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Game/chip musician

Cart [#54534#] | 2018-07-30 | License: CC4-BY-NC-SA | Embed
5

I had the video for this uploaded but not the cart, anyway it's here now. Some of these routines (but more optimized) ended up in Ad Astra.

P#54535 2018-07-30 14:10 ( Edited 2018-08-01 11:14)

Cart [#54532#] | 2018-07-30 | License: CC4-BY-NC-SA | Embed
1

Just uploading a few of my old carts, this was the first thing I did in Pico-8 when I got it.

P#54533 2018-07-30 14:09 ( Edited 2018-07-30 18:09)

Cart [#26834#] | 2016-08-13 | No License | Embed
85

Ad Astra

A demoscene demo by Ate Bit for the Pico-8 virtual console.

Release date : 13/08/2016

Code & music : 4mat
Graphics : ilkke

Notes:

Please leave audio enabled, demo uses the STAT variables to maintain timing and scenes won't continue otherwise.

Due to the way I merged some _update and _draw code together the demo may go out of sync if you don't have the window focused. This may only affect watching it in pico-8 rather than the web version however.

P#26835 2016-08-13 07:51 ( Edited 2017-05-01 10:05)

Cart [#23709#] | 2016-06-26 | No License | Embed
20

Hello.

4-beat is a little proof-of-concept drum machine. I was trying out some beat syncing ideas by writing into the sfx data while the music player is running. No features, only 2 speeds :), but more in sync that my previous version.

Some extra controls are:

X+Up/Down = Change tempo. (only fast and slow)
X+Left/Right = Change shuffle rhythm.

Oh, you can only play 4 drum sounds on each beat obviously. :)

thanks, 4mat

P#23711 2016-06-26 19:59 ( Edited 2016-06-29 05:54)

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