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Just finished participating in Procedural Generation Jam 2016, with my entry 'Test Pilot'.

R&D have gone a little crazy and designed thousands of difference spaceships for the local fleet.
As the resident hotshot pilot, you''ll get the chance to fly each machine around and see which performs the best.

Controls:
Arrow keys - Move
O (z) - Fire weapons

Cart #32447 | 2016-11-14 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Cart #32443 | 2016-11-13 | Code ▽ | Embed ▽ | No License
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Hi all,
I'm working on a space game with procedurally generated planets and thought others may benefit from the simplex noise functions I'm using.

This is ported the reference examples at:

http://staffwww.itn.liu.se/~stegu/simplexnoise/Noise.lua

The whitepaper can be found here:

http://www.itn.liu.se/~stegu/simplexnoise/simplexnoise.pdf

Feel free to use. Be aware that perlin noise (predecessor to simplex noise) has a patent. Here's an alternative: OpenSimplexNoise

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Hey!
I assume that the printh() command on windows outputs text directly to Console(CONOUT$ a console's active screen buffer), thus bypassing STDOUT and STDERR. (Correct me if I am wrong)
I think it would be better to output to STDOUT or STDERR, because Console isn't a stream and can't be redirected. (For example to pipe the output into another program).

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Cart #32432 | 2016-11-13 | Code ▽ | Embed ▽ | No License
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A prototype of a small 2-player fighting game. Heavily work-in-progress as you may have noticed!

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Cart #32425 | 2016-11-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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How far can you make it inside bullet cave?

1) Don't let enemies pass you or spikes will grow from behind
2) Shooting (Z) enemies grows the cave; avoid the walls
3) Use your freeze power (X) to invert enemies and make the cave shrink
4) Collect power-ups to change your weapon and gain freeze power

Can you unlock all 20 items? 10 themes and 10 character ships available

Featuring...

Plays great on the PocketCHIP too, just search for "bullet cave" in Splore.

Please report any bugs in a reply or message @morningtoast on Twitter.

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Tiny game made for 1hgj81:

Cart #32419 | 2016-11-12 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I'm so excited about the new Pocket C.H.I.P. where I will be creating games on. That's why I just created my account.

PRE-ORDER CONFIRMED!

Thanks for your pre-order! It’s confirmed in our system and estimated to ship this November . Look for another email from us to confirm your shipping address closer to your estimated ship date.

Date 11/12/2016

And that's it. I wish all of you an awesome weekend.

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Cart #32429 | 2016-11-13 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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-----UPDATES-----------------------------------------------------------------------------------------------------------
1.1

  • Made it a LOT more clear that you can not use your powers at the start(changed text, effects,controls etc)
    • Thanks Morning Toast

In a world where robots are taking over, you are the only one who has a chance to defeat them.

The game is a open world- adventure- arcade game were you can explore and tackle all the bosses in any order of your choice.
At your arsenal you have the ability to grow and expand at your command, giving you different stats and attributes in three forms:

  • Small but fast,
  • Medium, absorber of bullets,
  • Large, slow but a lot of more damage than the other.

You have to decide which form is best at every encounter and managing your stamina meter.

The game is as big is going to get without using procedual-content, so the whole map is used, 80 % of the spritesheet, and 7839/8192 tokens used! No music, because that would only sounded terrible for your ears !

Hope you will have a good time and a great day!
/[i]Elastiskalinjen (Sebastian)

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I have been working on a little project aimed at teaching myself the LUA language one bit at a time.
to this end I used the basic timer I developed to control 4 sprites animation.

I have also created a little hitbox around it so that it can be shot and the animation stop.

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Cart #32398 | 2016-11-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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I wasn't originaly planning making this cart. For a presentation about PICO-8 (that didn't happen in the end) I wanted to have a cart that was running in background while the audience was entering the room and waiting for the talk to start.

I really like the Hello World cart from ZEP and its music and selected this one, as a nice Hello World is good way to great people.

As I was boring trying to find things to say and what to show on stage, I started to play adding things to the original hello world cart, and playing with it playing with it, it ended in something that could be use for more than just a playfield, so I didn't stop adding thing to it and added what is the most essential to a demo/invitintro: a scroller.

So yes this cart is based on the Hello World cart and music, I hope ZEP will not take my pico-8 licence because of that.. ;)
And the block text effect is also from the invitintro for the second jam, there is a small change, but the base is that,

The moving logo use nearly the same code as the starfield.

I do like the final result, it's a simple but nice looking graphical art ;)

Enjoy!

Edit: Run it on PICO-8 for the best result, on the HTML version it seem to be a bit slower on some effect than on the real thing
(This demo look really nice on a Pi attached to a CRT!!)

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Cart #32391 | 2016-11-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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A concept testing learning a new language as the main game mechanic.
You are in immigrant in a new city. You don't know the language and you must survive.

The goal is to get the orange pineapple-looking thing.
Figure out how to get it by observing the world and its inhabitants.

(concept isn't finished - no beginning or ending)

Controls:
Left/Right arrows
Z/X - action/select

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Working on a game with a scrolling overworld, with collisions. Not sure yet what it will become, so basics for now.

v0.20 (2016/12/13):

Cart #33444 | 2016-12-13 | Code ▽ | Embed ▽ | No License

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Posted some thoughts on Twitter but figured I'd put them here for the masses to debate...

Zep tweeted about adding some more categories to the forum including Snippets, Music and some others. However, I feel one category the BBS is lacking is simply a Games category.

We have a Cartridges category and while every Pico-8 creation is a cartridge but not every cartridge is a game. There are a lot of (wonderful) non-games getting posted everyday...from art to demos to whatever. When I load up Splore, there's a lot of non-game stuff to sift through to find new games (or discover old ones).

I'd also throw in there that since Pico-8 is the promoted gaming feature on PocketCHIP, when new PocketCHIP owners boot up Pico-8, they should be able to dive into the games right away. PocketCHIP owners give us an immediate and captive audience so lets show them the games that make Pico-8 so great.

So that's one thing...

I'll also throw out there that it would be great to see the Featured category in Splore be curated rather than simply ordered by star ratings. The Featured category could change out daily or weekly or whenever to promote all the great carts we're creating (even non-games). New releases, older carts...it would help discoverability more and give newer developers some early smiles. Not that Celeste, Dusk Child Hug Arena, et al aren't awesome games but the well of games is deep so why not take advantage of that?

I know content management is time consuming and maybe the site isn't readily available to support these types of things, but I think it's worth considering. I'd also be happy to help if it's a matter of man power.

And that's that...just some thoughts that have been simmering.

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Cart #32366 | 2016-11-10 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA
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Fight your way through the violence house and defeat the master of violence. Can you survive the violence? Warning: contains blood and violence.

This ended up evolving into my first real pico-8 game, even though it started as more of an experiment. It's basically a standard beat 'em up where you're trying to progress through a house filled with dudes who are trying to kill you. I think Splatterhouse was my main inspiration here, since it was the only real beat 'em up I played as a kid. Anyway, it's essentially feature-complete, but really poorly balanced and without a lot of polish. Not to mention short. But I learned a ton while writing it, and that's the important thing.

[b]Features:

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Pretty please?

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Hello there.
This is my first post. I will try to write about PICO-8 from a view of amateur who try to solve problems and write about them. Write about his first steps in programming, music creating etc.

CHAPTER ONE: PICO-8 and DROPBOX

It was not so hard to see, where to start. PICO-ZINE makes great introduction especially with the SQUASHY game. But lets start with something other.

How to start pico in another directory:
If you got Dropbox and you are using PICO-8 on more than one computer, than is a really good way to store your project on Dropbox. I`ve got really trouble to change the config where the directories are for PICO. So lets see how to do it:

This steps will be for those, who are running PICO-8 for the first time.
If you got config.txt, just skip to step 6.

  1. Run PICO-8
  2. Type FOLDER and press ENTER
  3. You will see, where the main directory of PICO8 is.
    Don't be fooled, if you don't see any config.txt
  4. Exit PICO-8 (now PICO-8 writes a config.txt)
  5. If you haven't see config.txt, now you should see it.
  6. Just edit it and change the thing you would like (paths...)
  7. RUN PICO-8 and see if something changes.

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Cart #32384 | 2016-11-11 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

Cart #32348 | 2016-11-09 | Code ▽ | Embed ▽ | License: CC4-BY-NC-SA

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Hi all,

Is the Rasbperry Pi version of the pico8 binary that comes with the 0.1.9b zipfile supposed to be statically linked? Note that I'm asking specifically about pico8, NOT pico8_dyn.

My copy of the pico8 binary from the 0.1.9b zipfile is dynamically linked, unfortunately. When I tried to run pico8 after unzipping version 0.1.9b on top of my 0.1.8 install, it started complaining about a missing libwiringPi.so.

Note that other people ([1] & [2], linked below) are also having problems launching the statically linked Raspi version.

Here's the binary that I got from the 0.1.9b zipfile:

$ file pico8
pico8: ELF 32-bit LSB executable, ARM, EABI5 version 1 (SYSV), dynamically linked, interpreter /lib/ld-linux-armhf.so.3, for GNU/Linux 2.6.32, BuildID[sha1]=2b6b9f76d74fa2ce00530c81dd82d84646693f09, stripped

$ strings pico8 | grep '^0.1.'
0.1.9b

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A simple demo program that contains a function to dim the palette (By swapping the colors around, sort of like the fade out effect in Jelpi).
If this is far overcomplicated, please tell me.
Z: Show palette only (Fullscreen palette)
X: Show demo scene (Minimize palette)
Left: Brightest (Normal colors)
Right: Med-bright
Up: Med-dark
Down: Darkest

The "Darkest" option isn't pure black or even just before pure black, but if you are so inclined you can likely easily add some more settings if you need them.

Use the function in any of your games or projects, if you feel like using it. The demo graphics are from games I've made (And one I'm currently making, which inspired me to make this), so I ask that you don't use the demo graphics.

I'm sure this isn't the absolute end-all be-all for this, you could probably tweak and improve this one vastly, but it's basic enough. My most major concern is the size of the function, which I vaguely think I could shrink somehow.

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Any artists feel like making some little windmills / trees / clouds for this little spaceship-flying WIP?

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Cart #32312 | 2016-11-07 | Code ▽ | Embed ▽ | No License
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