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So I was moving my levels around and part of the old section remained after being moved?
Thinking it was a weird byproduct of it not being on screen with the sprites in the way I tried again and nope :?
And I just tried again now and only a 16x1 chunk on the bottom was left...

Sorry for bugging you with bugs again @zep ;\

3 comments


Version 2.0

Cart #kuhiwiruhe-1 | 2022-03-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Stage 1

  • Use mouse to select subjects
  • Any lines that are empty will be removed
  • When you have chosen your subjects click DONE

Stage 2:

  • Click the symbol on the left of a subject to start/stop the timer for that subject
  • The timer is 20 minutes long for each subject
  • Click on the subject to remove it from the list

    Clock:

  • The clock repeats every 20 minutes
  • The white section of the clock is working time
  • The green section of the clock is rest time

Version 1.0


Cart #kuhiwiruhe-0 | 2022-02-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Stage 1:

  • Use the ⬅️➡️ keys to select a subject
  • Use the ⬆️⬇️ keys to change slot
  • When you have chosen your subjects press ❎

Stage 2:

  • Use the 🅾️ key to turn on/off the timer for that subject
  • The subject timer is 20 mins
  • Use the ❎ key to remove the subject from the list

    Clock:

  • The clock repeats every 20 minutes
  • The white section of the clock is working time
  • The green section of the clock is rest time
1
0 comments


Cart #climbmod-3 | 2022-12-08 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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31 comments


Cart #bomba_cum_laude-2 | 2022-03-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Note: I am aware that the title could sound pretty bad in English. The Latin title means "bomb with praise", which is a pun on the expression "summa cum laude". I made the title in Latin as I used it as an Ersatz of the fictional Matogan language, and this didn't come to my mind until it was pointed out. It's not something I mind too much, but please keep the comments civil.

Update 200317

Performance update. Instead of creating all crates and enemies per level at once, the game will create them as they come into screen and this reduced the slowdown at the beginning of a level.

Update 200221

[ Continue Reading.. ]

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5 comments


Cart #dredds_squishd-3 | 2022-09-07 | Code ▽ | Embed ▽ | No License
30

SQUISHD!

A collect-em-up action game for one to four players.

Escape the maze, eat tomatoes, collect treasure, don't fall in the water, and don't get squishd by the side of the screen.

Features

  • One-player or same-screen multiplayer for up to four players
  • Five different zones in one huge scrolling map
  • Persistent hiscores
  • Team and individual hiscores
  • "Coop-etetive" multiplayer gameplay: you have to work with the other players to have a chance of getting the individual hiscore

Gameplay

The players control "tetrapods", trapped in a maze. The view scrolls randomly, and you must stay on screen to survive.

The maze contains tomatoes and treasure. Collect them to score points.

After two minutes in the first zone, you will enter the second zone. There are five zones in all, each with different challenges. The scrolling gets faster as you progress through the zones, and the time in each zone gets shorter. After the fifth zone, you will reach the exit. Move onto the exit to escape the maze. In a multiplayer game, all players must escape the maze to win the game, and players earn a bonus if they escape the maze before other players.

You lose a life by being squishd by the side of the screen or by falling into water. Each player has three lives. The game ends if any player loses all their lives.

Extra lives are awarded to a player when they score 500 points, then 1000 points, 2000 points, and so on. There are a few collectible extra life items in the maze, but they are hard to reach. Will you risk trying to grab them?

Scoring

Tomato: 1 point
Silver coin: 5 points
Gold coin: 10 points
Gemstone: 50 points when the gem is the same colour as your character, otherwise 20 points
Escaping the maze (multiplayer games only): Bonus, calculated as the average score of all players who have not yet escaped.

Hiscores are recorded separately for one-player, two-player, three-player and four-player games.

In multiplayer games, the entire team earns a score, calculated as the average of the players' scores. You can win two hiscores: the team hiscore and the individual hiscore. The individual hiscore can only be won when the team has won the team hiscore. Until the team has achieved the team hiscore, players must cooperate to push up the average score. When the team has the team hiscore, a flashing star is displayed at the top of the screen. At this point, players no longer need to cooperate and can go all out to win the individual hiscore.

Controls

On the title screen:

  • Each player: press 🅾️ on their controller to join or leave the team.
  • All players: having joined the team, hold down ❎ to start the game.

In the game:

  • Use the direction buttons to move your character.
  • By default your character runs while you hold down a direction button.
  • Hold the 🅾️ or ❎ button to "creep" slowly by a single step for each press of the direction button. This is useful when negotiating tight passages or making risky manoeuvres near the edge of the screen.

On the game over screen:

  • All players: hold down ❎ to return to the title screen.

The pause menu has options to:

  • turn the music on and off
  • clear all recorded hiscores
  • abandon the current game and return to the title screen

Inspiration

Squishd! is inspired by the classic 8-bit game Splat!, but is not a remake.

[ Continue Reading.. ]

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7 comments


Cart #looongbird-0 | 2022-02-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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9
8 comments


Cart #warokonugu-7 | 2022-03-17 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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What is it about?

Juicy Fruits is a game about getting as many fruits as you can before dying. You select your character
[8x8]
and jump into the world to dodge pesky ants
[8x8]
and feast on delicious fruits

[ Continue Reading.. ]

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2 comments


This is a Rubik's Cube scrambler made for a 3x3x3 cube.

Cart #jimahipawi-0 | 2022-02-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1


Use the ⬆️⬇️ keys to change the scramble length.
Use the ❎ key to re-scramble.

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Cart #pico_garden-5 | 2023-09-04 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Pico Garden is a slow-play, low interaction, screen-saver game.
It features a garden that evolves based on Conway's Game of Life.
There is some additional randomness and (minimal) player interaction.
It is a game for dreamers, grinders, slackers and thinkers.

The latest version adds an adaptive, evolving music track.

You do not have to do anything. Your garden will grow by itself.
However, you can occasionally tend your garden if you want to.
If you time this carefully, this will revitalise it so you can enjoy it for longer.

You can use the up and down keys to speed-up and slow-down time.
You can use the left and right keys to change the view.
There's even a fancy plot that shows how well your garden is doing.

[ Continue Reading.. ]

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2 comments


Cart #mimic_111-0 | 2022-02-19 | Code ▽ | Embed ▽ | No License
23

A short puzzle game where you mimic animals to take their form.
11 levels + one secret. About half an hour of gameplay.
Progress is saved.

Arrow keys to move
X to restart the level
P to skip levels (not recommended)

https://sourencho.itch.io/mimic
https://twitter.com/sourencho

republished under new account

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7 comments


Cart #digdig-4 | 2022-02-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Currently working on this mining game - happy to hear some feedback if you play :) Still a lot of work to be done and a lot of ideas in the pipeline.

Just gotta dig out some gems and sell them at the shop / upgrade screen to purchase consumable items and permanent upgrades. Your battery will recharge automatically and you will sell your gems automatically when you surface.

LADDERS and TORCHES are VERY IMPORTANT! Without ladders, you will get stuck. Without torches, you can not see where the gems are.

IF YOU GET STUCK, PRESS ENTER THEN "RESCUE" - this will reset your inventory and bring you to the surface

Currently you can dig down 200 meters. The rocks get harder to drill at 100m and below. More valuable gems are deeper in the mine.

[ Continue Reading.. ]

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18 comments


Cart #picoris2dx-2 | 2022-02-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Picoris 2 DX

A modification of @MarkGamed7794's Picoris 2 with some audio changes (I was messing around and happened to reverb the audio and do some other weird effects, and I liked it so I kept it) and an updated title screen. I hope to later on include more modes and an entirely new UI to differentiate the original from the Deluxe modification.

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8 comments


Cart #voroni_gen-2 | 2022-02-19 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Early wip voroni generator - will probably add settings to customise it while running the cartridge as right now the settings are set in stone.

Changed up title screen a little bit and changed the settings somewhat.

1
0 comments


Cart #bulletpoweredtower-0 | 2022-02-18 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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An updated version of the game I made for the "Mini Jam 98: Empty"

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Hey @zep not to bug you too much with bugs I keep finding but in latest version when I put "ノ" in a error msg and tried to copy it to clipboard (On Mac so cmd+c) it failed and just replaced my clipboard with \0 or empty or whatever (correction: kept clipboard the same. did not over write it with a terminal or whatever it's called.),

I assume this isn't supposed to happen? wonder if it's a issue with ノ being utf8 or whatever.

Anyways thanks if you read this, sorry to bug you... for like the 3rd time with bugs

1 comment


Cart #lynxkite_interview_20220218-0 | 2022-02-18 | Code ▽ | Embed ▽ | No License
9

My first PICO-8 game! I've never even used Lua before, but it was a joy. I love how it takes away a lot of time sinks typical in game making. "What palette do I use?" "How do I store the images?" etc. I even enjoyed the built-in text editor for some reason. I will certainly make more carts!

I made the music using all 4 tracks. Now I wonder if this is a mistake? When I play sound effects over it they compete for the channels and it sounds glitchy. How is this usually handled? Use fewer tracks?

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7 comments


Cart #kifakegobi-8 | 2022-02-19 | Code ▽ | Embed ▽ | No License
1

Collects all the Magical Coins to save your beloved.

But be careful there are a lot of traps waiting for you.

1
0 comments


Cart #dqvbattle-0 | 2022-02-18 | Code ▽ | Embed ▽ | No License
8

This took me a while to complete (and technically it isn't the full song) but I wasn't able to finish it because of the pico8 SFX limit. If I knew how to compress audio then I could've made it longer, but that might be an excursion for another day. Anyways, Enjoy!

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I noticed that split() splits the table at the first character if you use a separator of more than two characters.
Is it a bug or a specification that split() cannot be used with separators of more than two characters?

foreach(split('123456','45'),print)
--123
--56 (Expect only :6)

Thank you.


If there is no limit to the number of characters in the separator, string replacement can be implemented in a compact way. (as in replace_short())

function replace_short(s,f,r)
  return join(split(s,f),r or '')
end

-- join() is custom function

function replace(s,f,r)
 local a=''
 while #s>0 do
  local t=sub(s,1,#f)
  a=a..(t~=f and sub(s,1,1) or r or '')
  s=sub(s,t==f and 1+#f or 2)
 end
 return a
end

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10 comments


Cart #nuzubemora-28 | 2022-09-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Full Release

--controls
X = select units and place them
C = start battle, back button (from examine, cancel summon)
arrow keys

--added dmg done to UI
--bosses now have themed decks (still need some balance tweaks)
--added save system now. use trashcan on home screen to delete save

beta phase is nearly finished. assume some bugs, let me know in comments if anything breaks or if any abilities don't seem to be working right. also card balance feedback is welcome, please note some cards are bad on purpose to act as filler

features

  • auto battler deck builder
  • deck editing
  • change screen via the bike
  • save system (after battle, after editing deck)

[ Continue Reading.. ]

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