Starting With Basics:
Right off the bat I got used to the environment. Seeing all the different menus, EVERYTHING IS CAPTIAL, where code goes and general feels. I really do like the aesthetic of the whole environment. Than I began like anyone does with going to YouTube and typing pico 8! Coming from C++ and Java the set up was interesting to learn. _Init, _Update and _Draw are all different functions to put certain other functions in, how crazy! With the tutorials I learned basic of variable setup and making shapes on screen AND MADE MY FIRST PICO 8 PRODUCT! I call it .rainbowshape which just creates a rainbow shape go figure:
<- Wow now that looks cool I think...
✨✨✨✨rainbowshapes✨✨✨✨
Sprites Are Hard
With the basics underway I began tutorials on 2D sprite movement and notice how bad I am at pixel art. Granted I have never done it before but trying to draw a little guy is harder than it seems. I have to think about size and shape? What if I want to make an octopus, how do I do draw that in 8-bit??? BUT with some more practice I actually made a little Link's Awakening prototype.

In Ghost Detective's first case, you float around a house, take photographs of evidence and solve a murder.
Be tactical about what you want to know more about, you only have a limited amount of photos. But no pressure – after your first run, you can always go back and find every last crumb of information.
Arrow Keys to move
X to take photos
Z/Y to whistle
v1.2 adds an option to disable screenshake
You can also find the game on itch.io:
https://snobird.itch.io/ghost-detective


BUTTERPAN [v1.0.0]
STORY
Its Butterpan! Join butter boy on his slippery adventure. try not to melt while gathering all the coins and gems! But watch out! Sometimes the pan gets really hot or someone drops a crab into the pan! See how high of a score you can get!
CONTROLS
arrow keys to move
[o] button to dash
[x] button to shoot hot butter
the meter on the right is how much butter you have left, if it drops to zero you lose.
Extras
this is my first pico-8 cartridge! I could use some feed back on the game and its game play. Have fun! (my personal best score is something like 5000 points)

During an late evening, I've written a small music demo with music from the Super Mario Bros. to experiment with dynamically loading music into the SFX and pattern banks before playing for more complex scores.
It's not quite finished yet, here are the tracks currently implemented:
- Overworld
- Underground
- Castle
- Starman
- Course Clear
- Castle Clear
- 100 Seconds
- Too Bad
- Game Over
There is still some leftover code for dumping the tracks from the tracker. I'll decouple it when I'm done.

Simple tweet cart project made in an interactive random spiro shapes generator.
X to reroll
C to switch to disco colors
Tweetcart : https://twitter.com/IvanJoukov/status/1526962572083269632
Every now and then I get directed to a BBS post with a cart that I genuinely to see, but which is making my headphones screech into my ears because it's so loud.
Thing is, I already have both my system volume and my app-specific browser volume set to sensible levels for all other content, so I can't reasonably dial down the volume pre-emptively.
Unfortunately, sometimes it's appropriate for a game to do something loud, albeit briefly, so I wouldn't expect you to limit it in the player either.
Really, I think the solution is to have a slider of some sort on the web player. Even if it's limited to 8 different levels, like PICO-8 is internally, that'd help.
Maybe if the user right-clicks (or presses and holds) on the speaker icon, it pops up a slider that can be adjusted?
I dunno if it should be persistent and/or global. For reference, Youtube seems to be both, i.e. the most recent change you made becomes the default for the next video, regardless of how many windows you have open with different settings.

SKELETHRONE!!!
the best spelunkylike on the market is back for the fourth time, even more goty than last years!!!
update of the classic skelethrone made for #3CJAM
https://www.lexaloffle.com/bbs/?tid=30157
CONTROLS
X - SWAP ITEM
Z/C - USE ITEM
INTRUCTIONS
DIVE INTO DEPTHS AND REACH THE SKELETHRONE
FEATURES
- 60 FPS HIGH SPEED GAMEPLAY
- 16 COLORS PALETTE TECNOLOGY
- NEW SECRETS
- FULLY FLEDGE DIABLO ON MOBILE

Here's a graphics and sound demo I put together over the past few days.
Trifill function (p01):
https://www.lexaloffle.com/bbs/?tid=31478
Custom font tool (zep): #font_snippet
(update by me to fix ugly tiles and to make gameplay better 4/19/26)
(update by me changing the summit to look slightly better)
(update by @Scrubz to make gemskip possible!)

Dungleon
Can you discover today's dungeon in 6 attempts?
Some of the dungeon's secret rules are given to you and the rest you will discover over time.
For an optional challenge, make sure you reuse your close and correct guesses in your next guess.
How to Play
Modes
Daily Single - Classic one dungeon per day
Daily Eight - Eight dungeons per day
Note: The game's randomiser is seeded so that everyone sees the same puzzles each day.
Game Controls
Arrows - Move cursor around the board
O - Make selection
X - Delete selection

When exporting a game to a binary format (.exe, etc), the manual says:
> To include an extra file in the output folders and archives, use the -E switch:
> > EXPORT -E README.TXT MYGAME.BIN
I tried this (pico8 game.p8 -export "-f game.bin -e examples/ -e samples/") but it doesn't include those subfolders. If I -e examples/kick.pcm, then that file is included, but it's included at the top level, and not in an "examples" subfolder
Am I doing this wrong somehow? I assume this just isn't supported (yet? fingers crossed)

This game was created in less than a week as my AP US History final project. It's also my first released Pico-8 game. I used the following program as a basis for the movement system: https://www.lexaloffle.com/bbs/?tid=27626
The game features Teddy Roosevelt as the player character, who was elected in 1901, fighting a bear labeled J.P. Morgan. Morgan was the first person "busted" by Teddy's Sherman Anti-Trust act. This act was not designed to break up all monopolies, but only the ones that Teddy considered bad for the American people. Furthermore, the bad trusts being depicted as a bear that Teddy had to fight was a common trope in political cartoons of the time. Teddy also carries around a big stick in my game, as reference to his "Big Stick Diplomacy", which was to be very polite and diplomatic, but also to be militarily strong enough that no one would try to anger you.





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