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Hey everyone,

I have an issue in Pico-8. Some of the clicks are not recognized which is very frustrating because I have sometime to click multiple times to select a tile or move my cursor in the code.

I think the issue appeared only recently. I didn't update to a new pico-8 version (I use the latest v0.1.11g). The only difference I thought was that I got a Wacom tablet at christmas but after uninstalling the driver the issue is still there and I also couldn't reproduce the problem on my other machine so I doubt the problem come from here.

I wrote a short p8 program to test if it was just the pico-8 UI or also in-game and the issue also shows up in game.
You can see it in the following video (the circle are from my recording program that show system clicks)

The issue is clearer when I click very fast but not only. Sometimes some click events are simply not registered.

Is anyone have a similar issue?
Any idea what could cause the problem?

Pico-8: v0.1.11g
OS: macOS 10.14.2

P#60829 2019-01-14 21:45

Could you show your PICO-8 program too? Doesn't sound like you're doing anything wrong since the UI is affected, but I'd like to test anyway. I've never had this problem.

P#60843 2019-01-15 09:08
c = 1
clk = false

function clkp()
    new_clk = stat(34)==1
    result = new_clk and (clk==false)
    clk = new_clk
    return result

function _init()
    poke(0x5f2d, 1)

function _update60()
    if clkp() or btnp(5) then

    if c>16 then
        c = 1

function _draw()
P#60844 2019-01-15 09:18

Yeah, works fine for me.

P#60845 2019-01-15 10:16

Thanks for checking.

P#60846 2019-01-15 10:30

I finally found the problem.

It was caused by one program in the background that was messing up with my inputs.

The culprit is call Magnet (http://magnet.crowdcafe.com/) which let you dock windows (win10 style)

I will send them a bug report but for now on at least I know how to avoid the problem.

P#60892 2019-01-16 14:24

Nice catch! Sounds suboptimal.

P#60909 2019-01-16 21:11

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