Press the arrow keys or the dpad to move the map around!
Have you ever wanted to use larger sprites on Pico-8 and it just got too complicated? Well do I have the tool for you!
Say hello to my MetaTile system, with tools!
While developing a game I created a meta tile system as well as tools I use to facilitate easier development. The tools themselves are very crude, but effective. In the following post I will show you how to use the tools and implement the system in a game of your own!
Download the tool at this link.
This contains a few files that need to be extracted to your Pico-8 carts directory. You can find that on windows by typing %appdata% into your file explorer and finding the Pico-8 folder.


Yo @zep,
On discord and here on the BBS, we get a lot of people who basically need to get to the auto-backup of a cart they've lost somehow. It'd spare a lot of time writing blurbs like this if people could simply type "backups" and have it work like the "folder" command except it drops them in the 'backups' folder instead of 'carts'.

Flying Game wip
I took part in a small casual gamejam with friends over the weekend and although I wasn't able to make it to a computer on the second day, I had fun and made a little flying demo.
I'd love to continue this thing and figure out how to make it a full game.
Directional buttons control direction, X to barrel roll

Hi!
I investigated so many times last years to find a good PICO-8 mobile hardware. On this BBS there are many posts talking about that but they are often involving complex solutions (I already had a Raspberry PI and did not want to spend the time again to setup and configure one) or are outdated, so I was giving up.
But I recently found that nowadays there are a ton of simple handheld devices able to run PICO-8 very easily. So I'm adding a new post to the collection, hoping it will help someone. You can find some of those devices in this guide but there are much more: if you dive into the channel of the guy who wrote this guide, you will find a bunch.
Personally I decided to buy a RG351m. PICO-8 runs beautifully on it and setup was super simple. The first time I tried a PICO-8 game I thought the screen was a bit too small but I got used to it very quickly. It's so fun to spend a couple of hours creating a game and then having it running on a real handheld game console right after! Discovering and playing games with Splore in the bed in also a great experience!





Journey into the Temple
Frozen Helm is a retro Metroidvania. It was made for RNDGAME JAM II from 16/07/2021 to 01/08/2021.
Guide Tulok through the Temple of the Ancestors, fighting malevolent skeletons and exploring the icy ruins.
Harness the power of ice

Tap Z to create a blast of frost that freezes nearby enemies
Hold Z to hurl ice spears
Master your powers
Experience Story Mode to learn the secrets of the temple and blast through the game in Speedrun mode.
Version History
1.1
-more enemies
-more pickups
-tweaked level layout and enemy placement in a couple of places







I've tried a few guides to try and make a quick booting PICO-8 cartridge for RetroFlag GPi Case (https://www.retroflag.com/GPi-CASE.html), most of them seem outdated and not completely easy IMHO.
I'm pretty familiar with LAKKA (https://www.lakka.tv/) - a retroarch distro that supports plenty of devices and is based on OpenELEC, so uses a very lightweight quick booting goodness.
So, here goes a small guide:
- Download a compatible LAKKA image for the GPi-Case: (https://le-builds.lakka.tv/GPICase.arm/Lakka-GPICase.arm-3.2.img.gz) OR a later one if this post gets too old.
- "burn" the image to a micro-sd (16Gb should be more than enough).
- Put it back in the GPi-Case and let it boot at least once so that it can resize the partition.
- Once booted and in retroarch, goto Settings -> Services -> Enable SSH
- Still in Settings, goto Wifi, and connect to your local Wifi.
- Go back to the main menu, and select Information -> Network to view the IP address you got.








Hello~~
I have just found about PICO-8 recently and I must say this is a neat little platform to play around :D
So after scrolling the manual a few times, I realize that PICO-8 got the 128 bytes of GPIO, which begs to be used for all sort of external communication. However, I haven't found someone who has made a wrapper library for this, all of the examples I found are simply examples of how someone use the GPIO for their specific communication requirements.
I tinkered for a while in my free time and thought that I might as well just create my own. The requirements that I had in mind is simply:
- able use the GPIO without race condition between the Host and PICO-8
- able to send a message of arbitrary length, even more than 128 bytes
- is configurable, doesn't take all of the GPIO space
- enable user to create their own protocol on top for their own usage
- reliable
A little bit of details:







A turn-based, top-down, stage-based puzzle battler set in the world of Shumnki & Gene. part of the rndgame 2021 jam.
instructions:
Cursors to move
Z to spread knives
I highly recommend you play the tutorial!


A rhythm-based dungeon crawler inspired by Enter The Gungeon and Crypt of the Necrodancer.
Originally made for RNDGAMEJAM 2, BEATWISE TRIGGER has been reworked since the jam to be more fun to play.
itch.io page: https://pixelshock.itch.io/a-rhythm-based-dungeon-crawler
If you experience laggy audio in this version, try playing it in the PICO-8 desktop app, or download the game from the itch.io link above.
-- HOW TO PLAY --
You can only shoot and reload on the beat.
Defeat enemies and break barrels to gain gold, and find shops to buy better weapons and tools to give Diot new abilities.
Find the exit on each floor to travel deeper into the ruins, and discover new areas.



First game using Pico8 as well as the first completed game I've made. Originally I was just going to follow Dylan Bennett's amazing tutorial but it ended up ballooning. While it's not that good of a game and the coding became kind of all over the place, it had been a really nice learning experience and I hope you enjoy!
Arrow keys to move, Z to interact, X to check inventory.


Hey Pico-Community,
finally released my first Pico-8 game on itch after discovering the system two weeks ago. Following the motto "if you're not ashamed, you didn't release early enough" I "composed" two songs after watching a 5 minute tutorial, put it online today and mentally marked the game as "finished".
Being a "serious" software developer in real life, it felt refreshing to just hack around, change the motto of the game a couple of times and ignore any best practices of serious development for once -- I'm aware there's a lot to improve code-wise, but this is left for the next games :-)
Currently I'm extremely excited to look at other games, think about game ideas, hack around and enjoy the friendly discussions.