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Cart #50458 | 2018-03-16 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I'm totally a noob when it comes to this sort of thing.
Very rudimentary, adopts the limited nature of Pico-8's working environment.
right now it's only 4-dimensional because of using Rect and Circ, more work to be done on using Line for 2-dimensional applications, 5-dimensional planned.
Solution, IntuitionTrue, IntuitionFalse, QuantumTrue, QuantumFalse, QuantumGrounding, GroundingTrue, many other planned features.
Operates on the principles of the top right of the 42x42 zone being Absolutely True, bottom right Hidden True, bottom left Absolutely False, top left Hidden False/Mostly-True. Supports Parallel Universe/Parallel World, general Time declarations, general notes for anyone lost, curious, or wanting to help.

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3 comments


Cart #50450 | 2018-03-15 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA


arrow keys to move left & right
z to cause more snow

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Cart #50422 | 2018-03-15 | Code ▽ | Embed ▽ | No License

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Now that Celeste has graduated from being a PICO-8 game to a full release, I thought it would be fun to backport the game's music to PICO-8. Here's a small cover of the chapter 1 theme.

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8 comments


So I'm just another old school gaming enthusiast who loves to make games for fun. I stumbled upon Pico-8 and I got so amazed by the concept that I decided to learn programming. I have made some mobile games before but I used Construct 2, which provides a set of widgets and tools to create a game with just a little knowledge of coding.

However, after 2-3 weeks with P8 I got into to this situation where I'm wondering myself if I want to learn coding by making a tiny game or just want to have fun while making a tiny game.

I'd love to say both but for me, it depends of how "intuitive" is to communicate with the hardware through a programming language (that's the reason why languages exist) but at this time it is not. There are a few things that should be easy but for some reason I just can't get to understand, like:

  • Rotate a sprite by 90 degrees in order to recycle sprites on top view games instead of having 4 different animations for each direction
  • Simple stuff like understanding how to handle arguments within functions or tables

[i]It's Worth to recall that I'm an absolute Noob on this matter and sometimes I feel that my brain is just not compatible with programming logic :(

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19 comments


Cart #51519 | 2018-04-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
6


Crush all bad darumas!

story
Daruma is a asian traditional doll , and misterious monster too.
One Day,"Daruma-strom" coveres over the world. Bad darumas have fallen to each country.
Kilo decided to beat all bad darumas in own fist.

game
Crush all bad darumas in this stage.
Kilo must breach through 6 stages and defeat the Darumaster.
No damage attack is bonus combo,score is x2,...,x4.
"W" target will fall with a parachute. If Kilo takes this targes , then...

control
<<arrows keys>> move left and right
<<arrows up>> or <<z>> jump

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In my latest game, I rely on a press of both buttons to restore health. But players (including myself) have been complaining that this behaves inconsistently.

I am using code along the lines of:

if(btnp(4) and btnp(5))then
       plr.usepotion(plr);
     elseif(btnp(4))then
       if(plr.stm>1)then
        plr.commanddash(plr)
        plr.stm-=10
       else
        sfx(18)
       end
     elseif(btnp(5)) then
       if(plr.stm>1)then
        plr.attack(plr)
         plr.stm-=5
       else
        sfx(18)
       end
    end

Its just too inconsistent though. I've had comments wishing there was a third button.

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Some retro music for your coding and zoning ...

https://www.youtube.com/watch?v=gEpucxAZHUQ

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Some parts could be coded a little better, but this should give you an idea of how to create a sinus scroller like you'd see in demo programs.

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Cart #50377 | 2018-03-13 | Code ▽ | Embed ▽ | No License

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Cart #50355 | 2018-03-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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This is my first share! Be gentle. :|

Classic demo fire effect (http://lodev.org/cgtutor/fire.html). Added some extra bits for fun. Not particularly sure what any of it's supposed to mean, but I was going for a Prince of Persia sort of feel.

Had to leave _update out of the fun, and only use _draw. If anyone knows how to make fire run faster, I would be grateful to know!

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So I'm new ... sorry if this is the wrong place to ask about bugs BUT I have a weird behavior in the sound effect editor.

Mainly that if I hit CTRL+Z (out of habit from other apps) it doesn't undo anything AND has the rather unfortunate effect of wiping out every wave I have in my file. They all reset to nothing.

So ...is this a PICO-8 bug? Or is my computer doing something weird?

4 comments


Got an idea for a chase-game... Mine Train!

  • Try to reach the end of the mine and not get caught by the monsters or killed in some other way...
  • Spiders from the roof.
  • Tentacles from the broken underground.
  • Deadly holes in the train track that has to be jumped over (yea, the cart can jump) :)
  • Gain speed by picking up dynamite and throw it at the monster chasing you - and at the same time extend the distance to the chasing cart.
  • And other stuff I guess... :)

Suggestions on everything welcome! Code help most welcome! ;)

/ Pingo

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So... dumping this stuff here, since I will never be able to actually do anything with this myself. Maybe someone else will be able to actually port this?

Short story long:
Back in 1984 I got my first computer (a VTech Laser 210), and it kind of stuck with me since then. So when I discovered some forums and stuff on that back in 2002, I made this stuff for a Barbarian port (which, as you can see, was going to be a collaboration together with Frontier and GOTO80 btw):

The Laser 210 has a high-res mode of 128x64 (wow!) with 4 colors. Yeah, the PICO-8 is waaay cooler! ;)

So today I ported most of this for the PICO... not completed, and the logo is messed up since I wanted to conserve sprites by re-using A and R (and it's not really working... yet...). The snakes need a lot of work, etc.

But, it seems it's possible to push most graphics into the PICO, and I think it should be possible to build the three fight areas too.

This is what the three areas looked like in the original Commodore 64 release (back in 1987):

[ Continue Reading.. ]

7 comments


Cart #50348 | 2018-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Cart #50321 | 2018-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
1

Basic slot game, new to pico-8.

Version 0.1:
-basic slot, x to spin, bit of money
Version 0.2:
-added menu
-option to select starting money
-option to restart
-more slot functionallity

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4 comments


Cart #50640 | 2018-03-20 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
2

Hello,
Your spaceship participates to a galactic dance competition.
Exectute the moves that the jury gives you !

You can't die. Just shoot for the best score !! and share it in the comments <3

-- edit 1.1

  • Use more readable glyphs
  • Slow down ships a little bit
  • Fix typos
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8 comments


Cart #50309 | 2018-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #50306 | 2018-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Z to move
X to spawn baddies

+100 pts for every baddie shot
-1000 pts for every baddie that escapes

0 comments


Cart #50300 | 2018-03-12 | Code ▽ | Embed ▽ | No License
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Slugs have stolen the world's supply of shiny diamonds! It's time for a hero to take them back.

You are that hero. You are ... CAT BANDIT.

Break into every last room of Slug Bank, and steal the diamonds back! Do you have what it takes to become a world-class thief?

Instructions
Arrow Keys: Move
Z: Dash

Level Challenges:

  1. Nab the diamond and get to the exit!
  2. Grab all the coins!
  3. Don't break any vases!
  4. Escape within the time limit!
  5. Complete all four challenges in one run!
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Cart #50296 | 2018-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Hit Z to add objects.

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Cart #50290 | 2018-03-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
12


Finished a little arcade-type game that I made for the NES a few years back. Decided to bring it over to the pico8 and tweak a few things along the way.

You can change your shoe/glove color with colors you pick up throughout the game.

Should be pretty self explanatory.

Have fun. :)

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