Wolfhunter is an where you play as a hunter facing off against a werewolf, in a Pokemon-like combat sequence.
You have magic spells and single-use items at your disposal, but the wolf is very powerful. The only way to kill it is to weaken it with your attacks, then finish it off with a silver-knife (which you only have one shot at).
> The motif and design of the game was based on the word "Moonshot", which was the theme of GitHub's GameOff 2020 game jam.
The characters stand opposite each other, and take turns to fight. There's a bunch of other mechanics too, like strengths/weaknesses, status effects, and switching characters.
For Wolfhunter, I copied the scene layout, the turn based fighting, and the status effects. I didn't have a chance to implement other aspects of Pokemon — so instead I doubled down on the mechanics I did implement.
Going to play this over the holidays!
BTW I saw your character on your blog post about pico8 and immediately thought about Napoléon, so I made this version:
Would it be OK to use it in a game? (can’t say when, many projects already, but will let you know when I make it)
[Please log in to post a comment]