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Cart #zstabh_demo-0 | 2021-08-01 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

A turn-based, top-down, stage-based puzzle battler set in the world of Shumnki & Gene. part of the rndgame 2021 jam.

instructions:
Cursors to move
Z to spread knives

I highly recommend you play the tutorial!

P#95545 2021-08-01 07:18

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Cart #zzzv_excitebike-0 | 2020-09-30 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

left/right to move (coarse movement like an old LCD game)

Just a simple thing I've been working on the last two days. All my projects get so ambitious and so muddled and so lost, so it was time to make something short. I'll be back with updates to extend the music, I got really into making the instruments work together and they deserve to be applied more!

patreon.com/zzzv

P#82482 2020-09-30 23:24 ( Edited 2020-09-30 23:37)

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Temporarily without a mouse, I notice that pico-8 ignores certain inputs from windows's mouse keys thing, where you can use the numpad to control the cursor. The default click button is NUM5, which doesn't get through. the system also uses NUM0 and NUM. for hold and release, to simulate click'n'drag, and those work fine, so you can still (clumsily!) draw pixels/stages.

Just thought I'd mention it; I understand this isnt exactly a priority thing to fix :)) but could I request a keyboard shortcut to add a code tab? I can't seem to find one and it's really the only reason I'd want to click anything in the code view. thanks!

P#74143 2020-03-23 14:02

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I'm having trouble finding an elegant way of feeding {} bracketed data into sspr! The data isn't of any particular fixed length and if I send it directly it assumes the whole table is the first argument, rather than a series of arguments. is there a quick way to process the numbers so sspr will accept it sanely? thank you

P#69610 2019-11-03 07:56

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Cart #gdiahaze-4 | 2019-06-19 | Code ▽ | Embed ▽ | No License
2

Hi!

Greyknurl Diahaze is a tile-based puzzle and treasure-collecting game with nine large levels. There's stuff to read and experiment with and a mysterious little story that unfolds along the way. It doesn't really entirely make sense, but that's part of the point! Don't get discouraged - most of the levels have multiple angles of approach, depending on the clothes you pick before the first level begins!

Cursor keys to move, (O) to reset the level. (O) is assumed to be Z.

Thanks for checking this out! If you liked the game, share your high score!

(four fixes:

1.4

  • fixed score and hp clash with resetting the level

1.3

  • unbroke the digging tool stats

1.2

  • stat bonuses are now retained
  • resetting the score counter on start, too!

1.1

  • removing "Demo Version" from the label
  • resetting the level counter on start)
P#65227 2019-06-16 03:01 ( Edited 2019-06-19 06:13)

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Cart #gk1diahaze_demo-0 | 2019-05-31 | Code ▽ | Embed ▽ | No License

Hi! Here's something I've been working on over the last two weeks or so. It's a grid-based puzzle game where you traverse dangerous areas, push rocks, find neat stuff, etc. It's entirely turn-based so you can think as long as you like about each move.

The game is in a testable state so I'd like a little feedback if possible! Bear in mind that my strengths are music and setting; programming is a necessary evil for me so please do not look at the code. As long as it works I'm more interested in expanding the game world with new levels and pick-ups.. but if it doesn't work, then tell me what's going wrong.

THANK YOU!

P#64898 2019-05-31 23:23 ( Edited 2019-05-31 23:58)

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Cart #zhopper-0 | 2019-04-01 | Code ▽ | Embed ▽ | No License
9

A cute mini-feature with my own music, art, plot, etc.
Always in favour of naive, amateur art and programming; click play if you agree, it's all automatic.

Thanks for looking!

P#63144 2019-04-01 00:37 ( Edited 2019-04-01 00:59)

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Cart #zanda00-0 | 2019-02-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
9

Hiya,
Pico-8 is really exciting to me cos I covet old-school music disks by demo crews and this environment leaps out as a way of making them on my own. I've been making my own music for a very long time and do now and then attempt to learn a new discipline so I had a lot of fun with this.

I kinda adore the internal tracker and all its quirks; watching the SFX channels move at independent speeds was sort of eye-opening to me in all sorts of ways.

This has no game-play elements and the code is not going to help anyone progress (in a positive way, at least); it's purely an ego project. Enjoy!

P#62106 2019-02-20 17:05

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