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Cart #trexofflinegame-5 | 2019-01-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

A little demake of Chromium and chrome's offline t-rex game.

controls :

X / Up : Jump
Down : Duck
O/Z/C : Switch bewteen color and black and white mode.

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5 comments


Cart #mobajezade-0 | 2019-01-15 | Code ▽ | Embed ▽ | No License

STORY
A Bad Mole has kidnapped the beautiful princess PinkyBall, you must save her!
Survive trough caves and reach 10000 points to defeat the Bad Mole!

or simply, play endless mode and post your BEST SCORE! here :)

COMMAND
UP to JUMP
X for STORY MODE
Z for ENDLESS MODE

ABOUT GAME
This is my first game with pico-8!
Actually the game lacks in music...

0 comments


Cart #dungeocrawl-4 | 2019-01-22 | Code ▽ | Embed ▽ | No License
106

Dungeo!

"Dungeo" is an homage to the old RPG "Bard's Tale". The lich queen is threatening the lands, and it's up to four brave souls - a soldier, a rogue, a priest, and a mage - to venture into her domain and put an end to her machinations!

Menus can be navigated with the arrow keys and the action buttons (z/x).

Move around in the maze using the arrow keys.

In the town, there are several services available:

  • The blacksmith can upgrade your equipment for a price.
  • You can rest at the inn to restore your health points and magic points.
  • The temple can cure status ailments like being poisoned. They can also resurrect dead characters.

[ Continue Reading.. ]

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46 comments


Hey everyone,

I have an issue in Pico-8. Some of the clicks are not recognized which is very frustrating because I have sometime to click multiple times to select a tile or move my cursor in the code.

I think the issue appeared only recently. I didn't update to a new pico-8 version (I use the latest v0.1.11g). The only difference I thought was that I got a Wacom tablet at christmas but after uninstalling the driver the issue is still there and I also couldn't reproduce the problem on my other machine so I doubt the problem come from here.

I wrote a short p8 program to test if it was just the pico-8 UI or also in-game and the issue also shows up in game.
You can see it in the following video (the circle are from my recording program that show system clicks)
https://www.dropbox.com/s/c1t3niaf130ljnh/Pico-8%20click%20issue%203.mp4?dl=0

The issue is clearer when I click very fast but not only. Sometimes some click events are simply not registered.

Is anyone have a similar issue?

[ Continue Reading.. ]

6 comments


Cart #vox_mine_28-1 | 2019-01-18 | Code ▽ | Embed ▽ | No License
123

Mine your way to fame and fortune in a continuously generated 3D voxel world. But keep an eye on your energy level and make sure you can find your way back through the deep and twisted caves.

Build block fortresses with a variety of materials.

Use the Far-View 3D Map and GPS to stay safe.

Instructions:
s,f: turn left and right
e,d: move forward and backwards
lshift or z: jump (hold to jump higher if upgraded)

[ Continue Reading.. ]

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19 comments


Cart #m00nlander-0 | 2019-01-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Try to land in the pad safely as many times as you can! Land slowly and avoid asteroids-- and don't go past the borders now, cowboy.

Left and right to move, Z to activate engine.

(EDIT: whoa, just saw that dakerfp poster a moon landing game just this week. I did not copy it, in fact, my game has been in the WIP page for over two years. Just a disclaimer. darkerfp's one is really cool too! Check it out: https://www.lexaloffle.com/bbs/?pid=60654#p)

Small game based off of a Cartoon Network game back in the day.

Maybe a final version of a project that took too long. My first actual game and a really really fun game to make. After putting it aside for a couple of years, my programming got good enough so I could finish it. So here it is.

[ Continue Reading.. ]

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6 comments


Cart #finlayball-8 | 2023-09-23 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

My first pico-8 game. Clear the screen as fast as you can!

Scoring brackets:

  • 3000-∞: Non-gamer
  • 2000-2999: You need practice
  • 1000-1999: Doing OK
  • 500-999: Respectable
  • 100-499: Good
  • 0-99: Thank RNGesus

0.2:

  • Start and Win screens

0.3:

  • Particle effects for boundary collisions, coin pickups, exhaust 'confetti' (â’¸ Jill)
  • Player trail
  • Starting coins increased to 4

1.0 "Vlambeer edition"

[ Continue Reading.. ]

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2 comments


Cart #picosand-0 | 2019-01-14 | Code ▽ | Embed ▽ | No License
3

usage

left mouse button: create element
right mouse button: delete element
Z Key: change element type

currently implemented 4 different (experimental) element types, bugs included

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1 comment


Cart #skyprocgenchurro-1 | 2019-01-13 | Embed ▽ | License: CC4-BY-NC-SA
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Trying some simple procedural terrain/cave generator. Results should look like Voronoi volumes. It's using random points, so generated terrain/cave is often pretty ugly.

k for a new one.

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0 comments


Cart #ntuhuzuzu-0 | 2019-01-13 | Embed ▽ | License: CC4-BY-NC-SA
2

I'm learning Voxatron 0.3.5b API
Not sure if anyone else has ever created a vanishing cheese in Voxatron before...
K resets the cheese. Have fun!

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1 comment


Cart #mayodakina-2 | 2019-01-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
7

I totally fell in love with Crazy Comets on the C64 in my teens. This is the result of me pairprogramming a pico-8 clone of the classic C64 game with my daughter. Have fun!

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6 comments


Cart #kdabuyaja-0 | 2019-01-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Use keys
UP:Move Up
DOWN:Move Down
X: Reset

Score
SUSHI : +1
WASABI: -10

1 comment


Hey! Just sharing my first game in pico-8: a snake clone!
Snake is a game with a special place in my heart, so I wanted to try do a version of it. Loving pico-8!

Cart #yarunakj-0 | 2019-01-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

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2 comments


This is a replacement for print() that draws a customizable 5x6 font. It encodes each character as one number, and then loops through each pixel checking to see if that bit is set. So it's not very fast, but is handy if you just want a quick solution for some text larger than 3x5.

Cartridge for generating and testing font:

Cart #font_5x6-4 | 2019-01-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
31

The spritesheet and the convert() function is not needed in the release version of a cart. Paste the following snippet into your code (and optionally replace fdat with your own data):

fdat = [[  0000.0000! 739c.e038" 5280.0000# 02be.afa8$ 23e8.e2f8% 0674.45cc& 6414.c934' 2100.0000( 3318.c618) 618c.6330* 012a.ea90+ 0109.f210, 0000.0230- 0000.e000. 0000.0030/ 3198.cc600 fef7.bdfc1 f18c.637c2 f8ff.8c7c3 f8de.31fc4 defe.318c5 fe3e.31fc6 fe3f.bdfc7 f8cc.c6308 feff.bdfc9 fefe.31fc: 0300.0600; 0300.0660< 0199.8618= 001c.0700> 030c.3330? f0c6.e030@ 746f.783ca 76f7.fdecb f6fd.bdf8c 76f1.8db8d f6f7.bdf8e 7e3d.8c3cf 7e3d.8c60g 7e31.bdbch deff.bdeci f318.c678j f98c.6370k def9.bdecl c631.8c7cm dfff.bdecn f6f7.bdeco 76f7.bdb8p f6f7.ec60q 76f7.bf3cr f6f7.cdecs 7e1c.31f8t fb18.c630u def7.bdb8v def7.b710w def7.ffecx dec9.bdecy defe.31f8z f8cc.cc7c[ 7318.c638\ 630c.618c] 718c.6338^ 2280.0000_ 0000.007c``4100.0000`a001f.bdf4`bc63d.bdfc`c001f.8c3c`d18df.bdbc`e001d.be3c`f3b19.f630`g7ef6.f1fa`hc63d.bdec`i6018.c618`j318c.6372`kc6f5.cd6c`l6318.c618`m0015.fdec`n003d.bdec`o001f.bdf8`pf6f7.ec62`q7ef6.f18e`r001d.bc60`s001f.c3f8`t633c.c618`u0037.bdbc`v0037.b510`w0037.bfa8`x0036.edec`ydef6.f1ba`z003e.667c{ 0188.c218| 0108.4210} 0184.3118~ 02a8.0000`*013e.e500]]

[ [size=16][color=#ffaabb] [ Continue Reading.. ] [/color][/size] ](/bbs/?pid=60769#p)
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4 comments


Cart #dollarone_bossfight-0 | 2019-01-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

I did a game for http://onehourgamejam.com - although I spent way more than an hour.

The game is a JRPG about annoyed coworkers and their boss. Can you win this "Boss fight"?

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2 comments


Cart #happybirthdaykuro-1 | 2019-01-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Controles :
X/V : Attack

Description : This game is my birthday gift to a friend of mine. Happy Birthday Kuro , and thanks for having been our friend for so long.

1 comment


The old way you type out in "concole" with @ making text objects no longer works.
How do you do it now? Access fonts, type, define a default font etc...

Thx a lot
/D

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1 comment


How would i go about, writing a script to change rooms on button press?
I tried to use an old "switch room" script object but it doesn't do what I want.

Switching multiple rooms on a button press, with the same button. Like arrow right to go forward and arrow left to go back.

Hope this make sense.
Thank you.
/D

3 comments


Cart #doyusuyepo-0 | 2019-05-04 | Code ▽ | Embed ▽ | No License
28

Project started following a question on 3d clipping on this forum and quickly spiraled into a full blown 3d renderer with support for real-time shadows and camera space clipping :/

Shadows are calculated in real-time by extruding a shadow volume from each lit face.
Resulting polygons are added to the face and rendered/sorted with the face.

The shadows are globals e.g. self-shadowing is supported, see torus scene.

Performance-wise this is bordering what pico can support, as many clipping operations are required to generate shadow polygons. There is room for optimization (vertex cache, smart selection of clipping planes) left to the reader!

Sources

Project (including how to add custom 3d models) is available here:

[ Continue Reading.. ]

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2 comments


Hello,
Reading the user manual, I see there are states for actors (in 10.3.1: Common Actor Events).
Is it possible to access those states in lua, like a bool or a function?
Thank You

3 comments




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