A quick implementation of the 10 times tic tac toe! Arrows select the grid, Z to place a piece. Player 1 and player 2 alternate.
Missing stuff:
- You always start from the middle game
- Nothing happens if you win/lose the game
- There is no real enforcement of the rules, apart from the "you can only play in this grid".
Rules (from boardgamegeek):
Each cell of the 3x3 grid of the master-game is broken into a 3x3 grid for a mini-game of Tic-Tac-Toe. You play each mini-game of Tic-Tac-Toe normally to try and win that cell in the Master grid.
There is a twist to normal Tic-Tac-Toe play however. The first player can place their piece in any of the 91 min-board squares on the board. After that each player must move to the mini-game which their opponent sends them.
- So if the first player plays in the top right square of one of the 9 mini-games, then the opponent must play their move in the minigame in the top right Master cell. Subsequent play follows the same rule.
Yo, here is a version of the next game I'm working on! It's a dungeon exploration game, kinda like a roguelike, but without any procedural generation lol (at least for now). I am still learning so I didn't want to cram too much stuff into it.
Let me know what you think!
Controls: Use the arrows to move. Move in the direction of an enemy to attack.