So I was thinking about making a VST Synth that uses the same wave & effect generators as PICO-8 for chiptuners and other musicians alike. (who want to make songs longer than PICO-8 can support)
So I'm not really that experienced in making any sort of VST synthesizer. I decided to mock it up and here is the result. (Also, I didn't know where to put this so I just put it in Discussion, move it if you need to admins)
So here's how it works:
Choose a wave (the DAW will handle the rest, as this will probably not support standalone, but maybe...) and the automation for effects will automate on certain notes just like PICO-8 does. It should probably have 4-note polyphony. (hence the 4 channels)
This could be sold with PICO-8 (and all existing PICO-8 owners can get it, maybe?) or sold separately. All depends on what zep decides to do with this if he wants to do anything with this.

You are a knight in a castle where some trigger happy ghosts live. You need to find your way out of the castle. The game have 4 levels. Collect keys to open doors to get to the next level. You can also collect coins, 5 coins and you will remain on the same level when you die. Else you will end up in the previous level.
Hello.
Is it possible to play Pico 8 games on my Android device? I have a GPD XD (http://www.gpdxd.com) and it's a great device for playing games.
So I thought it would be really great to play Pico 8 games on this handheld. I can start the games through the browser. But I can't control the games with the gamepad. And I don't find an app who can keymap keyboard buttons including the arrow buttons on the controller buttons.
Is there someone who have a good workaround?
Alternatively: A Pico 8 player for Android include native controller support would be a really dream come true. :D
Just download the .png files, put these on the SD card and open it with a Pico 8 player. ;-)
(Yeah, I know: There is this PocketCHIP thing. But for me it seems very unconfortable. I mean this device even don't have a real digital pad...)

Heyo, this is my first post and I have no idea how anything works. Pardon my ignorance :y
This is something I've been working on for the past couple of days. It has vacuum/gravity physics thus far. I'm trying to get proper collision physics in next but I encountered a weird bug with the distance on the way. Watch the distance meter (white) as you move away from the red circle, you'll see what I mean. A sound plays when the distance is less than or equals 11, but it does it in places it shouldn't. Advice is welcome!
Update: Now that the bug has been squished, time to figure out collision physics. Oh boy, trig :V
Thanks for the help so far, I'm probably going to need more later ^^;
I admit I haven't explored anything with dates/time in Pico8, so just wondering out loud if there's a way to save a timestamp so that you could use it later and have your game behave like it "did something" during the off time.
For example, hatching an egg. You start the game on Monday and quit. Saves the timestamp. You play the cart again on Thursday. The timestamps are compared to determine how many days/hours/whatever have gone by and routines are run against the egg accordingly...on its way to hatch or something.

It was rainy so i made this. I will maybe add features like ennemies but it was just for fun.
Update 0.3: I changed some textures and added enemies. They walk and feel wall collisions, I will add damages to the hero later.
Update 0.2: there is now a small map. So if you want to walk, you can. next mission: ennemies.
PS: Don't care about the old man, he is weird.

I'm playing with the newly-found mouse features and I want to figure out if my mouse sprite is in range of a button sprite (as in if both sprites intersect)
Here's my code so far (checks for exact positioning but I don't know how to check if they intersect, not if they're in the same position)
--mouse support poke(0x5f2d, 1) mode = "none" function _update() if stat(32) == 8 and stat(33) == 0 and stat(34) == 1 then mode = "none" end if stat(32) == 16 and stat(33) == 0 and stat(34) == 1 then mode = "spr" end end |

I've been playing with poking recently and I've found some effects like bit crushing and reverb appearing but when I save the cart it dosen't come back when I load it (after reboot) Is this because all of the bugs is just stored in RAM? If so, is there a way to save the RAM state?
Thanks for any help.
Yo! This is the first version of my (first) platform game: Roger's Adventure:
There are few feature yet: walk, jump, and poop! (you have to press O when jumping)
I think there will be some update in the followings day or weeks.
Right now, the poop just explode but doesn't kill the ennemies, and the hotbox aren't perfect, but i will upgrade it when i'll be better in Pico-8
CaptainDrucker -- french noob programmer
PICO-8 crashed when the game over state would have been displayed for The Lair. I was playing via Splore. Let me know if any more detail would be helpful.
Here's the crash report:
Process: pico8 [8402]
Path: /Users/USER/Downloads/*/PICO-8.app/Contents/MacOS/pico8
Identifier: com.Lexaloffle.pico8
Version: pico8 (pico8)
Code Type: X86 (Native)
Parent Process: ??? [1]
Responsible: pico8 [8402]
User ID: 501
Date/Time: 2016-08-14 10:50:25.551 -0700
OS Version: Mac OS X 10.11.6 (15G31)
Report Version: 11
Anonymous UUID: 0BE98425-6306-B96A-4653-4AF558760F43
Sleep/Wake UUID: 4E750707-2C58-4289-B7A8-460EDC59EB00
Time Awake Since Boot: 210000 seconds
Time Since Wake: 530 seconds
System Integrity Protection: enabled
Crashed Thread: 3 com.apple.audio.IOThread.client
Exception Type: EXC_BAD_ACCESS (SIGSEGV)
Exception Codes: KERN_INVALID_ADDRESS at 0x0000000000000008
Exception Note: EXC_CORPSE_NOTIFY
VM Regions Near 0x8:
-->
__TEXT 0000000000001000-00000000000b9000 [ 736K] r-x/rwx SM=COW /Users/USER/Downloads/*/PICO-8.app/Contents/MacOS/pico8
Thread 0:: Dispatch queue: com.apple.main-thread
0 com.Lexaloffle.pico8 0x0001b29a luaH_get + 26
1 com.Lexaloffle.pico8 0x0001e27b luaV_gettable + 315
2 com.Lexaloffle.pico8 0x00018a71 luaV_execute + 4961
3 com.Lexaloffle.pico8 0x0001a4c8 luaD_call + 136
4 com.Lexaloffle.pico8 0x00017bf7 luaV_execute + 1255
5 com.Lexaloffle.pico8 0x000200f7 unroll + 615
6 com.Lexaloffle.pico8 0x00020263 resume + 307
7 com.Lexaloffle.pico8 0x0000ae36 luaD_rawrunprotected + 70
8 com.Lexaloffle.pico8 0x00022f7c lua_resume + 92
9 com.Lexaloffle.pico8 0x000420c6 run_slice + 198
10 com.Lexaloffle.pico8 0x0000795b codo_main_update + 2043
11 com.Lexaloffle.pico8 0x00077309 codo_main + 185
12 com.Lexaloffle.pico8 0x00001f35 start + 53
Thread 1:: SDLTimer
0 libsystem_kernel.dylib 0x956cd3ea __psynch_cvwait + 10
1 libsystem_pthread.dylib 0x9eab8538 _pthread_cond_wait + 757
2 libsystem_pthread.dylib 0x9eabbd0b pthread_cond_timedwait$UNIX2003 + 71
3 SDL2 0x00253fe0 0x21f000 + 217056
4 SDL2 0x002543b6 0x21f000 + 218038
5 SDL2 0x00254fc7 0x21f000 + 221127
6 SDL2 0x00254b6d 0x21f000 + 220013
7 SDL2 0x002545b1 0x21f000 + 218545
8 libsystem_pthread.dylib 0x9eab7780 _pthread_body + 138
9 libsystem_pthread.dylib 0x9eab76f6 _pthread_start + 155
10 libsystem_pthread.dylib 0x9eab4f7a thread_start + 34
Thread 2:: Dispatch queue: com.apple.libdispatch-manager
0 libsystem_kernel.dylib 0x956ce7fa kevent_qos + 10
1 libdispatch.dylib 0x96ce67ea _dispatch_mgr_invoke + 234
2 libdispatch.dylib 0x96ce63be _dispatch_mgr_thread + 52
Thread 3 Crashed:: com.apple.audio.IOThread.client
0 com.Lexaloffle.pico8 0x000a2315 mix_sfx_tick + 293
1 com.Lexaloffle.pico8 0x000a2ea4 mix_sfx_channel + 676
2 com.Lexaloffle.pico8 0x000a302e update_mix_channel + 366
3 com.Lexaloffle.pico8 0x000a3259 codo_mixer_callback_0 + 121
4 SDL2 0x00221394 0x21f000 + 9108
5 com.apple.audio.units.Components 0x0913f37a AUInputElement::PullInput(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) + 254
6 com.apple.audio.units.Components 0x0913ef74 AUInputFormatConverter2::InputProc(OpaqueAudioConverter*, unsigned long*, AudioBufferList*, AudioStreamPacketDescription**, void*) + 270
7 com.apple.audio.toolbox.AudioToolbox 0x9cc720f5 AudioConverterChain::CallInputProc(unsigned long) + 389
8 com.apple.audio.toolbox.AudioToolbox 0x9cc71eac AudioConverterChain::FillBufferFromInputProc(unsigned long*, CABufferList*) + 232
9 com.apple.audio.toolbox.AudioToolbox 0x9cc4e21f BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) + 203
10 com.apple.audio.toolbox.AudioToolbox 0x9cc2937b CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 93
11 com.apple.audio.toolbox.AudioToolbox 0x9cc4e075 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 277
12 com.apple.audio.toolbox.AudioToolbox 0x9cc4e1f0 BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) + 156
13 com.apple.audio.toolbox.AudioToolbox 0x9cc7e756 Resampler2Wrapper::RenderOutput(CABufferList*, unsigned long, unsigned long&) + 168
14 com.apple.audio.toolbox.AudioToolbox 0x9cc2db3e SampleRateConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 46
15 com.apple.audio.toolbox.AudioToolbox 0x9cc4e075 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 277
16 com.apple.audio.toolbox.AudioToolbox 0x9cc4e1f0 BufferedAudioConverter::GetInputBytes(unsigned long, unsigned long&, CABufferList const*&) + 156
17 com.apple.audio.toolbox.AudioToolbox 0x9cc2937b CBRConverter::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 93
18 com.apple.audio.toolbox.AudioToolbox 0x9cc4e075 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 277
19 com.apple.audio.toolbox.AudioToolbox 0x9cc71c75 AudioConverterChain::RenderOutput(CABufferList*, unsigned long, unsigned long&, AudioStreamPacketDescription*) + 113
20 com.apple.audio.toolbox.AudioToolbox 0x9cc4e075 BufferedAudioConverter::FillBuffer(unsigned long&, AudioBufferList&, AudioStreamPacketDescription*) + 277
21 com.apple.audio.toolbox.AudioToolbox 0x9cc1f715 AudioConverterFillComplexBuffer + 306
22 com.apple.audio.units.Components 0x0913e9cb AUInputFormatConverter2::PullAndConvertInput(AudioTimeStamp const&, unsigned long&, AudioBufferList&, AudioStreamPacketDescription*, bool&) + 149
23 com.apple.audio.units.Components 0x0913e239 AUConverterBase::RenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long) + 195
24 com.apple.audio.units.Components 0x0913b8ad AUBase::DoRenderBus(unsigned long&, AudioTimeStamp const&, unsigned long, AUOutputElement*, unsigned long, AudioBufferList&) + 141
25 com.apple.audio.units.Components 0x0913a228 AUBase::DoRender(unsigned long&, AudioTimeStamp const&, unsigned long, unsigned long, AudioBufferList&) + 550
26 com.apple.audio.units.Components 0x091420c1 AUHAL::AUIOProc(unsigned long, AudioTimeStamp const*, AudioBufferList const*, AudioTimeStamp const*, AudioBufferList*, AudioTimeStamp const*, void*) + 2519
27 com.apple.audio.CoreAudio 0x945034c9 HALC_ProxyIOContext::IOWorkLoop() + 2841
28 com.apple.audio.CoreAudio 0x94502894 HALC_ProxyIOContext::IOThreadEntry(void*) + 156
29 com.apple.audio.CoreAudio 0x9450e9ec ___ZN19HALC_ProxyIOContextC2Emj_block_invoke + 20
30 com.apple.audio.CoreAudio 0x945027b9 HALB_IOThread::Entry(void*) + 71
31 libsystem_pthread.dylib 0x9eab7780 _pthread_body + 138
32 libsystem_pthread.dylib 0x9eab76f6 _pthread_start + 155
33 libsystem_pthread.dylib 0x9eab4f7a thread_start + 34
Thread 4:: com.apple.NSEventThread
0 libsystem_kernel.dylib 0x956c649a mach_msg_trap + 10
1 libsystem_kernel.dylib 0x956c5884 mach_msg + 68
2 com.apple.CoreFoundation 0x9bc46dc6 __CFRunLoopServiceMachPort + 214
3 com.apple.CoreFoundation 0x9bc461d1 __CFRunLoopRun + 1521
4 com.apple.CoreFoundation 0x9bc45976 CFRunLoopRunSpecific + 390
5 com.apple.CoreFoundation 0x9bc457db CFRunLoopRunInMode + 123
6 com.apple.AppKit 0x9cff0dde _NSEventThread + 291
7 libsystem_pthread.dylib 0x9eab7780 _pthread_body + 138
8 libsystem_pthread.dylib 0x9eab76f6 _pthread_start + 155
9 libsystem_pthread.dylib 0x9eab4f7a thread_start + 34
Thread 3 crashed with X86 Thread State (32-bit):
eax: 0x00155bec ebx: 0x000a21fe ecx: 0x00000001 edx: 0x00000000
edi: 0x00000000 esi: 0x0285e6dc ebp: 0xb04204b8 esp: 0xb0420430
ss: 0x00000023 efl: 0x00010206 eip: 0x000a2315 cs: 0x0000001b
ds: 0x00000023 es: 0x00000023 fs: 0x00000023 gs: 0x0000000f
cr2: 0x00000008
Logical CPU: 0
Error Code: 0x00000004
Trap Number: 14
Binary Images:
0x1000 - 0xb8fe7 +com.Lexaloffle.pico8 (pico8 - pico8) <CAF51B3D-21D2-DF9A-1317-F7DDC8457A5D> /Users/USER/Downloads/*/PICO-8.app/Contents/MacOS/pico8
0x21f000 - 0x2cdff9 +SDL2 (3.1) <C9F62F95-315A-34EF-B3C0-CD283495CF95> /Users/USER/Downloads/*/PICO-8.app/Contents/Frameworks/SDL2.framework/Versions/A/SDL2
0x2ea000 - 0x2edfff com.apple.ForceFeedback (1.0.6 - 1.0.6) <D56690F5-A5AF-300C-B2D1-7B82DD9F4F0A> /System/Library/Frameworks/ForceFeedback.framework/Versions/A/ForceFeedback
0x12fc000 - 0x12fcffd +cl_kernels (???) <79B36FFE-CB79-495E-A3C4-ABC53B8302E2> cl_kernels
0x7258000 - 0x7264fff com.apple.iokit.IOHIDLib (2.0.0 - 2.0.0) <374A5054-51DD-3AE7-9CF2-E1723206D2EA> /System/Library/Extensions/IOHIDFamily.kext/Contents/PlugIns/IOHIDLib.plugin/Contents/MacOS/IOHIDLib
0x7273000 - 0x7277fff com.apple.audio.AppleHDAHALPlugIn (274.12 - 274.12) <703DEA64-B706-375C-8BC6-E84C74B6BC44> /System/Library/Extensions/AppleHDA.kext/Contents/PlugIns/AppleHDAHALPlugIn.bundle/Contents/MacOS/AppleHDAHALPlugIn
0x76a3000 - 0x76a4fff +com.surteesstudios.BartenderAudioPlugIn (1.0.0 - 1.1) <CC573A8D-4B74-3772-81C7-649FBB0838D0> /Library/Audio/Plug-Ins/HAL/BartenderAudioPlugIn.plugin/Contents/MacOS/BartenderAudioPlugIn
0x8000000 - 0x83baff7 com.apple.driver.AppleIntelHD3000GraphicsGLDriver (10.0.51 - 10.0.0) <44DDCCCD-99AB-341E-A4ED-8C9781CD31EA> /System/Library/Extensions/AppleIntelHD3000GraphicsGLDriver.bundle/Contents/MacOS/AppleIntelHD3000GraphicsGLDriver
0x9135000 - 0x927eff7 com.apple.audio.units.Components (1.13 - 1.13) <2427FE26-BDB3-34BC-AD89-2E106D55C844> /System/Library/Components/CoreAudio.component/Contents/MacOS/CoreAudio
0x8feed000 - 0x8ff21df7 dyld (360.22) <16F74106-838E-37A2-82C3-6B382F52101C> /usr/lib/dyld
0x905de000 - 0x9066ffff com.apple.CoreSymbolication (3.1 - 58048.1) <96291161-FDB8-3113-AC2F-C30C5DC373AE> /System/Library/PrivateFrameworks/CoreSymbolication.framework/Versions/A/CoreSymbolication
0x90670000 - 0x9088effb libicucore.A.dylib (551.51.4) <A7076030-D741-3FBE-B0DD-6F3D684EDDD6> /usr/lib/libicucore.A.dylib
0x9088f000 - 0x90892fff com.apple.xpc.ServiceManagement (1.0 - 1) <A823018B-686B-3C2D-A97E-43503A9F07BE> /System/Library/Frameworks/ServiceManagement.framework/Versions/A/ServiceManagement
0x90893000 - 0x908a0ff7 libbz2.1.0.dylib (38) <5AF36C82-D418-3B72-9358-4890779B6DC9> /usr/lib/libbz2.1.0.dylib
0x908a5000 - 0x908a5fff liblaunch.dylib (765.50.8) <F848F0C0-2657-3391-888E-0C37E69912D7> /usr/lib/system/liblaunch.dylib
0x908a6000 - 0x908a8ffb libsystem_secinit.dylib (20) <B71D9743-87EB-3A33-BFD4-2BE8768E7FEB> /usr/lib/system/libsystem_secinit.dylib
0x90a1f000 - 0x90b0dfff libcrypto.0.9.8.dylib (59.60.1) <41C78E35-7A32-3827-8450-361360C475D1> /usr/lib/libcrypto.0.9.8.dylib
0x90b0e000 - 0x90bd7fff com.apple.DiscRecording (9.0.1 - 9010.4.3) <50D673A1-CB0B-39F2-AC47-552B9E82DF33> /System/Library/Frameworks/DiscRecording.framework/Versions/A/DiscRecording
0x90bd8000 - 0x90cf1ff7 com.apple.desktopservices (1.10.3 - 1.10.3) <B4550A91-D0BE-3F91-9AFC-E950371D1EA2> /System/Library/PrivateFrameworks/DesktopServicesPriv.framework/Versions/A/DesktopServicesPriv
0x90eb0000 - 0x90ed3fff com.apple.ProtectedCloudStorage (1.0 - 1) <3A12EBB0-D29E-3177-BA39-85DD5EE54514> /System/Library/PrivateFrameworks/ProtectedCloudStorage.framework/Versions/A/ProtectedCloudStorage
0x90ed4000 - 0x90ed4fff com.apple.Accelerate (1.10 - Accelerate 1.10) <3172ABD9-9647-3D33-A29D-41A454FDEED9> /System/Library/Frameworks/Accelerate.framework/Versions/A/Accelerate
0x90f0a000 - 0x90f1dfff com.apple.Sharing (442.13.6 - 442.13.6) <5CAF03BA-321D-3DF1-BA14-9D728A103454> /System/Library/PrivateFrameworks/Sharing.framework/Versions/A/Sharing
0x90f1e000 - 0x90f85fff libcorecrypto.dylib (335.50.1) <66992865-A8BF-33C4-8C7D-A5EA7A13E90D> /usr/lib/system/libcorecrypto.dylib
0x90f86000 - 0x90f8bfff com.apple.TCC (1.0 - 1) <97C8E932-A0CF-3A6C-AB18-B8C1A5055EAB> /System/Library/PrivateFrameworks/TCC.framework/Versions/A/TCC
0x90f8c000 - 0x90f8cfff com.apple.CoreServices (728.13 - 728.13) <3D9C7252-F217-381D-94CF-3FA954B39037> /System/Library/Frameworks/CoreServices.framework/Versions/A/CoreServices
0x90f8d000 - 0x90fa6fff com.apple.Kerberos (3.0 - 1) <808BA537-7654-3792-86ED-770350FE5261> /System/Library/Frameworks/Kerberos.framework/Versions/A/Kerberos
0x90fa7000 - 0x91047ffb com.apple.QD (3.12 - 302) <4B99C015-A518-3C0E-9512-463E79B8F444> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/QD.framework/Versions/A/QD
0x91048000 - 0x91079ff7 com.apple.DictionaryServices (1.2 - 250.3) <D1F29A52-AFD5-3D8E-85D8-CA14E0217AA6> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/DictionaryServices.framework/Versions/A/DictionaryServices
0x9107a000 - 0x9122affb GLEngine (12.1) <F5507131-DD95-39DF-8F4F-945055D3E2A0> /System/Library/Frameworks/OpenGL.framework/Versions/A/Resources/GLEngine.bundle/GLEngine
0x9122b000 - 0x9128efff com.apple.SystemConfiguration (1.14 - 1.14) <9E496604-D7FA-3CE6-A598-77D4B1EE0B16> /System/Library/Frameworks/SystemConfiguration.framework/Versions/A/SystemConfiguration
0x9128f000 - 0x91291ffb libCGXType.A.dylib (960.3) <685D2D29-40EF-3C1B-AF81-357FF148E59B> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libCGXType.A.dylib
0x91645000 - 0x9169eff3 com.apple.AE (701 - 701) <60406E1C-890C-3E94-B1F2-A8C2C2360054> /System/Library/Frameworks/CoreServices.framework/Versions/A/Frameworks/AE.framework/Versions/A/AE
0x9169f000 - 0x918d7fff com.apple.CoreImage (11.4.0 - 366.4.19) <A243F72A-E641-33DC-923B-62DD95E27DCC> /System/Library/Frameworks/CoreImage.framework/Versions/A/CoreImage
0x918d8000 - 0x919feffb libsqlite3.dylib (216.4) <72C3FD3D-27D8-3B2F-9472-AAAA2DFC1835> /usr/lib/libsqlite3.dylib
0x919ff000 - 0x91a35ff7 com.apple.CoreVideo (1.8 - 191.3) <26C95104-9FA6-32E7-A348-E5AF4AD59023> /System/Library/Frameworks/CoreVideo.framework/Versions/A/CoreVideo
0x91a36000 - 0x91a85fff libcurl.4.dylib (90) <DAEC313D-7B9A-36B2-9514-A9AB02A0459C> /usr/lib/libcurl.4.dylib
0x91adb000 - 0x91b03fff com.apple.IconServices (68.1 - 68.1) <0B9F8C2C-9BE9-3379-A6B9-38781C040EA2> /System/Library/PrivateFrameworks/IconServices.framework/Versions/A/IconServices
0x91b69000 - 0x91bdcfff com.apple.datadetectorscore (7.0 - 460) <89030189-D98F-375E-A7C6-68885F6E30B4> /System/Library/PrivateFrameworks/DataDetectorsCore.framework/Versions/A/DataDetectorsCore
0x91bdd000 - 0x91beafff com.apple.SpeechRecognitionCore (2.2.7 - 2.2.7) <51F1211F-E879-3BB8-80DA-9B127D8D107D> /System/Library/PrivateFrameworks/SpeechRecognitionCore.framework/Versions/A/SpeechRecognitionCore
0x91beb000 - 0x91c89fff com.apple.ColorSync (4.9.0 - 4.9.0) <CAACC374-A1D8-30B7-B0DC-B8E62078CB56> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/ColorSync.framework/Versions/A/ColorSync
0x91c8a000 - 0x91cb3fff libRIP.A.dylib (960.3) <273D1B88-C40E-3716-A03B-BD0B17143065> /System/Library/Frameworks/CoreGraphics.framework/Versions/A/Resources/libRIP.A.dylib
0x91cdb000 - 0x91cf1ff3 libLinearAlgebra.dylib (1162.2) <CAA4BD99-9399-32D7-B2BD-88FB1F32E17C> /System/Library/Frameworks/Accelerate.framework/Versions/A/Frameworks/vecLib.framework/Versions/A/libLinearAlgebra.dylib
0x91cf2000 - 0x91d73ff3 com.apple.framework.IOKit (2.0.2 - 1179.50.2) <64742932-B2AC-3560-9508-C2F7CC08B6A6> /System/Library/Frameworks/IOKit.framework/Versions/A/IOKit
0x91d74000 - 0x91db7fff com.apple.Metal (56.6 - 56.6) <7CD807F4-7AD1-379B-95E6-37A026265F32> /System/Library/Frameworks/Metal.framework/Versions/A/Metal
0x91df8000 - 0x91e20fff libxpc.dylib (765.50.8) <16C84BE9-2BA3-390F-883D-F0333013E7DB> /usr/lib/system/libxpc.dylib
0x91e21000 - 0x91e78ff7 com.apple.HIServices (1.22 - 550) <6D39D337-F164-3176-80E5-CA14432824BC> /System/Library/Frameworks/ApplicationServices.framework/Versions/A/Frameworks/HIServices.framework/Versions/A/HIServices
0x91f18000 - 0x91f2fffb libsystem_coretls.dylib (83.40.5) <01ABCCA9-477D-3373-A003-AF459F7FA534> /usr/lib/system/libsystem_coretls.dylib
0x91f30000 - 0x91f33fff libextension.dylib (78) <91DD808E-AB53-3AFB-B7A5-4F3051285141> /usr/lib/libextension.dylib
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Aliens are hungry for Ufo Tofu! Make symbol palindromes on a Bejeweld-like board. Snake your cursor around the field to find mirrored patterns. Be careful, though, as the aliens will eat the first palindrome you show them, even if it's shorter than intended.
Controls:
arrows - move cursor
z - warp to centre
Made for the Sydney NSI Game Jam 10, when I only had access to an Ubuntu machine, so I decided to learn Pico-8 for the first time. This is the result! :)
(Edit: Hurried update correcting X vs O.)

Edit for 2017: The Lair has now been updated with 60 fps support and new pixelart, making it look and feel even better! I also tweaked the combo mechanics so it's easier and more fun to rack up big combos. Have fun!
If you'd like to support me and the game, you can also play and donate at on itch.io!
Controls: Arrow keys - for moving around, O - for stabbing things and controlling menus, X - for blocking things that try to stab you, hold O - for a super-charged attack, double tap direction - for dashing to safety.
So, this is The Lair, a PICO-8 fantasy beat'em up that I've been working on and tweeting about since forever. Try it and let me know what you think!
Ad Astra
A demoscene demo by Ate Bit for the Pico-8 virtual console.
Release date : 13/08/2016
Code & music : 4mat
Graphics : ilkke
Notes:
Please leave audio enabled, demo uses the STAT variables to maintain timing and scenes won't continue otherwise.
Due to the way I merged some _update and _draw code together the demo may go out of sync if you don't have the window focused. This may only affect watching it in pico-8 rather than the web version however.

How do you draw a trail for a moving object?
I see this effect a ton of games but don't know enough about what to look for to find it in the code. Plus y'all seem to minify code into single letter variable names and that makes it even tougher. ;)
Say I shoot a missile or something, what's a good way to draw a trail behind it? But also define how long that trail is and its color, etc.
I mean, it seems like you should just be able to draw a pixel behind the x/y location of the object you want to follow but how do you know what that location is? Especially if the object is changing direction...it's not just x+1 and y+1 or whatever...I think...
Insight, thoughts and snippets are appreciated.

This is a one button dueling game.
Hold to run, let go before passing to attack.
Whoever hits hardest wins.
Rules:
If neither player let go before passing, it's a tie.
If one player let go before passing, that player wins.
If both players let go before passing, the winner is decided by speed. If speeds are the same, it's a tie.
Made for #OneButtonJam.
One of the main things I wanted to try out with this game is an online multiplayer mode using the webplayer + GPIO stuff I experimented with in my PICO-8 twitter feed. You can try that out on the itch.io version of the game, which lets you connect to another player for peer-to-peer matches (using the Peerjs library and a heroku server to broker connections).






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