Z / Left Mouse Click - summon tower
Hold X / Right Mouse Click - sell tower
The game is released on Steam: https://store.steampowered.com/app/2152410/WitchCraft_TD/
Steam version has achievements, new enemies, balance changes, small interface updates, music update.
Tileless main image is implemented with this snippet by @spellcaster https://www.lexaloffle.com/bbs/?tid=38884
Small action rogue like game.
Source code: https://github.com/unikotoast/buns-bunny-survivor
Play and support me on itch.io https://unikotoast.itch.io/buns-bunny-survivor
Steam: https://store.steampowered.com/app/2684450/Buns_Bunny_Survivor
Collision checks via spatial hash is impletented with https://www.lexaloffle.com/bbs/?tid=29466
My first game ever. I really struggle with token limits and I have to remove lots of stuff from the game.
map.lua - infinte map, generates random grass tiles with something like chunks, I never done anything like that so I think it's horrible code.
animations.lua - I'm not sure that this is how you should save objects to animate them.
I received lots of help from discord and by reading other games code.
I know absolutely nothing about sound design and music so making beeps and boops was hard but fun.
Version 1.9 🥕
- added more music by @extar
- carrot burger now heals
- bufffed shurikens
Version 1.8
- added music
- added chance for super carrot in enemy loot, increases damage a lot for 10 seconds
- ring of flame - increased area on first levels, decreased damage, stronger movement speed debuff
- buffed shurikens
- buffed carrot explosion
- bats are weaker for the first minute of the game
- fixed bug when final boss just disappeared and game did not end
- added minimal movement speed cap
Version 1.7
- added image to the cart
- selecting upgrade is more defined
- small fixes
Version 1.6
- beggining of the game is easier
- new enemy: skull that spawn crazy bunnies
- no upgrades require to sacrifice hearts anymore
- small balance changes
Version 1.5
- added fire and frost dash
- added reroll option every 5th level
- added golden carrot
- added new enemy
- the map has borders now
- small balance changes and fixes