Log In  

BBS > Superblog
Posts: All | Following    GIFs: All | Postcarts    Off-site: Accounts

Captain Nimbus

Cart #kimuwufede-0 | 2020-12-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
5

Welcome to Captain Nimbus, a classic arcade style shoot 'em up for the Pico-8!

Controls:

⬅️➡️⬆️⬇️: Movement
❎: Shoot Bullets

Enemies:

Green: Normal amount of health.
Blue: Strong, able to shoot bullets, but also very slow.
Red: Has same amount of health as green but is faster.
Purple: Same as the Red but if you get next to them they then moves sideways towards your ship.

Credits:

Programming, SFX, Music, Cover Art, Idea: Silicon14 (me)
Art: ReeceGames
Background: Whiteout Labs

[ Continue Reading.. ]

5
1 comment


Cart #wehukosura-0 | 2020-12-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

0 comments


Cart #wolfhunter-0 | 2020-12-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
23

Wolfhunter is an where you play as a hunter facing off against a werewolf, in a Pokemon-like combat sequence.

You have magic spells and single-use items at your disposal, but the wolf is very powerful. The only way to kill it is to weaken it with your attacks, then finish it off with a silver-knife (which you only have one shot at).

It is made with PICO-8, and can be played directly in your browser here.

> The motif and design of the game was based on the word "Moonshot", which was the theme of GitHub's GameOff 2020 game jam.

[ Continue Reading.. ]

23
7 comments


I've noticed, that, in general, nobody seems to be able to agree which button is "A", and which button is "B". This leads to some annoyances. One cart, X is jump, O is attack or etc. You get used to that, and then you go to another, and they chose O for jump instead.

It would be nice to have a simple way of swapping the buttons around, perhaps as an item in the pause menu? Some carts already have their own, though, so that may cause some confusion. Maybe make it disabled by default? It'd also be nice to be able to have it remember if you chose to swap buttons or not per-cart, so that you don't have to every time you start it up.

6
4 comments


Cart #sunset-1 | 2020-12-22 | Code ▽ | Embed ▽ | No License
2

2
3 comments


Cart #annaedin-2 | 2020-12-22 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
3

A little secret santa gift and an experiment into using pico 8.

3
0 comments


Cart #pondeking-0 | 2020-12-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Hi there, everyone! This is my first post on this forum, and it's about the game I made for the Secret Santa Jam 2020, which also happens to be my first PICO-8 game!

It's a Fish 'Em Up game, where you mash buttons and fight octopi to get a high score! There's also a neat feature to switch the game's palette to whatever color you prefer!

While the jam was pretty long, I would say I worked on this for about 5 days, thanks to college, and even then most of that time was spent learning more about PICO-8. You can also find the game on my Itch.io page and leave a review there if you want to! I hope you all enjoy it! Have a nice day!

1
0 comments


Goblet Palace Development: Day 3

The second level - named Sleet Sierra - is now finished. That means half the levels in my Toy Box Jam 2020 platformer are now complete! Tomorrow, I begin work on level 3.

2
2 comments


Cart #retro_racer-0 | 2020-12-21 | Code ▽ | Embed ▽ | No License
14

14
7 comments


Cart #bauble-0 | 2020-12-21 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12

Take up to the skies in your small toy plane to help this little gnomes show the Xmas tree who's the boss.

In this game you have 3 gnomes that will jump from above, try to takeout as many baubles as possible, each level will have a minimum percentage (%) required to clear it. The less gnomes you use, the bigger the bonus.

Use X to drop from the plane. Use the arrow keys or the gamepad to move the two gnomes from left to right, or to look above and below.

If you enjoyed this game, please consider donating.

12
6 comments


MINEFIELD!!

Cart #minefield-0 | 2020-12-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2


This is a minesweeper clone with three difficulty settings and mouse support.

2
0 comments


Cart #seinsim-0 | 2020-12-20 | Code ▽ | Embed ▽ | No License
121


Feel free to give feedback at https://www.surveymonkey.com/r/Q6BMZXT, thank you! :)
Watch the trailer at https://www.youtube.com/watch?v=ExljhbRbqzM

Synopsis:

Jerry Seinfeld needs your help with his standup routine! Tell 250+ possible jokes (which make absolutely no sense), to your Boomer/Gen-Z audience! Will you tell the most insane jokes possible? Will you tell the cheesiest dad jokes? Or will you make references to things nobody understands? The choice is yours!

Features:

-Kid-friendly mode
-Full mouse support (finicky on mobile)
-100 unfunny jokes
-250+ punch-lines
-The "Joke-iary" (Can you collect all the jokes?)
-A full in-game tutorial

[ Continue Reading.. ]

121
23 comments


Goblet Palace Development Day 2

For the TOY BOX JAM 2020 on itch.io, I'm creating a simple platformer (similar to my previous games). I've completed the first of the four levels today. The project is progressing smoothly. Tomorrow, I begin work on the second level - a snowy mountain range.

3
0 comments


Cart #merrychristmasandahppynewyear-0 | 2020-12-20 | Code ▽ | Embed ▽ | No License
3


Remember to wear a mask, as if you do, you might just have a covid-free new year.

3
0 comments


Cart #double_pendulum-0 | 2020-12-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
14

Hi everyone!

I know that some other people already did this, but I made this simple double pendulum simulator just for fun. It solves the differential equation system using the standard 4th order runge-kutta method and allows you to edit the initial conditions within a certain range. It also displays the angular position of both masses on a plot, so it gives a certain intuition of how the system behaves.

Hope you like it!

14
2 comments




Just uploading my first project on this fantastic little "console". :)
--20 Dec 2020--
-updated title card.
-updated game over card
-tightened up ball with brick collisions to prevent ball "gliding" through bricks.

1
0 comments


An asteroid Like that I am working on. Any feedback is appreciated!

Cart #yowazozido-0 | 2020-12-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

2
1 comment


Hi! so I am attempting to make a platformer/puzzler game in which you are not supposed to get clears, or at least, not in the way you normally would. The idea as of now is to have clusters of 4-5 alike blocks make a clear which will cost HP/"hearts"/etc., but jumping to a certain height will clear the bottom rows, which will count towards your score.

...But I can't even get to that part of the game yet, because collisions and some other little technical issues. This is what I have so far.

Cart #anticlearwip-0 | 2020-12-20 | Code ▽ | Embed ▽ | No License

Controls:
Left/Right = move character,
Up = jump,
X = move tetrad left or right,
Down = soft drop,
Z = rotate (not functional yet)

right now, I am using the game object system from bridg's Pico-8 for beginners tutorials. here's the issue - I need the game blocks to fall and leave no gaps, much like in puyo puyo. to do this they need to collide with other blocks that are the same type of game object. when I put it in as normal, the block launches into the air when it's created. I think this is because it is colliding with itself.

[ Continue Reading.. ]

5 comments


Cart #pico808-0 | 2020-12-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
18

18
4 comments


Cart #picopong3modes-0 | 2020-12-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
4

This is my first foray into pico-8, which I started yesterday after my teacher showed the class the basics. My code's probably messy because I prioritized learning the ropes and getting the game working. I might fix it up later.

Game modes are:

  • Single player - hit the ball against the opposite wall, with the ball's speed increasing over time. Tracks the high score per cartridge boot.
  • Two player - play against a friend in classic Pong.
  • VS Computer - play against an AI with easy, medium, and hard difficulties.

All modes currently feature endless gameplay.

4
2 comments




Top    Load More Posts ->