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Cart [#45795#] | Copy | Code | 2017-11-02 | Link
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FINALLY

DIVE INTO DEPTHS AND REACH THE SKELETHRONE
AN OMAGE TO ROUGELIKS OF ALL KIND

ENOJY!!!!!111ON

OH, CONTROLS:

X - SWAP ITEM
Z/C - USE ITEM


UPDATE V1.1

  • title screen now epilepsy safe
  • add shopkeepr
  • general balancing
  • minor fixes
  • boss dies really cool

3cjam action roguelike spelunkylike nuclear clone
P#45692 2017-10-31 04:31

::

Tough, but interestingly varied and very well-done! I haven't even seen beyond the second zone or gotten any of the special equipment but I'm already loving it.
The music is definitely cool, too!

One thing though, that title screen does not look safe for people with epilepsy, so I'd definitely tone down the flashing rate if you can.

P#45715 2017-10-31 10:58

::

hei, thanks for playin!
can't really tell how difficult is right now, but i guess it might be too hard or not ramping up properly. didn't do much balancing

ill take a look at toning down the epilepsy thing

anybody knows if its possible to remove carts from the pico8 splore? i hate that it duplicates every time i update the cart

P#45723 2017-10-31 17:03

::

UPDATE V1.1 !!!11ONE

  • title screen now epilepsy safe
  • add shopkeepr
  • general balancing
  • minor fixes
  • boss dies really cool

GIVE FEDBACK :^)

P#45796 2017-11-02 01:53

::

Woah, looks super cool, I was thinking about nuclear throne demake for the procjam, but you were faster :D Well done!

P#45800 2017-11-02 06:04

::

Lil hint:

function sprs(sp,x,y,scale)
    local border=scale
    for i=1,15 do
        pal(i,cc3)
    end
        sspr(sp%16*8,flr(sp/16)*8,8,8,x,y+border,8*scale,8*scale)
        sspr(sp%16*8,flr(sp/16)*8,8,8,x+border,y+border,8*scale,8*scale)
        sspr(sp%16*8,flr(sp/16)*8,8,8,x+border,y,8*scale,8*scale)
        sspr(sp%16*8,flr(sp/16)*8,8,8,x+border,y-border,8*scale,8*scale)
        sspr(sp%16*8,flr(sp/16)*8,8,8,x,y-border,8*scale,8*scale)   
        sspr(sp%16*8,flr(sp/16)*8,8,8,x-border,y-border,8*scale,8*scale)
        sspr(sp%16*8,flr(sp/16)*8,8,8,x-border,y,8*scale,8*scale)
        sspr(sp%16*8,flr(sp/16)*8,8,8,x-border,y+border,8*scale,8*scale)    
    pal()
    pal(8,cc1) pal(7,cc2) pal(0,cc3)
    sspr(sp%16*8,flr(sp/16)*8,8,8,x,y,8*scale,8*scale)

end

You better use for here ;) It will save you quite a bit of tokens.

P#45801 2017-11-02 06:05

::

Awesome, love the graphics and the smooth gameplay! The 3-color aesthetic limitation really ties things together nicely, and the animations give everything a lot of character.

My fingers aren't used to quickly switching items yet, but this feels like a game with pretty high skill gap. It's really impressive that you made this for a quick game jam!

P#45848 2017-11-03 21:27

::

this is VERY good. A lot a of replayability.

P#45947 2017-11-06 21:51

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