fire and interact with menus. Enter to pause and reset / edit config.
NOTES
I was very lucky to be picked for the livestream of the game jam's submissions, and I had a great time working on what I would describe as 'Blood Peggle' - I hope you enjoy it as much as I liked making it. I do think we made it a bit too hard, but given that you can start on any level you like, I've opted to leave it as is.
CREDITS
This was a project for the A2B2 Game Jam, made by Remagamer and Eleven. You can follow me at https://twitter.com/Remagamer1 if you are so inclined.
